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143 lines
3.7 KiB
Zig
143 lines
3.7 KiB
Zig
//! VT-series parser for escape and control sequences.
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//!
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//! This is implemented directly as the state machine described on
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//! vt100.net: https://vt100.net/emu/dec_ansi_parser
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const Parser = @This();
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const std = @import("std");
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const testing = std.testing;
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const table = @import("parse_table.zig").table;
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/// States for the state machine
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pub const State = enum {
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anywhere,
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ground,
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escape,
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escape_intermediate,
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csi_entry,
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csi_intermediate,
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csi_param,
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csi_ignore,
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dcs_entry,
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dcs_param,
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dcs_intermediate,
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dcs_passthrough,
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dcs_ignore,
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osc_string,
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sos_pm_apc_string,
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};
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/// Transition action is an action that can be taken during a state
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/// transition. This is more of an internal action, not one used by
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/// end users, typically.
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pub const TransitionAction = enum {
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none,
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ignore,
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print,
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execute,
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clear,
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collect,
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param,
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esc_dispatch,
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csi_dispatch,
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hook,
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put,
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unhook,
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osc_start,
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osc_put,
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osc_end,
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};
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/// Action is the action that a caller of the parser is expected to
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/// take as a result of some input character.
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pub const Action = union(enum) {
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/// Draw character to the screen.
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print: u8,
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/// Execute the C0 or C1 function.
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execute: u8,
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};
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/// Current state of the state machine
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state: State = .ground,
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pub fn init() Parser {
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return .{};
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}
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/// Next consums the next character c and returns the actions to execute.
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/// Up to 3 actions may need to be exected -- in order -- representing
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/// the state exit, transition, and entry actions.
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pub fn next(self: *Parser, c: u8) [3]?Action {
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const effect = effect: {
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// First look up the transition in the anywhere table.
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const anywhere = table[c][@enumToInt(State.anywhere)];
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if (anywhere.state != .anywhere) break :effect anywhere;
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// If we don't have any transition from anywhere, use our state.
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break :effect table[c][@enumToInt(self.state)];
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};
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const next_state = effect.state;
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const action = effect.action;
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// After generating the actions, we set our next state.
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defer self.state = next_state;
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// When going from one state to another, the actions take place in this order:
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//
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// 1. exit action from old state
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// 2. transition action
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// 3. entry action to new state
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return [3]?Action{
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switch (self.state) {
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.osc_string => @panic("TODO"), // TODO: osc_end
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.dcs_passthrough => @panic("TODO"), // TODO: unhook
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else => null,
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},
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self.doAction(action, c),
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switch (self.state) {
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.escape, .dcs_entry, .csi_entry => @panic("TODO"), // TODO: clear
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.osc_string => @panic("TODO"), // TODO: osc_start
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.dcs_passthrough => @panic("TODO"), // TODO: hook
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else => null,
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},
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};
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}
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fn doAction(self: *Parser, action: TransitionAction, c: u8) ?Action {
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_ = self;
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return switch (action) {
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.none, .ignore => null,
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.print => return Action{ .print = c },
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.execute => return Action{ .execute = c },
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else => @panic("TODO"),
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};
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}
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test {
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var p = init();
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_ = p.next(0x9E);
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try testing.expect(p.state == .sos_pm_apc_string);
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_ = p.next(0x9C);
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try testing.expect(p.state == .ground);
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{
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const a = p.next('a');
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try testing.expect(p.state == .ground);
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try testing.expect(a[0] == null);
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try testing.expect(a[1].? == .print);
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try testing.expect(a[2] == null);
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}
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{
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const a = p.next(0x19);
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try testing.expect(p.state == .ground);
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try testing.expect(a[0] == null);
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try testing.expect(a[1].? == .execute);
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try testing.expect(a[2] == null);
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}
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}
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