mirror of
https://github.com/ghostty-org/ghostty.git
synced 2025-07-20 10:46:07 +03:00
113 lines
4.3 KiB
Zig
113 lines
4.3 KiB
Zig
const std = @import("std");
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const builtin = @import("builtin");
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const assert = std.debug.assert;
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const objc = @import("objc");
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const internal_os = @import("main.zig");
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const log = std.log.scoped(.os);
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/// Ensure that the locale is set.
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pub fn ensureLocale(alloc: std.mem.Allocator) !void {
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assert(builtin.link_libc);
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// Get our LANG env var. We use this many times but we also need
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// the original value later.
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const lang = try internal_os.getenv(alloc, "LANG");
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defer if (lang) |v| v.deinit(alloc);
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// On macOS, pre-populate the LANG env var with system preferences.
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// When launching the .app, LANG is not set so we must query it from the
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// OS. When launching from the CLI, LANG is usually set by the parent
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// process.
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if (comptime builtin.target.isDarwin()) {
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// Set the lang if it is not set or if its empty.
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if (lang == null or lang.?.value.len == 0) {
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setLangFromCocoa();
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}
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}
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// Set the locale to whatever is set in env vars.
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if (setlocale(LC_ALL, "")) |v| {
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log.info("setlocale from env result={s}", .{v});
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return;
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}
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// setlocale failed. This is probably because the LANG env var is
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// invalid. Try to set it without the LANG var set to use the system
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// default.
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if ((try internal_os.getenv(alloc, "LANG"))) |old_lang| {
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defer old_lang.deinit(alloc);
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if (old_lang.value.len > 0) {
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// We don't need to do both of these things but we do them
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// both to be sure that lang is either empty or unset completely.
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_ = internal_os.setenv("LANG", "");
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_ = internal_os.unsetenv("LANG");
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if (setlocale(LC_ALL, "")) |v| {
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log.info("setlocale after unset lang result={s}", .{v});
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// If we try to setlocale to an unsupported locale it'll return "C"
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// as the POSIX/C fallback, if that's the case we want to not use
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// it and move to our fallback of en_US.UTF-8
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if (!std.mem.eql(u8, std.mem.sliceTo(v, 0), "C")) return;
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}
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}
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}
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// Failure again... fallback to en_US.UTF-8
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log.warn("setlocale failed with LANG and system default. Falling back to en_US.UTF-8", .{});
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if (setlocale(LC_ALL, "en_US.UTF-8")) |v| {
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_ = internal_os.setenv("LANG", "en_US.UTF-8");
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log.info("setlocale default result={s}", .{v});
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return;
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} else log.err("setlocale failed even with the fallback, uncertain results", .{});
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}
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/// This sets the LANG environment variable based on the macOS system
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/// preferences selected locale settings.
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fn setLangFromCocoa() void {
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const pool = objc.AutoreleasePool.init();
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defer pool.deinit();
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// The classes we're going to need.
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const NSLocale = objc.getClass("NSLocale") orelse {
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log.err("NSLocale class not found. Locale may be incorrect.", .{});
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return;
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};
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// Get our current locale and extract the language code ("en") and
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// country code ("US")
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const locale = NSLocale.msgSend(objc.Object, objc.sel("currentLocale"), .{});
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const lang = locale.getProperty(objc.Object, "languageCode");
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const country = locale.getProperty(objc.Object, "countryCode");
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// Get our UTF8 string values
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const c_lang = lang.getProperty([*:0]const u8, "UTF8String");
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const c_country = country.getProperty([*:0]const u8, "UTF8String");
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// Convert them to Zig slices
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const z_lang = std.mem.sliceTo(c_lang, 0);
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const z_country = std.mem.sliceTo(c_country, 0);
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// Format them into a buffer
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var buf: [128]u8 = undefined;
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const env_value = std.fmt.bufPrintZ(&buf, "{s}_{s}.UTF-8", .{ z_lang, z_country }) catch |err| {
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log.err("error setting locale from system. err={}", .{err});
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return;
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};
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log.info("detected system locale={s}", .{env_value});
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// Set it onto our environment
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if (internal_os.setenv("LANG", env_value) < 0) {
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log.err("error setting locale env var", .{});
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return;
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}
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}
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const LC_ALL: c_int = 6; // from locale.h
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const LC_ALL_MASK: c_int = 0x7fffffff; // from locale.h
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const locale_t = ?*anyopaque;
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extern "c" fn setlocale(category: c_int, locale: ?[*]const u8) ?[*:0]u8;
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extern "c" fn newlocale(category: c_int, locale: ?[*]const u8, base: locale_t) locale_t;
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extern "c" fn freelocale(v: locale_t) void;
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