ghostty/src/apprt/gtk/Tab.zig
2023-11-30 21:43:38 -08:00

182 lines
6.7 KiB
Zig

const Tab = @This();
const std = @import("std");
const Allocator = std.mem.Allocator;
const assert = std.debug.assert;
const font = @import("../../font/main.zig");
const CoreSurface = @import("../../Surface.zig");
const Paned = @import("Paned.zig");
const Parent = @import("relation.zig").Parent;
const Child = @import("relation.zig").Child;
const Surface = @import("Surface.zig");
const Window = @import("Window.zig");
const c = @import("c.zig");
const log = std.log.scoped(.gtk);
pub const GHOSTTY_TAB = "ghostty_tab";
window: *Window,
label_text: *c.GtkLabel,
close_button: *c.GtkButton,
// We'll put our children into this box instead of packing them directly, so
// that we can send the box into `c.g_signal_connect_data` for the close button
box: *c.GtkBox,
// The child can be either a Surface if the tab is not split or a Paned
child: Child,
// We'll update this every time a Surface gains focus, so that we have it
// when we switch to another Tab. Then when we switch back to this tab, we
// can easily re-focus that terminal.
focus_child: *Surface,
pub fn create(alloc: Allocator, window: *Window, parent_: ?*CoreSurface) !*Tab {
var tab = try alloc.create(Tab);
errdefer alloc.destroy(tab);
try tab.init(window, parent_);
return tab;
}
pub fn init(self: *Tab, window: *Window, parent_: ?*CoreSurface) !void {
self.* = .{
.window = window,
.label_text = undefined,
.close_button = undefined,
.box = undefined,
.child = undefined,
.focus_child = undefined,
};
// Grab a surface allocation we'll need it later.
var surface = try window.app.core_app.alloc.create(Surface);
errdefer window.app.core_app.alloc.destroy(surface);
self.child = Child{ .surface = surface };
// TODO: this needs to change
self.focus_child = surface;
// Inherit the parent's font size if we are configured to.
const font_size: ?font.face.DesiredSize = font_size: {
if (!window.app.config.@"window-inherit-font-size") break :font_size null;
const parent = parent_ orelse break :font_size null;
break :font_size parent.font_size;
};
// Build the tab label
const label_box_widget = c.gtk_box_new(c.GTK_ORIENTATION_HORIZONTAL, 0);
const label_box = @as(*c.GtkBox, @ptrCast(label_box_widget));
const label_text_widget = c.gtk_label_new("Ghostty");
const label_text: *c.GtkLabel = @ptrCast(label_text_widget);
self.label_text = label_text;
c.gtk_box_append(label_box, label_text_widget);
const label_close_widget = c.gtk_button_new_from_icon_name("window-close");
const label_close: *c.GtkButton = @ptrCast(label_close_widget);
c.gtk_button_set_has_frame(label_close, 0);
c.gtk_box_append(label_box, label_close_widget);
self.close_button = label_close;
_ = c.g_signal_connect_data(label_close, "clicked", c.G_CALLBACK(&gtkTabCloseClick), self, null, c.G_CONNECT_DEFAULT);
// Wide style GTK tabs
if (window.app.config.@"gtk-wide-tabs") {
c.gtk_widget_set_hexpand(label_box_widget, 1);
c.gtk_widget_set_halign(label_box_widget, c.GTK_ALIGN_FILL);
c.gtk_widget_set_hexpand(label_text_widget, 1);
c.gtk_widget_set_halign(label_text_widget, c.GTK_ALIGN_FILL);
// This ensures that tabs are always equal width. If they're too
// long, they'll be truncated with an ellipsis.
c.gtk_label_set_max_width_chars(@ptrCast(label_text), 1);
c.gtk_label_set_ellipsize(@ptrCast(label_text), c.PANGO_ELLIPSIZE_END);
// We need to set a minimum width so that at a certain point
// the notebook will have an arrow button rather than shrinking tabs
// to an unreadably small size.
c.gtk_widget_set_size_request(@ptrCast(label_text), 100, 1);
}
const box_widget = c.gtk_box_new(c.GTK_ORIENTATION_VERTICAL, 0);
c.gtk_widget_set_hexpand(box_widget, 1);
c.gtk_widget_set_vexpand(box_widget, 1);
self.box = @ptrCast(box_widget);
// Initialize the GtkGLArea and attach it to our surface.
// The surface starts in the "unrealized" state because we have to
// wait for the "realize" callback from GTK to know that the OpenGL
// context is ready. See Surface docs for more info.
const gl_area = c.gtk_gl_area_new();
c.gtk_widget_set_hexpand(gl_area, 1);
c.gtk_widget_set_vexpand(gl_area, 1);
try surface.init(window.app, .{
.window = window,
.tab = self,
.parent = .{ .tab = self },
.gl_area = @ptrCast(gl_area),
.title_label = @ptrCast(label_text),
.font_size = font_size,
});
errdefer surface.deinit();
c.gtk_box_append(self.box, gl_area);
const page_idx = c.gtk_notebook_append_page(window.notebook, box_widget, label_box_widget);
if (page_idx < 0) {
log.warn("failed to add page to notebook", .{});
return error.GtkAppendPageFailed;
}
// Tab settings
c.gtk_notebook_set_tab_reorderable(window.notebook, gl_area, 1);
c.gtk_notebook_set_tab_detachable(window.notebook, gl_area, 1);
// If we have multiple tabs, show the tab bar.
if (c.gtk_notebook_get_n_pages(window.notebook) > 1) {
c.gtk_notebook_set_show_tabs(window.notebook, 1);
}
// Set the userdata of the box to point to this tab.
c.g_object_set_data(@ptrCast(box_widget), GHOSTTY_TAB, self);
// Switch to the new tab
c.gtk_notebook_set_current_page(window.notebook, page_idx);
// We need to grab focus after it is added to the window. When
// creating a window we want to always focus on the widget.
const widget = @as(*c.GtkWidget, @ptrCast(gl_area));
_ = c.gtk_widget_grab_focus(widget);
}
pub fn removeChild(self: *Tab) void {
// Remove old child from box.
const widget = switch (self.child) {
.surface => |surface| @as(*c.GtkWidget, @ptrCast(surface.gl_area)),
.paned => |paned| @as(*c.GtkWidget, @ptrCast(@alignCast(paned.paned))),
.none => return,
};
c.gtk_box_remove(self.box, widget);
self.child = .none;
}
pub fn setChild(self: *Tab, newChild: Child) void {
const parent = Parent{ .tab = self };
switch (newChild) {
.surface => |surface| {
surface.setParent(parent);
const widget = @as(*c.GtkWidget, @ptrCast(surface.gl_area));
c.gtk_box_append(self.box, widget);
},
.paned => |paned| {
paned.parent = parent;
const widget = @as(*c.GtkWidget, @ptrCast(@alignCast(paned.paned)));
c.gtk_box_append(self.box, widget);
},
.none => return,
}
self.child = newChild;
}
fn gtkTabCloseClick(_: *c.GtkButton, ud: ?*anyopaque) callconv(.C) void {
const tab: *Tab = @ptrCast(@alignCast(ud));
const window = tab.window;
window.closeTab(tab);
}