mirror of
https://github.com/ghostty-org/ghostty.git
synced 2025-07-22 11:46:11 +03:00
707 lines
22 KiB
Zig
707 lines
22 KiB
Zig
//! Application runtime for the embedded version of Ghostty. The embedded
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//! version is when Ghostty is embedded within a parent host application,
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//! rather than owning the application lifecycle itself. This is used for
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//! example for the macOS build of Ghostty so that we can use a native
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//! Swift+XCode-based application.
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const std = @import("std");
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const builtin = @import("builtin");
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const assert = std.debug.assert;
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const Allocator = std.mem.Allocator;
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const objc = @import("objc");
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const apprt = @import("../apprt.zig");
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const input = @import("../input.zig");
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const CoreApp = @import("../App.zig");
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const CoreSurface = @import("../Surface.zig");
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const Config = @import("../config.zig").Config;
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const log = std.log.scoped(.embedded_window);
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pub const App = struct {
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/// Because we only expect the embedding API to be used in embedded
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/// environments, the options are extern so that we can expose it
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/// directly to a C callconv and not pay for any translation costs.
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///
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/// C type: ghostty_runtime_config_s
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pub const Options = extern struct {
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/// These are just aliases to make the function signatures below
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/// more obvious what values will be sent.
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const AppUD = ?*anyopaque;
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const SurfaceUD = ?*anyopaque;
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/// Userdata that is passed to all the callbacks.
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userdata: AppUD = null,
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/// True if the selection clipboard is supported.
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supports_selection_clipboard: bool = false,
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/// Callback called to wakeup the event loop. This should trigger
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/// a full tick of the app loop.
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wakeup: *const fn (AppUD) callconv(.C) void,
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/// Reload the configuration and return the new configuration.
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/// The old configuration can be freed immediately when this is
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/// called.
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reload_config: *const fn (AppUD) callconv(.C) ?*const Config,
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/// Called to set the title of the window.
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set_title: *const fn (SurfaceUD, [*]const u8) callconv(.C) void,
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/// Read the clipboard value. The return value must be preserved
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/// by the host until the next call. If there is no valid clipboard
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/// value then this should return null.
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read_clipboard: *const fn (SurfaceUD, c_int) callconv(.C) ?[*:0]const u8,
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/// Write the clipboard value.
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write_clipboard: *const fn (SurfaceUD, [*:0]const u8, c_int) callconv(.C) void,
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/// Create a new split view. If the embedder doesn't support split
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/// views then this can be null.
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new_split: ?*const fn (SurfaceUD, input.SplitDirection) callconv(.C) void = null,
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/// Close the current surface given by this function.
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close_surface: ?*const fn (SurfaceUD, bool) callconv(.C) void = null,
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/// Focus the previous/next split (if any).
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focus_split: ?*const fn (SurfaceUD, input.SplitFocusDirection) callconv(.C) void = null,
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/// Goto tab
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goto_tab: ?*const fn (SurfaceUD, usize) callconv(.C) void = null,
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/// Toggle fullscreen for current window.
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toggle_fullscreen: ?*const fn (SurfaceUD, bool) callconv(.C) void = null,
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};
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core_app: *CoreApp,
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config: *const Config,
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opts: Options,
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keymap: input.Keymap,
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pub fn init(core_app: *CoreApp, config: *const Config, opts: Options) !App {
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return .{
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.core_app = core_app,
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.config = config,
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.opts = opts,
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.keymap = try input.Keymap.init(),
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};
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}
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pub fn terminate(self: App) void {
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self.keymap.deinit();
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}
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/// This should be called whenever the keyboard layout was changed.
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pub fn reloadKeymap(self: *App) !void {
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// Reload the keymap
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try self.keymap.reload();
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// Clear the dead key state since we changed the keymap, any
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// dead key state is just forgotten. i.e. if you type ' on us-intl
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// and then switch to us and type a, you'll get a rather than á.
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for (self.core_app.surfaces.items) |surface| {
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surface.keymap_state = .{};
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}
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}
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pub fn reloadConfig(self: *App) !?*const Config {
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// Reload
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if (self.opts.reload_config(self.opts.userdata)) |new| {
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self.config = new;
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return self.config;
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}
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return null;
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}
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pub fn wakeup(self: App) void {
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self.opts.wakeup(self.opts.userdata);
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}
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pub fn wait(self: App) !void {
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_ = self;
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}
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/// Create a new surface for the app.
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fn newSurface(self: *App, opts: Surface.Options) !*Surface {
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// Grab a surface allocation because we're going to need it.
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var surface = try self.core_app.alloc.create(Surface);
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errdefer self.core_app.alloc.destroy(surface);
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// Create the surface -- because windows are surfaces for glfw.
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try surface.init(self, opts);
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errdefer surface.deinit();
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return surface;
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}
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/// Close the given surface.
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pub fn closeSurface(self: *App, surface: *Surface) void {
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surface.deinit();
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self.core_app.alloc.destroy(surface);
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}
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pub fn redrawSurface(self: *App, surface: *Surface) void {
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_ = self;
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_ = surface;
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// No-op, we use a threaded interface so we're constantly drawing.
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}
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};
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pub const Surface = struct {
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app: *App,
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nsview: objc.Object,
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core_surface: CoreSurface,
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content_scale: apprt.ContentScale,
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size: apprt.SurfaceSize,
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cursor_pos: apprt.CursorPos,
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opts: Options,
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keymap_state: input.Keymap.State,
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pub const Options = extern struct {
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/// Userdata passed to some of the callbacks.
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userdata: ?*anyopaque = null,
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/// The pointer to the backing NSView for the surface.
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nsview: *anyopaque = undefined,
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/// The scale factor of the screen.
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scale_factor: f64 = 1,
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};
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pub fn init(self: *Surface, app: *App, opts: Options) !void {
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self.* = .{
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.app = app,
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.core_surface = undefined,
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.nsview = objc.Object.fromId(opts.nsview),
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.content_scale = .{
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.x = @floatCast(opts.scale_factor),
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.y = @floatCast(opts.scale_factor),
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},
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.size = .{ .width = 800, .height = 600 },
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.cursor_pos = .{ .x = 0, .y = 0 },
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.opts = opts,
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.keymap_state = .{},
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};
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// Add ourselves to the list of surfaces on the app.
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try app.core_app.addSurface(self);
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errdefer app.core_app.deleteSurface(self);
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// Shallow copy the config so that we can modify it.
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var config = try apprt.surface.newConfig(app.core_app, app.config);
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defer config.deinit();
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// Initialize our surface right away. We're given a view that is
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// ready to use.
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try self.core_surface.init(
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app.core_app.alloc,
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&config,
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.{ .rt_app = app, .mailbox = &app.core_app.mailbox },
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app.core_app.resources_dir,
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self,
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);
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errdefer self.core_surface.deinit();
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}
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pub fn deinit(self: *Surface) void {
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// Remove ourselves from the list of known surfaces in the app.
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self.app.core_app.deleteSurface(self);
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// Clean up our core surface so that all the rendering and IO stop.
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self.core_surface.deinit();
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}
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pub fn newSplit(self: *const Surface, direction: input.SplitDirection) !void {
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const func = self.app.opts.new_split orelse {
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log.info("runtime embedder does not support splits", .{});
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return;
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};
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func(self.opts.userdata, direction);
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}
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pub fn close(self: *const Surface, process_alive: bool) void {
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const func = self.app.opts.close_surface orelse {
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log.info("runtime embedder does not support closing a surface", .{});
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return;
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};
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func(self.opts.userdata, process_alive);
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}
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pub fn gotoSplit(self: *const Surface, direction: input.SplitFocusDirection) void {
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const func = self.app.opts.focus_split orelse {
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log.info("runtime embedder does not support focus split", .{});
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return;
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};
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func(self.opts.userdata, direction);
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}
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pub fn getContentScale(self: *const Surface) !apprt.ContentScale {
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return self.content_scale;
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}
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pub fn getSize(self: *const Surface) !apprt.SurfaceSize {
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return self.size;
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}
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pub fn setSizeLimits(self: *Surface, min: apprt.SurfaceSize, max_: ?apprt.SurfaceSize) !void {
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_ = self;
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_ = min;
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_ = max_;
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}
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pub fn setTitle(self: *Surface, slice: [:0]const u8) !void {
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self.app.opts.set_title(
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self.opts.userdata,
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slice.ptr,
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);
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}
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pub fn supportsClipboard(
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self: *const Surface,
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clipboard_type: apprt.Clipboard,
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) bool {
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return switch (clipboard_type) {
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.standard => true,
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.selection => self.app.opts.supports_selection_clipboard,
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};
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}
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pub fn getClipboardString(
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self: *const Surface,
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clipboard_type: apprt.Clipboard,
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) ![:0]const u8 {
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const ptr = self.app.opts.read_clipboard(
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self.opts.userdata,
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@intCast(@intFromEnum(clipboard_type)),
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) orelse return "";
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return std.mem.sliceTo(ptr, 0);
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}
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pub fn setClipboardString(
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self: *const Surface,
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val: [:0]const u8,
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clipboard_type: apprt.Clipboard,
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) !void {
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self.app.opts.write_clipboard(
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self.opts.userdata,
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val.ptr,
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@intCast(@intFromEnum(clipboard_type)),
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);
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}
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pub fn setShouldClose(self: *Surface) void {
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_ = self;
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}
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pub fn shouldClose(self: *const Surface) bool {
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_ = self;
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return false;
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}
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pub fn getCursorPos(self: *const Surface) !apprt.CursorPos {
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return self.cursor_pos;
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}
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pub fn refresh(self: *Surface) void {
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self.core_surface.refreshCallback() catch |err| {
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log.err("error in refresh callback err={}", .{err});
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return;
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};
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}
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pub fn updateContentScale(self: *Surface, x: f64, y: f64) void {
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self.content_scale = .{
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.x = @floatCast(x),
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.y = @floatCast(y),
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};
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}
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pub fn updateSize(self: *Surface, width: u32, height: u32) void {
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// Runtimes sometimes generate superfluous resize events even
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// if the size did not actually change (SwiftUI). We check
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// that the size actually changed from what we last recorded
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// since resizes are expensive.
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if (self.size.width == width and self.size.height == height) return;
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self.size = .{
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.width = width,
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.height = height,
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};
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// Call the primary callback.
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self.core_surface.sizeCallback(self.size) catch |err| {
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log.err("error in size callback err={}", .{err});
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return;
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};
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}
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pub fn mouseButtonCallback(
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self: *Surface,
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action: input.MouseButtonState,
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button: input.MouseButton,
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mods: input.Mods,
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) void {
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self.core_surface.mouseButtonCallback(action, button, mods) catch |err| {
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log.err("error in mouse button callback err={}", .{err});
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return;
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};
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}
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pub fn scrollCallback(
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self: *Surface,
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xoff: f64,
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yoff: f64,
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mods: input.ScrollMods,
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) void {
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self.core_surface.scrollCallback(xoff, yoff, mods) catch |err| {
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log.err("error in scroll callback err={}", .{err});
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return;
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};
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}
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pub fn cursorPosCallback(self: *Surface, x: f64, y: f64) void {
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// Convert our unscaled x/y to scaled.
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self.cursor_pos = self.cursorPosToPixels(.{
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.x = @floatCast(x),
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.y = @floatCast(y),
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}) catch |err| {
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log.err(
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"error converting cursor pos to scaled pixels in cursor pos callback err={}",
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.{err},
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);
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return;
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};
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self.core_surface.cursorPosCallback(self.cursor_pos) catch |err| {
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log.err("error in cursor pos callback err={}", .{err});
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return;
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};
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}
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pub fn keyCallback(
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self: *Surface,
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action: input.Action,
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key: input.Key,
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unmapped_key: input.Key,
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mods: input.Mods,
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) void {
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// log.warn("key action={} key={} mods={}", .{ action, key, mods });
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self.core_surface.keyCallback(action, key, unmapped_key, mods) catch |err| {
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log.err("error in key callback err={}", .{err});
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return;
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};
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}
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pub fn charCallback(self: *Surface, cp_: u32) void {
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const cp = std.math.cast(u21, cp_) orelse return;
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self.core_surface.charCallback(cp) catch |err| {
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log.err("error in char callback err={}", .{err});
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return;
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};
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}
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pub fn focusCallback(self: *Surface, focused: bool) void {
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self.core_surface.focusCallback(focused) catch |err| {
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log.err("error in focus callback err={}", .{err});
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return;
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};
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}
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pub fn gotoTab(self: *Surface, n: usize) void {
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const func = self.app.opts.goto_tab orelse {
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log.info("runtime embedder does not goto_tab", .{});
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return;
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};
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func(self.opts.userdata, n);
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}
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pub fn toggleFullscreen(self: *Surface, nonNativeFullscreen: bool) void {
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const func = self.app.opts.toggle_fullscreen orelse {
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log.info("runtime embedder does not toggle_fullscreen", .{});
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return;
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};
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func(self.opts.userdata, nonNativeFullscreen);
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}
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/// The cursor position from the host directly is in screen coordinates but
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/// all our interface works in pixels.
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fn cursorPosToPixels(self: *const Surface, pos: apprt.CursorPos) !apprt.CursorPos {
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const scale = try self.getContentScale();
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return .{ .x = pos.x * scale.x, .y = pos.y * scale.y };
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}
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};
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// C API
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pub const CAPI = struct {
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const global = &@import("../main.zig").state;
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/// Create a new app.
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export fn ghostty_app_new(
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opts: *const apprt.runtime.App.Options,
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config: *const Config,
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) ?*App {
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return app_new_(opts, config) catch |err| {
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log.err("error initializing app err={}", .{err});
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return null;
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};
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}
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fn app_new_(
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opts: *const apprt.runtime.App.Options,
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config: *const Config,
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) !*App {
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var core_app = try CoreApp.create(global.alloc);
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errdefer core_app.destroy();
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// Create our runtime app
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var app = try global.alloc.create(App);
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errdefer global.alloc.destroy(app);
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app.* = try App.init(core_app, config, opts.*);
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errdefer app.terminate();
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return app;
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}
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/// Tick the event loop. This should be called whenever the "wakeup"
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/// callback is invoked for the runtime.
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export fn ghostty_app_tick(v: *App) bool {
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return v.core_app.tick(v) catch |err| err: {
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log.err("error app tick err={}", .{err});
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break :err false;
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};
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}
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/// Return the userdata associated with the app.
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export fn ghostty_app_userdata(v: *App) ?*anyopaque {
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return v.opts.userdata;
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}
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export fn ghostty_app_free(v: *App) void {
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const core_app = v.core_app;
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v.terminate();
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global.alloc.destroy(v);
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core_app.destroy();
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}
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/// Notify the app that the keyboard was changed. This causes the
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/// keyboard layout to be reloaded from the OS.
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export fn ghostty_app_keyboard_changed(v: *App) void {
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v.reloadKeymap() catch |err| {
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log.err("error reloading keyboard map err={}", .{err});
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return;
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};
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}
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/// Create a new surface as part of an app.
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export fn ghostty_surface_new(
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app: *App,
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opts: *const apprt.Surface.Options,
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) ?*Surface {
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return surface_new_(app, opts) catch |err| {
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log.err("error initializing surface err={}", .{err});
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return null;
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};
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}
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fn surface_new_(
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app: *App,
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opts: *const apprt.Surface.Options,
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) !*Surface {
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return try app.newSurface(opts.*);
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}
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export fn ghostty_surface_free(ptr: *Surface) void {
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ptr.app.closeSurface(ptr);
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}
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/// Returns the app associated with a surface.
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export fn ghostty_surface_app(surface: *Surface) *App {
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return surface.app;
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}
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/// Returns true if the surface has transparency set.
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export fn ghostty_surface_transparent(surface: *Surface) bool {
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return surface.app.config.@"background-opacity" < 1.0;
|
|
}
|
|
|
|
/// Tell the surface that it needs to schedule a render
|
|
export fn ghostty_surface_refresh(surface: *Surface) void {
|
|
surface.refresh();
|
|
}
|
|
|
|
/// Update the size of a surface. This will trigger resize notifications
|
|
/// to the pty and the renderer.
|
|
export fn ghostty_surface_set_size(surface: *Surface, w: u32, h: u32) void {
|
|
surface.updateSize(w, h);
|
|
}
|
|
|
|
/// Update the content scale of the surface.
|
|
export fn ghostty_surface_set_content_scale(surface: *Surface, x: f64, y: f64) void {
|
|
surface.updateContentScale(x, y);
|
|
}
|
|
|
|
/// Update the focused state of a surface.
|
|
export fn ghostty_surface_set_focus(surface: *Surface, focused: bool) void {
|
|
surface.focusCallback(focused);
|
|
}
|
|
|
|
/// Tell the surface that it needs to schedule a render
|
|
export fn ghostty_surface_key(
|
|
surface: *Surface,
|
|
action: input.Action,
|
|
key: input.Key,
|
|
unmapped_key: input.Key,
|
|
mods: c_int,
|
|
) void {
|
|
surface.keyCallback(
|
|
action,
|
|
key,
|
|
unmapped_key,
|
|
@bitCast(@as(u8, @truncate(@as(c_uint, @bitCast(mods))))),
|
|
);
|
|
}
|
|
|
|
/// TODO: new key processing
|
|
export fn ghostty_surface_key2(
|
|
surface: *Surface,
|
|
action: input.Action,
|
|
keycode: u32,
|
|
c_mods: c_int,
|
|
) void {
|
|
if (action != .press) return;
|
|
|
|
var buf: [128]u8 = undefined;
|
|
const mods: input.Mods = @bitCast(@as(u8, @truncate(@as(c_uint, @bitCast(c_mods)))));
|
|
const result = surface.app.keymap.translate(
|
|
&buf,
|
|
&surface.keymap_state,
|
|
@intCast(keycode),
|
|
mods,
|
|
) catch |err| {
|
|
log.err("TRANSLATE error translating key err={}", .{err});
|
|
return;
|
|
};
|
|
|
|
log.warn("TRANSLATE: action={} keycode={x} dead={} key={any} key_str={s}", .{
|
|
action,
|
|
keycode,
|
|
result.composing,
|
|
result.text,
|
|
result.text,
|
|
});
|
|
}
|
|
|
|
/// Tell the surface that it needs to schedule a render
|
|
export fn ghostty_surface_char(surface: *Surface, codepoint: u32) void {
|
|
surface.charCallback(codepoint);
|
|
}
|
|
|
|
/// Tell the surface that it needs to schedule a render
|
|
export fn ghostty_surface_mouse_button(
|
|
surface: *Surface,
|
|
action: input.MouseButtonState,
|
|
button: input.MouseButton,
|
|
mods: c_int,
|
|
) void {
|
|
surface.mouseButtonCallback(
|
|
action,
|
|
button,
|
|
@bitCast(@as(u8, @truncate(@as(c_uint, @bitCast(mods))))),
|
|
);
|
|
}
|
|
|
|
/// Update the mouse position within the view.
|
|
export fn ghostty_surface_mouse_pos(surface: *Surface, x: f64, y: f64) void {
|
|
surface.cursorPosCallback(x, y);
|
|
}
|
|
|
|
export fn ghostty_surface_mouse_scroll(
|
|
surface: *Surface,
|
|
x: f64,
|
|
y: f64,
|
|
scroll_mods: c_int,
|
|
) void {
|
|
surface.scrollCallback(
|
|
x,
|
|
y,
|
|
@bitCast(@as(u8, @truncate(@as(c_uint, @bitCast(scroll_mods))))),
|
|
);
|
|
}
|
|
|
|
export fn ghostty_surface_ime_point(surface: *Surface, x: *f64, y: *f64) void {
|
|
const pos = surface.core_surface.imePoint();
|
|
x.* = pos.x;
|
|
y.* = pos.y;
|
|
}
|
|
|
|
/// Request that the surface become closed. This will go through the
|
|
/// normal trigger process that a close surface input binding would.
|
|
export fn ghostty_surface_request_close(ptr: *Surface) void {
|
|
ptr.core_surface.close();
|
|
}
|
|
|
|
/// Request that the surface split in the given direction.
|
|
export fn ghostty_surface_split(ptr: *Surface, direction: input.SplitDirection) void {
|
|
ptr.newSplit(direction) catch {};
|
|
}
|
|
|
|
/// Focus on the next split (if any).
|
|
export fn ghostty_surface_split_focus(ptr: *Surface, direction: input.SplitFocusDirection) void {
|
|
ptr.gotoSplit(direction);
|
|
}
|
|
|
|
/// Invoke an action on the surface.
|
|
export fn ghostty_surface_binding_action(
|
|
ptr: *Surface,
|
|
key: input.Binding.Key,
|
|
unused: *anyopaque,
|
|
) void {
|
|
// For future arguments
|
|
_ = unused;
|
|
|
|
const action: input.Binding.Action = switch (key) {
|
|
.copy_to_clipboard => .{ .copy_to_clipboard = {} },
|
|
.paste_from_clipboard => .{ .paste_from_clipboard = {} },
|
|
};
|
|
|
|
ptr.core_surface.performBindingAction(action) catch |err| {
|
|
log.err("error performing binding action action={} err={}", .{ action, err });
|
|
};
|
|
}
|
|
|
|
/// Sets the window background blur on macOS to the desired value.
|
|
/// I do this in Zig as an extern function because I don't know how to
|
|
/// call these functions in Swift.
|
|
///
|
|
/// This uses an undocumented, non-public API because this is what
|
|
/// every terminal appears to use, including Terminal.app.
|
|
export fn ghostty_set_window_background_blur(
|
|
ptr: *Surface,
|
|
window: *anyopaque,
|
|
) void {
|
|
const config = ptr.app.config;
|
|
|
|
// Do nothing if we don't have background transparency enabled
|
|
if (config.@"background-opacity" >= 1.0) return;
|
|
|
|
// Do nothing if our blur value is zero
|
|
if (config.@"background-blur-radius" == 0) return;
|
|
|
|
const nswindow = objc.Object.fromId(window);
|
|
_ = CGSSetWindowBackgroundBlurRadius(
|
|
CGSDefaultConnectionForThread(),
|
|
nswindow.msgSend(usize, objc.sel("windowNumber"), .{}),
|
|
@intCast(config.@"background-blur-radius"),
|
|
);
|
|
}
|
|
|
|
/// See ghostty_set_window_background_blur
|
|
extern "c" fn CGSSetWindowBackgroundBlurRadius(*anyopaque, usize, c_int) i32;
|
|
extern "c" fn CGSDefaultConnectionForThread() *anyopaque;
|
|
};
|