mirror of
https://github.com/ghostty-org/ghostty.git
synced 2025-07-14 15:56:13 +03:00

NEEDS REVIEW continuation of #5037 resolves #4729 renders all shaders to the default buffer and then copies it to the designated custom shader texture. this is a draft pr because: - it introduces a new shader "pipeline" which doesnt fit in with how the system was designed to work (which is only rendering to the fbo) - im not sure if this is the best way to achieve shaders being able to sample their output while also drawing to the screen. the cusom fbo (previous implementation) was useful in that it modularized the custom shader stage in rendering --------- Co-authored-by: Mitchell Hashimoto <m@mitchellh.com>