mirror of
https://github.com/ghostty-org/ghostty.git
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364 lines
13 KiB
Swift
364 lines
13 KiB
Swift
import Cocoa
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import SwiftUI
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import GhosttyKit
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/// A base class for windows that can contain Ghostty windows. This base class implements
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/// the bare minimum functionality that every terminal window in Ghostty should implement.
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///
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/// Usage: Specify this as the base class of your window controller for the window that contains
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/// a terminal. The window controller must also be the window delegate OR the window delegate
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/// functions on this base class must be called by your own custom delegate. For the terminal
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/// view the TerminalView SwiftUI view must be used and this class is the view model and
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/// delegate.
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///
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/// Notably, things this class does NOT implement (not exhaustive):
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///
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/// - Tabbing, because there are many ways to get tabbed behavior in macOS and we
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/// don't want to be opinionated about it.
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/// - Fullscreen
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/// - Window restoration or save state
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/// - Window visual styles (such as titlebar colors)
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///
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/// The primary idea of all the behaviors we don't implement here are that subclasses may not
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/// want these behaviors.
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class BaseTerminalController: NSWindowController,
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NSWindowDelegate,
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TerminalViewDelegate,
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TerminalViewModel,
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ClipboardConfirmationViewDelegate
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{
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/// The app instance that this terminal view will represent.
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let ghostty: Ghostty.App
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/// The currently focused surface.
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var focusedSurface: Ghostty.SurfaceView? = nil {
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didSet { syncFocusToSurfaceTree() }
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}
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/// The surface tree for this window.
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@Published var surfaceTree: Ghostty.SplitNode? = nil {
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didSet { surfaceTreeDidChange(from: oldValue, to: surfaceTree) }
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}
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/// Non-nil when an alert is active so we don't overlap multiple.
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private var alert: NSAlert? = nil
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/// The clipboard confirmation window, if shown.
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private var clipboardConfirmation: ClipboardConfirmationController? = nil
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required init?(coder: NSCoder) {
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fatalError("init(coder:) is not supported for this view")
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}
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init(_ ghostty: Ghostty.App,
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baseConfig base: Ghostty.SurfaceConfiguration? = nil,
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surfaceTree tree: Ghostty.SplitNode? = nil
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) {
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self.ghostty = ghostty
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super.init(window: nil)
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// Initialize our initial surface.
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guard let ghostty_app = ghostty.app else { preconditionFailure("app must be loaded") }
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self.surfaceTree = tree ?? .leaf(.init(ghostty_app, baseConfig: base))
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// Setup our notifications for behaviors
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let center = NotificationCenter.default
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center.addObserver(
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self,
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selector: #selector(onConfirmClipboardRequest),
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name: Ghostty.Notification.confirmClipboard,
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object: nil)
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}
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/// Called when the surfaceTree variable changed.
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///
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/// Subclasses should call super first.
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func surfaceTreeDidChange(from: Ghostty.SplitNode?, to: Ghostty.SplitNode?) {
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// If our surface tree becomes nil then ensure all surfaces
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// in the old tree have closed.
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if (to == nil) {
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from?.close()
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focusedSurface = nil
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}
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}
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/// Update all surfaces with the focus state. This ensures that libghostty has an accurate view about
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/// what surface is focused. This must be called whenever a surface OR window changes focus.
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func syncFocusToSurfaceTree() {
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guard let tree = self.surfaceTree else { return }
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for leaf in tree {
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// Our focus state requires that this window is key and our currently
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// focused surface is the surface in this leaf.
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let focused: Bool = (window?.isKeyWindow ?? false) &&
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focusedSurface != nil &&
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leaf.surface == focusedSurface!
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leaf.surface.focusDidChange(focused)
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}
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}
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// MARK: TerminalViewDelegate
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// Note: this is different from surfaceDidTreeChange(from:,to:) because this is called
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// when the currently set value changed in place and the from:to: variant is called
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// when the variable was set.
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func surfaceTreeDidChange() {}
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func focusedSurfaceDidChange(to: Ghostty.SurfaceView?) {
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focusedSurface = to
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}
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func titleDidChange(to: String) {
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guard let window else { return }
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// Set the main window title
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window.title = to
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}
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func cellSizeDidChange(to: NSSize) {
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guard ghostty.config.windowStepResize else { return }
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self.window?.contentResizeIncrements = to
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}
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func zoomStateDidChange(to: Bool) {}
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// MARK: Clipboard Confirmation
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@objc private func onConfirmClipboardRequest(notification: SwiftUI.Notification) {
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guard let target = notification.object as? Ghostty.SurfaceView else { return }
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guard target == self.focusedSurface else { return }
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guard let surface = target.surface else { return }
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// We need a window
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guard let window = self.window else { return }
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// Check whether we use non-native fullscreen
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guard let str = notification.userInfo?[Ghostty.Notification.ConfirmClipboardStrKey] as? String else { return }
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guard let state = notification.userInfo?[Ghostty.Notification.ConfirmClipboardStateKey] as? UnsafeMutableRawPointer? else { return }
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guard let request = notification.userInfo?[Ghostty.Notification.ConfirmClipboardRequestKey] as? Ghostty.ClipboardRequest else { return }
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// If we already have a clipboard confirmation view up, we ignore this request.
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// This shouldn't be possible...
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guard self.clipboardConfirmation == nil else {
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Ghostty.App.completeClipboardRequest(surface, data: "", state: state, confirmed: true)
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return
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}
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// Show our paste confirmation
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self.clipboardConfirmation = ClipboardConfirmationController(
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surface: surface,
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contents: str,
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request: request,
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state: state,
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delegate: self
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)
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window.beginSheet(self.clipboardConfirmation!.window!)
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}
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func clipboardConfirmationComplete(_ action: ClipboardConfirmationView.Action, _ request: Ghostty.ClipboardRequest) {
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// End our clipboard confirmation no matter what
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guard let cc = self.clipboardConfirmation else { return }
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self.clipboardConfirmation = nil
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// Close the sheet
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if let ccWindow = cc.window {
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window?.endSheet(ccWindow)
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}
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switch (request) {
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case .osc_52_write:
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guard case .confirm = action else { break }
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let pb = NSPasteboard.general
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pb.declareTypes([.string], owner: nil)
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pb.setString(cc.contents, forType: .string)
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case .osc_52_read, .paste:
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let str: String
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switch (action) {
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case .cancel:
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str = ""
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case .confirm:
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str = cc.contents
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}
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Ghostty.App.completeClipboardRequest(cc.surface, data: str, state: cc.state, confirmed: true)
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}
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}
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//MARK: - NSWindowDelegate
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// This is called when performClose is called on a window (NOT when close()
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// is called directly). performClose is called primarily when UI elements such
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// as the "red X" are pressed.
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func windowShouldClose(_ sender: NSWindow) -> Bool {
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// We must have a window. Is it even possible not to?
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guard let window = self.window else { return true }
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// If we have no surfaces, close.
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guard let node = self.surfaceTree else { return true }
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// If we already have an alert, continue with it
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guard alert == nil else { return false }
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// If our surfaces don't require confirmation, close.
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if (!node.needsConfirmQuit()) { return true }
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// We require confirmation, so show an alert as long as we aren't already.
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let alert = NSAlert()
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alert.messageText = "Close Terminal?"
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alert.informativeText = "The terminal still has a running process. If you close the " +
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"terminal the process will be killed."
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alert.addButton(withTitle: "Close the Terminal")
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alert.addButton(withTitle: "Cancel")
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alert.alertStyle = .warning
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alert.beginSheetModal(for: window, completionHandler: { response in
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self.alert = nil
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switch (response) {
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case .alertFirstButtonReturn:
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window.close()
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default:
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break
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}
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})
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self.alert = alert
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return false
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}
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func windowWillClose(_ notification: Notification) {
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guard let window else { return }
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// I don't know if this is required anymore. We previously had a ref cycle between
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// the view and the window so we had to nil this out to break it but I think this
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// may now be resolved. We should verify that no memory leaks and we can remove this.
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window.contentView = nil
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}
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func windowDidBecomeKey(_ notification: Notification) {
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// Becoming/losing key means we have to notify our surface(s) that we have focus
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// so things like cursors blink, pty events are sent, etc.
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self.syncFocusToSurfaceTree()
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}
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func windowDidResignKey(_ notification: Notification) {
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// Becoming/losing key means we have to notify our surface(s) that we have focus
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// so things like cursors blink, pty events are sent, etc.
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self.syncFocusToSurfaceTree()
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}
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func windowDidChangeOcclusionState(_ notification: Notification) {
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guard let surfaceTree = self.surfaceTree else { return }
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let visible = self.window?.occlusionState.contains(.visible) ?? false
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for leaf in surfaceTree {
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if let surface = leaf.surface.surface {
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ghostty_surface_set_occlusion(surface, visible)
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}
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}
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}
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// MARK: First Responder
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@IBAction func close(_ sender: Any) {
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guard let surface = focusedSurface?.surface else { return }
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ghostty.requestClose(surface: surface)
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}
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@IBAction func closeWindow(_ sender: Any) {
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guard let window = window else { return }
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window.performClose(sender)
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}
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@IBAction func splitRight(_ sender: Any) {
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guard let surface = focusedSurface?.surface else { return }
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ghostty.split(surface: surface, direction: GHOSTTY_SPLIT_DIRECTION_RIGHT)
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}
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@IBAction func splitDown(_ sender: Any) {
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guard let surface = focusedSurface?.surface else { return }
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ghostty.split(surface: surface, direction: GHOSTTY_SPLIT_DIRECTION_DOWN)
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}
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@IBAction func splitZoom(_ sender: Any) {
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guard let surface = focusedSurface?.surface else { return }
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ghostty.splitToggleZoom(surface: surface)
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}
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@IBAction func splitMoveFocusPrevious(_ sender: Any) {
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splitMoveFocus(direction: .previous)
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}
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@IBAction func splitMoveFocusNext(_ sender: Any) {
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splitMoveFocus(direction: .next)
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}
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@IBAction func splitMoveFocusAbove(_ sender: Any) {
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splitMoveFocus(direction: .top)
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}
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@IBAction func splitMoveFocusBelow(_ sender: Any) {
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splitMoveFocus(direction: .bottom)
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}
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@IBAction func splitMoveFocusLeft(_ sender: Any) {
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splitMoveFocus(direction: .left)
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}
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@IBAction func splitMoveFocusRight(_ sender: Any) {
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splitMoveFocus(direction: .right)
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}
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@IBAction func equalizeSplits(_ sender: Any) {
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guard let surface = focusedSurface?.surface else { return }
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ghostty.splitEqualize(surface: surface)
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}
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@IBAction func moveSplitDividerUp(_ sender: Any) {
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guard let surface = focusedSurface?.surface else { return }
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ghostty.splitResize(surface: surface, direction: .up, amount: 10)
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}
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@IBAction func moveSplitDividerDown(_ sender: Any) {
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guard let surface = focusedSurface?.surface else { return }
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ghostty.splitResize(surface: surface, direction: .down, amount: 10)
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}
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@IBAction func moveSplitDividerLeft(_ sender: Any) {
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guard let surface = focusedSurface?.surface else { return }
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ghostty.splitResize(surface: surface, direction: .left, amount: 10)
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}
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@IBAction func moveSplitDividerRight(_ sender: Any) {
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guard let surface = focusedSurface?.surface else { return }
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ghostty.splitResize(surface: surface, direction: .right, amount: 10)
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}
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private func splitMoveFocus(direction: Ghostty.SplitFocusDirection) {
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guard let surface = focusedSurface?.surface else { return }
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ghostty.splitMoveFocus(surface: surface, direction: direction)
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}
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@IBAction func increaseFontSize(_ sender: Any) {
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guard let surface = focusedSurface?.surface else { return }
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ghostty.changeFontSize(surface: surface, .increase(1))
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}
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@IBAction func decreaseFontSize(_ sender: Any) {
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guard let surface = focusedSurface?.surface else { return }
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ghostty.changeFontSize(surface: surface, .decrease(1))
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}
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@IBAction func resetFontSize(_ sender: Any) {
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guard let surface = focusedSurface?.surface else { return }
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ghostty.changeFontSize(surface: surface, .reset)
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}
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@objc func resetTerminal(_ sender: Any) {
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guard let surface = focusedSurface?.surface else { return }
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ghostty.resetTerminal(surface: surface)
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}
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}
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