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https://github.com/ghostty-org/ghostty.git
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109 lines
3.1 KiB
Zig
109 lines
3.1 KiB
Zig
const std = @import("std");
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const terminal = @import("main.zig");
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const Screen = terminal.Screen;
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// This file contains various types to represent x/y coordinates. We
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// use different types so that we can lean on type-safety to get the
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// exact expected type of point.
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/// Viewport is a point within the viewport of the screen.
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pub const Viewport = struct {
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x: usize = 0,
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y: usize = 0,
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pub fn toScreen(self: Viewport, screen: *const Screen) ScreenPoint {
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// x is unchanged, y we have to add the visible offset to
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// get the full offset from the top.
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return .{
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.x = self.x,
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.y = screen.viewport + self.y,
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};
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}
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test "toScreen with no scrollback" {
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const testing = std.testing;
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const alloc = testing.allocator;
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var s = try Screen.init(alloc, 3, 5, 0);
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defer s.deinit();
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try testing.expectEqual(ScreenPoint{
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.x = 1,
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.y = 1,
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}, (Viewport{ .x = 1, .y = 1 }).toScreen(&s));
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}
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test "toScreen with scrollback" {
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const testing = std.testing;
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const alloc = testing.allocator;
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var s = try Screen.init(alloc, 3, 5, 3);
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defer s.deinit();
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// At the bottom
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try s.scroll(.{ .delta = 6 });
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try testing.expectEqual(ScreenPoint{
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.x = 0,
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.y = 3,
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}, (Viewport{ .x = 0, .y = 0 }).toScreen(&s));
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// Move the viewport a bit up
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try s.scroll(.{ .delta = -1 });
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try testing.expectEqual(ScreenPoint{
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.x = 0,
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.y = 2,
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}, (Viewport{ .x = 0, .y = 0 }).toScreen(&s));
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// Move the viewport to top
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try s.scroll(.{ .top = {} });
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try testing.expectEqual(ScreenPoint{
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.x = 0,
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.y = 0,
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}, (Viewport{ .x = 0, .y = 0 }).toScreen(&s));
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}
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};
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/// A screen point. This is offset from the top of the scrollback
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/// buffer. If the screen is scrolled or resized, this will have to
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/// be recomputed.
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pub const ScreenPoint = struct {
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x: usize = 0,
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y: usize = 0,
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/// Returns if this point is before another point.
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pub fn before(self: ScreenPoint, other: ScreenPoint) bool {
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return self.y < other.y or
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(self.y == other.y and self.x < other.x);
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}
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/// Converts this to a viewport point. If the point is above the
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/// viewport this will move the point to (0, 0) and if it is below
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/// the viewport it'll move it to (cols - 1, rows - 1).
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pub fn toViewport(self: ScreenPoint, screen: *const Screen) Viewport {
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// TODO: test
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// Before viewport
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if (self.y < screen.viewport) return .{ .x = 0, .y = 0 };
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// After viewport
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if (self.y > screen.viewport + screen.rows) return .{
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.x = screen.cols - 1,
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.y = screen.rows - 1,
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};
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return .{ .x = self.x, .y = self.y - screen.viewport };
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}
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test "before" {
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const testing = std.testing;
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const p: ScreenPoint = .{ .x = 5, .y = 2 };
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try testing.expect(p.before(.{ .x = 6, .y = 2 }));
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try testing.expect(p.before(.{ .x = 3, .y = 3 }));
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}
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};
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test {
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std.testing.refAllDecls(@This());
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}
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