mirror of
https://github.com/ghostty-org/ghostty.git
synced 2025-07-18 09:46:07 +03:00
492 lines
17 KiB
Zig
492 lines
17 KiB
Zig
const std = @import("std");
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const assert = std.debug.assert;
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const Allocator = std.mem.Allocator;
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const Action = @import("Binding.zig").Action;
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/// A command is a named binding action that can be executed from
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/// something like a command palette.
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///
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/// A command must be associated with a binding; all commands can be
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/// mapped to traditional `keybind` configurations. This restriction
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/// makes it so that there is nothing special about commands and likewise
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/// it makes it trivial and consistent to define custom commands.
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///
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/// For apprt implementers: a command palette doesn't have to make use
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/// of all the fields here. We try to provide as much information as
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/// possible to make it easier to implement a command palette in the way
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/// that makes the most sense for the application.
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pub const Command = struct {
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action: Action,
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title: [:0]const u8,
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description: [:0]const u8 = "",
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/// ghostty_command_s
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pub const C = extern struct {
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action_key: [*:0]const u8,
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action: [*:0]const u8,
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title: [*:0]const u8,
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description: [*:0]const u8,
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};
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pub fn clone(self: *const Command, alloc: Allocator) Allocator.Error!Command {
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return .{
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.action = try self.action.clone(alloc),
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.title = try alloc.dupeZ(u8, self.title),
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.description = try alloc.dupeZ(u8, self.description),
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};
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}
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pub fn equal(self: Command, other: Command) bool {
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if (self.action.hash() != other.action.hash()) return false;
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if (!std.mem.eql(u8, self.title, other.title)) return false;
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if (!std.mem.eql(u8, self.description, other.description)) return false;
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return true;
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}
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/// Convert this command to a C struct.
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pub fn comptimeCval(self: Command) C {
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assert(@inComptime());
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return .{
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.action_key = @tagName(self.action),
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.action = std.fmt.comptimePrint("{s}", .{self.action}),
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.title = self.title,
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.description = self.description,
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};
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}
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/// Implements a comparison function for std.mem.sortUnstable
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/// and similar functions. The sorting is defined by Ghostty
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/// to be what we prefer. If a caller wants some other sorting,
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/// they should do it themselves.
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pub fn lessThan(_: void, lhs: Command, rhs: Command) bool {
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return std.ascii.orderIgnoreCase(lhs.title, rhs.title) == .lt;
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}
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};
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pub const defaults: []const Command = defaults: {
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@setEvalBranchQuota(100_000);
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var count: usize = 0;
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for (@typeInfo(Action.Key).@"enum".fields) |field| {
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const action = @field(Action.Key, field.name);
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count += actionCommands(action).len;
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}
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var result: [count]Command = undefined;
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var i: usize = 0;
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for (@typeInfo(Action.Key).@"enum".fields) |field| {
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const action = @field(Action.Key, field.name);
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const commands = actionCommands(action);
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for (commands) |cmd| {
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result[i] = cmd;
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i += 1;
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}
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}
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std.mem.sortUnstable(Command, &result, {}, Command.lessThan);
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assert(i == count);
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const final = result;
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break :defaults &final;
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};
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/// Defaults in C-compatible form.
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pub const defaultsC: []const Command.C = defaults: {
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var result: [defaults.len]Command.C = undefined;
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for (defaults, 0..) |cmd, i| result[i] = cmd.comptimeCval();
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const final = result;
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break :defaults &final;
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};
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/// Returns the set of commands associated with this action key by
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/// default. Not all actions should have commands. As a general guideline,
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/// an action should have a command only if it is useful and reasonable
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/// to appear in a command palette.
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fn actionCommands(action: Action.Key) []const Command {
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// This is implemented as a function and switch rather than a
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// flat comptime const because we want to ensure we get a compiler
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// error when a new binding is added so that the contributor has
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// to consider whether that new binding should have commands or not.
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const result: []const Command = switch (action) {
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// Note: the use of `comptime` prefix on the return values
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// ensures that the data returned is all in the binary and
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// and not pointing to the stack.
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.reset => comptime &.{.{
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.action = .reset,
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.title = "Reset Terminal",
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.description = "Reset the terminal to a clean state.",
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}},
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.copy_to_clipboard => comptime &.{.{
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.action = .copy_to_clipboard,
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.title = "Copy to Clipboard",
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.description = "Copy the selected text to the clipboard.",
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}},
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.copy_url_to_clipboard => comptime &.{.{
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.action = .copy_url_to_clipboard,
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.title = "Copy URL to Clipboard",
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.description = "Copy the URL under the cursor to the clipboard.",
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}},
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.paste_from_clipboard => comptime &.{.{
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.action = .paste_from_clipboard,
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.title = "Paste from Clipboard",
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.description = "Paste the contents of the main clipboard.",
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}},
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.paste_from_selection => comptime &.{.{
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.action = .paste_from_selection,
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.title = "Paste from Selection",
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.description = "Paste the contents of the selection clipboard.",
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}},
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.increase_font_size => comptime &.{.{
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.action = .{ .increase_font_size = 1 },
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.title = "Increase Font Size",
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.description = "Increase the font size by 1 point.",
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}},
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.decrease_font_size => comptime &.{.{
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.action = .{ .decrease_font_size = 1 },
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.title = "Decrease Font Size",
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.description = "Decrease the font size by 1 point.",
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}},
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.reset_font_size => comptime &.{.{
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.action = .reset_font_size,
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.title = "Reset Font Size",
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.description = "Reset the font size to the default.",
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}},
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.clear_screen => comptime &.{.{
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.action = .clear_screen,
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.title = "Clear Screen",
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.description = "Clear the screen and scrollback.",
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}},
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.select_all => comptime &.{.{
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.action = .select_all,
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.title = "Select All",
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.description = "Select all text on the screen.",
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}},
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.scroll_to_top => comptime &.{.{
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.action = .scroll_to_top,
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.title = "Scroll to Top",
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.description = "Scroll to the top of the screen.",
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}},
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.scroll_to_bottom => comptime &.{.{
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.action = .scroll_to_bottom,
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.title = "Scroll to Bottom",
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.description = "Scroll to the bottom of the screen.",
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}},
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.scroll_to_selection => comptime &.{.{
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.action = .scroll_to_selection,
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.title = "Scroll to Selection",
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.description = "Scroll to the selected text.",
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}},
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.scroll_page_up => comptime &.{.{
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.action = .scroll_page_up,
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.title = "Scroll Page Up",
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.description = "Scroll the screen up by a page.",
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}},
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.scroll_page_down => comptime &.{.{
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.action = .scroll_page_down,
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.title = "Scroll Page Down",
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.description = "Scroll the screen down by a page.",
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}},
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.write_screen_file => comptime &.{
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.{
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.action = .{ .write_screen_file = .paste },
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.title = "Copy Screen to Temporary File and Paste Path",
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.description = "Copy the screen contents to a temporary file and paste the path to the file.",
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},
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.{
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.action = .{ .write_screen_file = .open },
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.title = "Copy Screen to Temporary File and Open",
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.description = "Copy the screen contents to a temporary file and open it.",
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},
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},
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.write_selection_file => comptime &.{
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.{
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.action = .{ .write_selection_file = .paste },
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.title = "Copy Selection to Temporary File and Paste Path",
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.description = "Copy the selection contents to a temporary file and paste the path to the file.",
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},
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.{
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.action = .{ .write_selection_file = .open },
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.title = "Copy Selection to Temporary File and Open",
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.description = "Copy the selection contents to a temporary file and open it.",
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},
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},
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.new_window => comptime &.{.{
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.action = .new_window,
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.title = "New Window",
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.description = "Open a new window.",
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}},
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.new_tab => comptime &.{.{
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.action = .new_tab,
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.title = "New Tab",
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.description = "Open a new tab.",
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}},
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.move_tab => comptime &.{
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.{
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.action = .{ .move_tab = -1 },
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.title = "Move Tab Left",
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.description = "Move the current tab to the left.",
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},
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.{
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.action = .{ .move_tab = 1 },
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.title = "Move Tab Right",
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.description = "Move the current tab to the right.",
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},
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},
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.toggle_tab_overview => comptime &.{.{
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.action = .toggle_tab_overview,
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.title = "Toggle Tab Overview",
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.description = "Toggle the tab overview.",
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}},
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.prompt_surface_title => comptime &.{.{
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.action = .prompt_surface_title,
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.title = "Change Title...",
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.description = "Prompt for a new title for the current terminal.",
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}},
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.new_split => comptime &.{
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.{
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.action = .{ .new_split = .left },
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.title = "Split Left",
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.description = "Split the terminal to the left.",
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},
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.{
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.action = .{ .new_split = .right },
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.title = "Split Right",
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.description = "Split the terminal to the right.",
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},
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.{
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.action = .{ .new_split = .up },
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.title = "Split Up",
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.description = "Split the terminal up.",
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},
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.{
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.action = .{ .new_split = .down },
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.title = "Split Down",
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.description = "Split the terminal down.",
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},
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},
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.goto_split => comptime &.{
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.{
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.action = .{ .goto_split = .previous },
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.title = "Focus Split: Previous",
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.description = "Focus the previous split, if any.",
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},
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.{
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.action = .{ .goto_split = .next },
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.title = "Focus Split: Next",
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.description = "Focus the next split, if any.",
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},
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.{
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.action = .{ .goto_split = .left },
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.title = "Focus Split: Left",
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.description = "Focus the split to the left, if it exists.",
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},
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.{
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.action = .{ .goto_split = .right },
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.title = "Focus Split: Right",
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.description = "Focus the split to the right, if it exists.",
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},
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.{
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.action = .{ .goto_split = .up },
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.title = "Focus Split: Up",
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.description = "Focus the split above, if it exists.",
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},
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.{
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.action = .{ .goto_split = .down },
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.title = "Focus Split: Down",
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.description = "Focus the split below, if it exists.",
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},
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},
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.toggle_split_zoom => comptime &.{.{
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.action = .toggle_split_zoom,
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.title = "Toggle Split Zoom",
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.description = "Toggle the zoom state of the current split.",
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}},
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.equalize_splits => comptime &.{.{
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.action = .equalize_splits,
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.title = "Equalize Splits",
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.description = "Equalize the size of all splits.",
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}},
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.reset_window_size => comptime &.{.{
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.action = .reset_window_size,
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.title = "Reset Window Size",
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.description = "Reset the window size to the default.",
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}},
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.inspector => comptime &.{.{
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.action = .{ .inspector = .toggle },
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.title = "Toggle Inspector",
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.description = "Toggle the inspector.",
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}},
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.show_gtk_inspector => comptime &.{.{
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.action = .show_gtk_inspector,
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.title = "Show the GTK Inspector",
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.description = "Show the GTK inspector.",
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}},
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.open_config => comptime &.{.{
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.action = .open_config,
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.title = "Open Config",
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.description = "Open the config file.",
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}},
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.reload_config => comptime &.{.{
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.action = .reload_config,
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.title = "Reload Config",
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.description = "Reload the config file.",
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}},
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.close_surface => comptime &.{.{
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.action = .close_surface,
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.title = "Close Terminal",
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.description = "Close the current terminal.",
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}},
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.close_tab => comptime &.{.{
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.action = .close_tab,
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.title = "Close Tab",
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.description = "Close the current tab.",
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}},
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.close_window => comptime &.{.{
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.action = .close_window,
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.title = "Close Window",
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.description = "Close the current window.",
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}},
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.close_all_windows => comptime &.{.{
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.action = .close_all_windows,
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.title = "Close All Windows",
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.description = "Close all windows.",
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}},
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.toggle_maximize => comptime &.{.{
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.action = .toggle_maximize,
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.title = "Toggle Maximize",
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.description = "Toggle the maximized state of the current window.",
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}},
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.toggle_fullscreen => comptime &.{.{
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.action = .toggle_fullscreen,
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.title = "Toggle Fullscreen",
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.description = "Toggle the fullscreen state of the current window.",
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}},
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.toggle_window_decorations => comptime &.{.{
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.action = .toggle_window_decorations,
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.title = "Toggle Window Decorations",
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.description = "Toggle the window decorations.",
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}},
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.toggle_window_float_on_top => comptime &.{.{
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.action = .toggle_window_float_on_top,
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.title = "Toggle Float on Top",
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.description = "Toggle the float on top state of the current window.",
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}},
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.toggle_secure_input => comptime &.{.{
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.action = .toggle_secure_input,
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.title = "Toggle Secure Input",
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.description = "Toggle secure input mode.",
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}},
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.check_for_updates => comptime &.{.{
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.action = .check_for_updates,
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.title = "Check for Updates",
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.description = "Check for updates to the application.",
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}},
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.undo => comptime &.{.{
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.action = .undo,
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.title = "Undo",
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.description = "Undo the last action.",
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}},
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.redo => comptime &.{.{
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.action = .redo,
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.title = "Redo",
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.description = "Redo the last undone action.",
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}},
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.quit => comptime &.{.{
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.action = .quit,
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.title = "Quit",
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.description = "Quit the application.",
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}},
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// No commands because they're parameterized and there
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// aren't obvious values users would use. It is possible that
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// these may have commands in the future if there are very
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// common values that users tend to use.
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.csi,
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.esc,
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.text,
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.cursor_key,
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.scroll_page_fractional,
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.scroll_page_lines,
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.adjust_selection,
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.jump_to_prompt,
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.write_scrollback_file,
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.goto_tab,
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.resize_split,
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.crash,
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=> comptime &.{},
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// No commands because I'm not sure they make sense in a command
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// palette context.
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.toggle_command_palette,
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.toggle_quick_terminal,
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.toggle_visibility,
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.previous_tab,
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.next_tab,
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.last_tab,
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=> comptime &.{},
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// No commands for obvious reasons
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.ignore,
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.unbind,
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=> comptime &.{},
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};
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// All generated commands should have the same action as the
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// action passed in.
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for (result) |cmd| assert(cmd.action == action);
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return result;
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}
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test "command defaults" {
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// This just ensures that defaults is analyzed and works.
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const testing = std.testing;
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try testing.expect(defaults.len > 0);
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try testing.expectEqual(defaults.len, defaultsC.len);
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}
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