ghostty/macos/Sources/GhosttyApp.swift

198 lines
7.9 KiB
Swift

import OSLog
import SwiftUI
import GhosttyKit
@main
struct GhosttyApp: App {
static let logger = Logger(
subsystem: Bundle.main.bundleIdentifier!,
category: String(describing: GhosttyApp.self)
)
/// The ghostty global state. Only one per process.
@StateObject private var ghostty = Ghostty.AppState()
@NSApplicationDelegateAdaptor(AppDelegate.self) private var appDelegate
/// The current focused Ghostty surface in this app
@FocusedValue(\.ghosttySurfaceView) private var focusedSurface
var body: some Scene {
WindowGroup {
ContentView(ghostty: ghostty)
}
.backport.defaultSize(width: 800, height: 600)
.commands {
CommandGroup(after: .newItem) {
Button("New Tab", action: Self.newTab).keyboardShortcut("t", modifiers: [.command])
Divider()
Button("Split Horizontally", action: splitHorizontally).keyboardShortcut("d", modifiers: [.command])
Button("Split Vertically", action: splitVertically).keyboardShortcut("d", modifiers: [.command, .shift])
Divider()
Button("Close", action: close).keyboardShortcut("w", modifiers: [.command])
Button("Close Window", action: Self.closeWindow).keyboardShortcut("w", modifiers: [.command, .shift])
}
CommandGroup(before: .windowArrangement) {
Divider()
Button("Select Previous Split") { splitMoveFocus(direction: .previous) }
.keyboardShortcut("[", modifiers: .command)
Button("Select Next Split") { splitMoveFocus(direction: .next) }
.keyboardShortcut("]", modifiers: .command)
Menu("Select Split") {
Button("Select Split Above") { splitMoveFocus(direction: .top) }
.keyboardShortcut(.upArrow, modifiers: [.command, .option])
Button("Select Split Below") { splitMoveFocus(direction: .bottom) }
.keyboardShortcut(.downArrow, modifiers: [.command, .option])
Button("Select Split Left") { splitMoveFocus(direction: .left) }
.keyboardShortcut(.leftArrow, modifiers: [.command, .option])
Button("Select Split Right") { splitMoveFocus(direction: .right)}
.keyboardShortcut(.rightArrow, modifiers: [.command, .option])
}
Divider()
}
}
Settings {
SettingsView()
}
}
// Create a new tab in the currently active window
static func newTab() {
guard let currentWindow = NSApp.keyWindow else { return }
guard let windowController = currentWindow.windowController else { return }
windowController.newWindowForTab(nil)
if let newWindow = NSApp.keyWindow, currentWindow != newWindow {
currentWindow.addTabbedWindow(newWindow, ordered: .above)
}
}
static func closeWindow() {
guard let currentWindow = NSApp.keyWindow else { return }
currentWindow.close()
}
func close() {
guard let surfaceView = focusedSurface else {
Self.closeWindow()
return
}
guard let surface = surfaceView.surface else { return }
ghostty.requestClose(surface: surface)
}
func splitHorizontally() {
guard let surfaceView = focusedSurface else { return }
guard let surface = surfaceView.surface else { return }
ghostty.split(surface: surface, direction: GHOSTTY_SPLIT_RIGHT)
}
func splitVertically() {
guard let surfaceView = focusedSurface else { return }
guard let surface = surfaceView.surface else { return }
ghostty.split(surface: surface, direction: GHOSTTY_SPLIT_DOWN)
}
func splitMoveFocus(direction: Ghostty.SplitFocusDirection) {
guard let surfaceView = focusedSurface else { return }
guard let surface = surfaceView.surface else { return }
ghostty.splitMoveFocus(surface: surface, direction: direction)
}
}
class AppDelegate: NSObject, NSApplicationDelegate, ObservableObject {
@Published var confirmQuit: Bool = false
// See CursedMenuManager for more information.
private var menuManager: CursedMenuManager?
func applicationDidFinishLaunching(_ notification: Notification) {
UserDefaults.standard.register(defaults: [
// Disable this so that repeated key events make it through to our terminal views.
"ApplePressAndHoldEnabled": false,
])
// Create our menu manager to create some custom menu items that
// we can't create from SwiftUI.
menuManager = CursedMenuManager()
}
func applicationShouldTerminate(_ sender: NSApplication) -> NSApplication.TerminateReply {
let windows = NSApplication.shared.windows
if (windows.isEmpty) { return .terminateNow }
// This probably isn't fully safe. The isEmpty check above is aspirational, it doesn't
// quite work with SwiftUI because windows are retained on close. So instead we check
// if there are any that are visible. I'm guessing this breaks under certain scenarios.
if (windows.allSatisfy { !$0.isVisible }) { return .terminateNow }
// If the user is shutting down, restarting, or logging out, we don't confirm quit.
if let event = NSAppleEventManager.shared().currentAppleEvent {
if let why = event.attributeDescriptor(forKeyword: AEKeyword("why?")!) {
switch (why.typeCodeValue) {
case kAEShutDown:
fallthrough
case kAERestart:
fallthrough
case kAEReallyLogOut:
return .terminateNow
default:
break
}
}
}
// We have some visible window, and all our windows will watch the confirmQuit.
confirmQuit = true
return .terminateLater
}
}
/// SwiftUI as of macOS 13.x provides no way to manage the default menu items that are created
/// as part of a WindowGroup. This class is prefixed with "Cursed" because this is a truly cursed
/// solution to the problem and I think its quite brittle. As soon as SwiftUI supports a better option
/// we should conditionally compile for that when supported.
///
/// The way this works is by setting up KVO on various menu objects and reacting to it. For example,
/// when SwiftUI tries to add a "Close" menu, we intercept it and delete it. Nice try!
private class CursedMenuManager {
var mainToken: NSKeyValueObservation?
var fileToken: NSKeyValueObservation?
init() {
// If the whole menu changed we want to setup our new KVO
self.mainToken = NSApp.observe(\.mainMenu, options: .new) { app, change in
self.onNewMenu()
}
// Initial setup
onNewMenu()
}
private func onNewMenu() {
guard let menu = NSApp.mainMenu else { return }
guard let file = menu.item(withTitle: "File") else { return }
guard let submenu = file.submenu else { return }
fileToken = submenu.observe(\.items) { (_, _) in
let remove = ["Close", "Close All"]
// We look for the items in reverse since we're removing only the
// ones SwiftUI inserts which are at the end. We make replacements
// which we DON'T want deleted.
let items = submenu.items.reversed()
remove.forEach { title in
if let item = items.first(where: { $0.title.caseInsensitiveCompare(title) == .orderedSame }) {
submenu.removeItem(item)
}
}
}
}
}