ghostty/macos/Sources/Features/Terminal/BaseTerminalController.swift

364 lines
13 KiB
Swift

import Cocoa
import SwiftUI
import GhosttyKit
/// A base class for windows that can contain Ghostty windows. This base class implements
/// the bare minimum functionality that every terminal window in Ghostty should implement.
///
/// Usage: Specify this as the base class of your window controller for the window that contains
/// a terminal. The window controller must also be the window delegate OR the window delegate
/// functions on this base class must be called by your own custom delegate. For the terminal
/// view the TerminalView SwiftUI view must be used and this class is the view model and
/// delegate.
///
/// Notably, things this class does NOT implement (not exhaustive):
///
/// - Tabbing, because there are many ways to get tabbed behavior in macOS and we
/// don't want to be opinionated about it.
/// - Fullscreen
/// - Window restoration or save state
/// - Window visual styles (such as titlebar colors)
///
/// The primary idea of all the behaviors we don't implement here are that subclasses may not
/// want these behaviors.
class BaseTerminalController: NSWindowController,
NSWindowDelegate,
TerminalViewDelegate,
TerminalViewModel,
ClipboardConfirmationViewDelegate
{
/// The app instance that this terminal view will represent.
let ghostty: Ghostty.App
/// The currently focused surface.
var focusedSurface: Ghostty.SurfaceView? = nil {
didSet { syncFocusToSurfaceTree() }
}
/// The surface tree for this window.
@Published var surfaceTree: Ghostty.SplitNode? = nil {
didSet { surfaceTreeDidChange(from: oldValue, to: surfaceTree) }
}
/// Non-nil when an alert is active so we don't overlap multiple.
private var alert: NSAlert? = nil
/// The clipboard confirmation window, if shown.
private var clipboardConfirmation: ClipboardConfirmationController? = nil
required init?(coder: NSCoder) {
fatalError("init(coder:) is not supported for this view")
}
init(_ ghostty: Ghostty.App,
baseConfig base: Ghostty.SurfaceConfiguration? = nil,
surfaceTree tree: Ghostty.SplitNode? = nil
) {
self.ghostty = ghostty
super.init(window: nil)
// Initialize our initial surface.
guard let ghostty_app = ghostty.app else { preconditionFailure("app must be loaded") }
self.surfaceTree = tree ?? .leaf(.init(ghostty_app, baseConfig: base))
// Setup our notifications for behaviors
let center = NotificationCenter.default
center.addObserver(
self,
selector: #selector(onConfirmClipboardRequest),
name: Ghostty.Notification.confirmClipboard,
object: nil)
}
/// Called when the surfaceTree variable changed.
///
/// Subclasses should call super first.
func surfaceTreeDidChange(from: Ghostty.SplitNode?, to: Ghostty.SplitNode?) {
// If our surface tree becomes nil then ensure all surfaces
// in the old tree have closed.
if (to == nil) {
from?.close()
focusedSurface = nil
}
}
/// Update all surfaces with the focus state. This ensures that libghostty has an accurate view about
/// what surface is focused. This must be called whenever a surface OR window changes focus.
func syncFocusToSurfaceTree() {
guard let tree = self.surfaceTree else { return }
for leaf in tree {
// Our focus state requires that this window is key and our currently
// focused surface is the surface in this leaf.
let focused: Bool = (window?.isKeyWindow ?? false) &&
focusedSurface != nil &&
leaf.surface == focusedSurface!
leaf.surface.focusDidChange(focused)
}
}
// MARK: TerminalViewDelegate
// Note: this is different from surfaceDidTreeChange(from:,to:) because this is called
// when the currently set value changed in place and the from:to: variant is called
// when the variable was set.
func surfaceTreeDidChange() {}
func focusedSurfaceDidChange(to: Ghostty.SurfaceView?) {
focusedSurface = to
}
func titleDidChange(to: String) {
guard let window else { return }
// Set the main window title
window.title = to
}
func cellSizeDidChange(to: NSSize) {
guard ghostty.config.windowStepResize else { return }
self.window?.contentResizeIncrements = to
}
func zoomStateDidChange(to: Bool) {}
// MARK: Clipboard Confirmation
@objc private func onConfirmClipboardRequest(notification: SwiftUI.Notification) {
guard let target = notification.object as? Ghostty.SurfaceView else { return }
guard target == self.focusedSurface else { return }
guard let surface = target.surface else { return }
// We need a window
guard let window = self.window else { return }
// Check whether we use non-native fullscreen
guard let str = notification.userInfo?[Ghostty.Notification.ConfirmClipboardStrKey] as? String else { return }
guard let state = notification.userInfo?[Ghostty.Notification.ConfirmClipboardStateKey] as? UnsafeMutableRawPointer? else { return }
guard let request = notification.userInfo?[Ghostty.Notification.ConfirmClipboardRequestKey] as? Ghostty.ClipboardRequest else { return }
// If we already have a clipboard confirmation view up, we ignore this request.
// This shouldn't be possible...
guard self.clipboardConfirmation == nil else {
Ghostty.App.completeClipboardRequest(surface, data: "", state: state, confirmed: true)
return
}
// Show our paste confirmation
self.clipboardConfirmation = ClipboardConfirmationController(
surface: surface,
contents: str,
request: request,
state: state,
delegate: self
)
window.beginSheet(self.clipboardConfirmation!.window!)
}
func clipboardConfirmationComplete(_ action: ClipboardConfirmationView.Action, _ request: Ghostty.ClipboardRequest) {
// End our clipboard confirmation no matter what
guard let cc = self.clipboardConfirmation else { return }
self.clipboardConfirmation = nil
// Close the sheet
if let ccWindow = cc.window {
window?.endSheet(ccWindow)
}
switch (request) {
case .osc_52_write:
guard case .confirm = action else { break }
let pb = NSPasteboard.general
pb.declareTypes([.string], owner: nil)
pb.setString(cc.contents, forType: .string)
case .osc_52_read, .paste:
let str: String
switch (action) {
case .cancel:
str = ""
case .confirm:
str = cc.contents
}
Ghostty.App.completeClipboardRequest(cc.surface, data: str, state: cc.state, confirmed: true)
}
}
//MARK: - NSWindowDelegate
// This is called when performClose is called on a window (NOT when close()
// is called directly). performClose is called primarily when UI elements such
// as the "red X" are pressed.
func windowShouldClose(_ sender: NSWindow) -> Bool {
// We must have a window. Is it even possible not to?
guard let window = self.window else { return true }
// If we have no surfaces, close.
guard let node = self.surfaceTree else { return true }
// If we already have an alert, continue with it
guard alert == nil else { return false }
// If our surfaces don't require confirmation, close.
if (!node.needsConfirmQuit()) { return true }
// We require confirmation, so show an alert as long as we aren't already.
let alert = NSAlert()
alert.messageText = "Close Terminal?"
alert.informativeText = "The terminal still has a running process. If you close the " +
"terminal the process will be killed."
alert.addButton(withTitle: "Close the Terminal")
alert.addButton(withTitle: "Cancel")
alert.alertStyle = .warning
alert.beginSheetModal(for: window, completionHandler: { response in
self.alert = nil
switch (response) {
case .alertFirstButtonReturn:
window.close()
default:
break
}
})
self.alert = alert
return false
}
func windowWillClose(_ notification: Notification) {
guard let window else { return }
// I don't know if this is required anymore. We previously had a ref cycle between
// the view and the window so we had to nil this out to break it but I think this
// may now be resolved. We should verify that no memory leaks and we can remove this.
window.contentView = nil
}
func windowDidBecomeKey(_ notification: Notification) {
// Becoming/losing key means we have to notify our surface(s) that we have focus
// so things like cursors blink, pty events are sent, etc.
self.syncFocusToSurfaceTree()
}
func windowDidResignKey(_ notification: Notification) {
// Becoming/losing key means we have to notify our surface(s) that we have focus
// so things like cursors blink, pty events are sent, etc.
self.syncFocusToSurfaceTree()
}
func windowDidChangeOcclusionState(_ notification: Notification) {
guard let surfaceTree = self.surfaceTree else { return }
let visible = self.window?.occlusionState.contains(.visible) ?? false
for leaf in surfaceTree {
if let surface = leaf.surface.surface {
ghostty_surface_set_occlusion(surface, visible)
}
}
}
// MARK: First Responder
@IBAction func close(_ sender: Any) {
guard let surface = focusedSurface?.surface else { return }
ghostty.requestClose(surface: surface)
}
@IBAction func closeWindow(_ sender: Any) {
guard let window = window else { return }
window.performClose(sender)
}
@IBAction func splitRight(_ sender: Any) {
guard let surface = focusedSurface?.surface else { return }
ghostty.split(surface: surface, direction: GHOSTTY_SPLIT_DIRECTION_RIGHT)
}
@IBAction func splitDown(_ sender: Any) {
guard let surface = focusedSurface?.surface else { return }
ghostty.split(surface: surface, direction: GHOSTTY_SPLIT_DIRECTION_DOWN)
}
@IBAction func splitZoom(_ sender: Any) {
guard let surface = focusedSurface?.surface else { return }
ghostty.splitToggleZoom(surface: surface)
}
@IBAction func splitMoveFocusPrevious(_ sender: Any) {
splitMoveFocus(direction: .previous)
}
@IBAction func splitMoveFocusNext(_ sender: Any) {
splitMoveFocus(direction: .next)
}
@IBAction func splitMoveFocusAbove(_ sender: Any) {
splitMoveFocus(direction: .top)
}
@IBAction func splitMoveFocusBelow(_ sender: Any) {
splitMoveFocus(direction: .bottom)
}
@IBAction func splitMoveFocusLeft(_ sender: Any) {
splitMoveFocus(direction: .left)
}
@IBAction func splitMoveFocusRight(_ sender: Any) {
splitMoveFocus(direction: .right)
}
@IBAction func equalizeSplits(_ sender: Any) {
guard let surface = focusedSurface?.surface else { return }
ghostty.splitEqualize(surface: surface)
}
@IBAction func moveSplitDividerUp(_ sender: Any) {
guard let surface = focusedSurface?.surface else { return }
ghostty.splitResize(surface: surface, direction: .up, amount: 10)
}
@IBAction func moveSplitDividerDown(_ sender: Any) {
guard let surface = focusedSurface?.surface else { return }
ghostty.splitResize(surface: surface, direction: .down, amount: 10)
}
@IBAction func moveSplitDividerLeft(_ sender: Any) {
guard let surface = focusedSurface?.surface else { return }
ghostty.splitResize(surface: surface, direction: .left, amount: 10)
}
@IBAction func moveSplitDividerRight(_ sender: Any) {
guard let surface = focusedSurface?.surface else { return }
ghostty.splitResize(surface: surface, direction: .right, amount: 10)
}
private func splitMoveFocus(direction: Ghostty.SplitFocusDirection) {
guard let surface = focusedSurface?.surface else { return }
ghostty.splitMoveFocus(surface: surface, direction: direction)
}
@IBAction func increaseFontSize(_ sender: Any) {
guard let surface = focusedSurface?.surface else { return }
ghostty.changeFontSize(surface: surface, .increase(1))
}
@IBAction func decreaseFontSize(_ sender: Any) {
guard let surface = focusedSurface?.surface else { return }
ghostty.changeFontSize(surface: surface, .decrease(1))
}
@IBAction func resetFontSize(_ sender: Any) {
guard let surface = focusedSurface?.surface else { return }
ghostty.changeFontSize(surface: surface, .reset)
}
@objc func resetTerminal(_ sender: Any) {
guard let surface = focusedSurface?.surface else { return }
ghostty.resetTerminal(surface: surface)
}
}