ghostty/pkg/objc/msg_send.zig
Mitchell Hashimoto 2100523822 pkg/objc: correct objc_msgSend call on x86_64 depending on return type
On x86_64, we have to use specialized forms of `objc_msgSend` depending
on the return type (and the byte size of the return type). If we don't
do this, the calling convention is wrong and we'll get a segfault when
objc_msgSend tries to read a register that is [rightly] not set.

On aarch64, we do not have this issue because the calling convention is
different and objc_msgSend handles all cases.
2022-11-19 21:45:38 -08:00

176 lines
6.8 KiB
Zig

const std = @import("std");
const builtin = @import("builtin");
const assert = std.debug.assert;
const c = @import("c.zig");
const objc = @import("main.zig");
/// Returns a struct that implements the msgSend function for type T.
/// This is meant to be used with `usingnamespace` to add dispatch
/// capability to a type that supports it.
pub fn MsgSend(comptime T: type) type {
// 1. T should be a struct
// 2. T should have a field "value" that can be an "id" (same size)
return struct {
/// Invoke a selector on the target, i.e. an instance method on an
/// object or a class method on a class. The args should be a tuple.
pub fn msgSend(
target: T,
comptime Return: type,
sel: objc.Sel,
args: anytype,
) Return {
// Our one special-case: If the return type is our own Object
// type then we wrap it.
const is_object = Return == objc.Object;
// Our actual return value is an "id" if we are using one of
// our built-in types (see above). Otherwise, we trust the caller.
const RealReturn = if (is_object) c.id else Return;
// See objc/message.h. The high-level is that depending on the
// target architecture and return type, we must use a different
// objc_msgSend function.
const msg_send_fn = switch (builtin.target.cpu.arch) {
// Aarch64 uses objc_msgSend for everything. Hurray!
.aarch64 => &c.objc_msgSend,
// x86_64 depends on the return type...
.x86_64 => switch (@typeInfo(RealReturn)) {
// Most types use objc_msgSend
inline .Int, .Bool, .Pointer, .Void => &c.objc_msgSend,
.Optional => |opt| opt: {
assert(@typeInfo(opt.child) == .Pointer);
break :opt &c.objc_msgSend;
},
// Structs must use objc_msgSend_stret.
// NOTE: This is probably WAY more complicated... we only
// call this if the struct is NOT returned as a register.
// And that depends on the size of the struct. But I don't
// know what the breakpoint actually is for that. This SO
// answer says 16 bytes so I'm going to use that but I have
// no idea...
.Struct => if (@sizeOf(Return) > 16)
&c.objc_msgSend_stret
else
&c.objc_msgSend,
// Floats use objc_msgSend_fpret for f64 on x86_64,
// but normal msgSend for other bit sizes. i386 has
// more complex rules but we don't support i386 at the time
// of this comment and probably never will since all i386
// Apple models are discontinued at this point.
.Float => |float| switch (float.bits) {
64 => &c.objc_msgSend_fpret,
else => &c.objc_msgSend,
},
// Otherwise we log in case we need to add a new case above
else => {
@compileLog(@typeInfo(RealReturn));
@compileError("unsupported return type for objc runtime on x86_64");
},
},
else => @compileError("unsupported objc architecture"),
};
// Build our function type and call it
const Fn = MsgSendFn(RealReturn, @TypeOf(target.value), @TypeOf(args));
const msg_send_ptr = @ptrCast(std.meta.FnPtr(Fn), msg_send_fn);
const result = @call(.{}, msg_send_ptr, .{ target.value, sel.value } ++ args);
if (!is_object) return result;
return .{ .value = result };
}
};
}
/// This returns a function body type for `obj_msgSend` that matches
/// the given return type, target type, and arguments tuple type.
///
/// obj_msgSend is a really interesting function, because it doesn't act
/// like a typical function. You have to call it with the C ABI as if you're
/// calling the true target function, not as a varargs C function. Therefore
/// you have to cast obj_msgSend to a function pointer type of the final
/// destination function, then call that.
///
/// Example: you have an ObjC function like this:
///
/// @implementation Foo
/// - (void)log: (float)x { /* stuff */ }
///
/// If you call it like this, it won't work (you'll get garbage):
///
/// objc_msgSend(obj, @selector(log:), (float)PI);
///
/// You have to call it like this:
///
/// ((void (*)(id, SEL, float))objc_msgSend)(obj, @selector(log:), M_PI);
///
/// This comptime function returns the function body type that can be used
/// to cast and call for the proper C ABI behavior.
fn MsgSendFn(
comptime Return: type,
comptime Target: type,
comptime Args: type,
) type {
const argsInfo = @typeInfo(Args).Struct;
assert(argsInfo.is_tuple);
// Target must always be an "id". Lots of types (Class, Object, etc.)
// are an "id" so we just make sure the sizes match for ABI reasons.
assert(@sizeOf(Target) == @sizeOf(c.id));
// Build up our argument types.
const Fn = std.builtin.Type.Fn;
const args: []Fn.Param = args: {
var acc: [argsInfo.fields.len + 2]Fn.Param = undefined;
// First argument is always the target and selector.
acc[0] = .{ .arg_type = Target, .is_generic = false, .is_noalias = false };
acc[1] = .{ .arg_type = c.SEL, .is_generic = false, .is_noalias = false };
// Remaining arguments depend on the args given, in the order given
for (argsInfo.fields) |field, i| {
acc[i + 2] = .{
.arg_type = field.field_type,
.is_generic = false,
.is_noalias = false,
};
}
break :args &acc;
};
// Copy the alignment of a normal function type so equality works
// (mainly for tests, I don't think this has any consequence otherwise)
const alignment = @typeInfo(fn () callconv(.C) void).Fn.alignment;
return @Type(.{
.Fn = .{
.calling_convention = .C,
.alignment = alignment,
.is_generic = false,
.is_var_args = false,
.return_type = Return,
.args = args,
},
});
}
test {
// https://github.com/ziglang/zig/issues/12360
if (true) return error.SkipZigTest;
const testing = std.testing;
try testing.expectEqual(fn (
u8,
objc.Sel,
) callconv(.C) u64, MsgSendFn(u64, u8, @TypeOf(.{})));
try testing.expectEqual(fn (u8, objc.Sel, u16, u32) callconv(.C) u64, MsgSendFn(u64, u8, @TypeOf(.{
@as(u16, 0),
@as(u32, 0),
})));
}