ghostty/src/terminal/new/PageList.zig
2024-03-22 20:27:19 -07:00

339 lines
11 KiB
Zig

//! Maintains a linked list of pages to make up a terminal screen
//! and provides higher level operations on top of those pages to
//! make it slightly easier to work with.
const PageList = @This();
const std = @import("std");
const Allocator = std.mem.Allocator;
const assert = std.debug.assert;
const point = @import("point.zig");
const pagepkg = @import("page.zig");
const size = @import("size.zig");
const OffsetBuf = size.OffsetBuf;
const Page = pagepkg.Page;
/// The number of PageList.Nodes we preheat the pool with. A node is
/// a very small struct so we can afford to preheat many, but the exact
/// number is uncertain. Any number too large is wasting memory, any number
/// too small will cause the pool to have to allocate more memory later.
/// This should be set to some reasonable minimum that we expect a terminal
/// window to scroll into quickly.
const page_preheat = 4;
/// The default number of unique styles per page we expect. It is currently
/// "32" because anecdotally amongst a handful of beta testers, no one
/// under normal terminal use ever used more than 32 unique styles in a
/// single page. We found outliers but it was rare enough that we could
/// allocate those when necessary.
const page_default_styles = 32;
/// Minimum rows we ever initialize a page with. This is wasted memory if
/// too large, but saves us from allocating too many pages when a terminal
/// is small. It also lets us scroll more before we have to allocate more.
/// Tne number 100 is arbitrary. I'm open to changing it if we find a
/// better number.
const page_min_rows: size.CellCountInt = 100;
/// The list of pages in the screen. These are expected to be in order
/// where the first page is the topmost page (scrollback) and the last is
/// the bottommost page (the current active page).
const List = std.DoublyLinkedList(Page);
/// The memory pool we get page nodes from.
const Pool = std.heap.MemoryPool(List.Node);
const std_capacity = pagepkg.std_capacity;
const std_layout = Page.layout(std_capacity);
const PagePool = std.heap.MemoryPoolAligned([std_layout.total_size]u8, std.mem.page_size);
/// The allocator to use for pages.
alloc: Allocator,
/// The memory pool we get page nodes for the linked list from.
pool: Pool,
page_pool: PagePool,
/// The list of pages in the screen.
pages: List,
/// The top-left of certain parts of the screen that are frequently
/// accessed so we don't have to traverse the linked list to find them.
///
/// For other tags, don't need this:
/// - screen: pages.first
/// - history: active row minus one
///
viewport: Viewport,
active: RowOffset,
/// The current desired screen dimensions. I say "desired" because individual
/// pages may still be a different size and not yet reflowed since we lazily
/// reflow text.
cols: size.CellCountInt,
rows: size.CellCountInt,
/// The viewport location.
pub const Viewport = union(enum) {
/// The viewport is pinned to the active area. By using a specific marker
/// for this instead of tracking the row offset, we eliminate a number of
/// memory writes making scrolling faster.
active,
};
pub fn init(
alloc: Allocator,
cols: size.CellCountInt,
rows: size.CellCountInt,
max_scrollback: usize,
) !PageList {
_ = max_scrollback;
// The screen starts with a single page that is the entire viewport,
// and we'll split it thereafter if it gets too large and add more as
// necessary.
var pool = try Pool.initPreheated(alloc, page_preheat);
errdefer pool.deinit();
var page_pool = try PagePool.initPreheated(std.heap.page_allocator, page_preheat);
errdefer page_pool.deinit();
var page = try pool.create();
// no errdefer because the pool deinit will clean up the page
const page_buf = try page_pool.create();
if (comptime std.debug.runtime_safety) @memset(page_buf, 0);
page.* = .{
.data = Page.initBuf(
OffsetBuf.init(page_buf),
Page.layout(try std_capacity.adjust(.{ .cols = cols })),
),
};
errdefer page.data.deinit(alloc);
page.data.size.rows = rows;
var page_list: List = .{};
page_list.prepend(page);
// for (0..1) |_| {
// const p = try pool.create();
// p.* = .{
// .data = try Page.init(alloc, .{
// .cols = cols,
// .rows = @max(rows, page_min_rows),
// .styles = page_default_styles,
// }),
// };
// p.data.size.rows = 0;
// page_list.append(p);
// }
return .{
.alloc = alloc,
.cols = cols,
.rows = rows,
.pool = pool,
.page_pool = page_pool,
.pages = page_list,
.viewport = .{ .active = {} },
.active = .{ .page = page },
};
}
pub fn deinit(self: *PageList) void {
// Deallocate all the pages. We don't need to deallocate the list or
// nodes because they all reside in the pool.
self.page_pool.deinit();
self.pool.deinit();
}
pub fn grow(self: *PageList) !*List.Node {
const next_page = try self.createPage();
// we don't errdefer this because we've added it to the linked
// list and its fine to have dangling unused pages.
self.pages.append(next_page);
return next_page;
}
/// Create a new page node. This does not add it to the list.
fn createPage(self: *PageList) !*List.Node {
var page = try self.pool.create();
errdefer self.pool.destroy(page);
const page_buf = try self.page_pool.create();
errdefer self.page_pool.destroy(page_buf);
if (comptime std.debug.runtime_safety) @memset(page_buf, 0);
page.* = .{
.data = Page.initBuf(
OffsetBuf.init(page_buf),
Page.layout(try std_capacity.adjust(.{ .cols = self.cols })),
),
};
page.data.size.rows = 0;
return page;
}
/// Get the top-left of the screen for the given tag.
pub fn rowOffset(self: *const PageList, pt: point.Point) RowOffset {
// TODO: assert the point is valid
// This should never return null because we assert the point is valid.
return (switch (pt) {
.active => |v| self.active.forward(v.y),
.viewport => |v| switch (self.viewport) {
.active => self.active.forward(v.y),
},
.screen, .history => |v| offset: {
const tl: RowOffset = .{ .page = self.pages.first.? };
break :offset tl.forward(v.y);
},
}).?;
}
/// Get the cell at the given point, or null if the cell does not
/// exist or is out of bounds.
pub fn getCell(self: *const PageList, pt: point.Point) ?Cell {
const row = self.getTopLeft(pt).forward(pt.y) orelse return null;
const rac = row.page.data.getRowAndCell(row.row_offset, pt.x);
return .{
.page = row.page,
.row = rac.row,
.cell = rac.cell,
.row_idx = row.row_offset,
.col_idx = pt.x,
};
}
pub const RowIterator = struct {
row: ?RowOffset = null,
limit: ?usize = null,
pub fn next(self: *RowIterator) ?RowOffset {
const row = self.row orelse return null;
self.row = row.forward(1);
if (self.limit) |*limit| {
limit.* -= 1;
if (limit.* == 0) self.row = null;
}
return row;
}
};
/// Create an interator that can be used to iterate all the rows in
/// a region of the screen from the given top-left. The tag of the
/// top-left point will also determine the end of the iteration,
/// so convert from one reference point to another to change the
/// iteration bounds.
pub fn rowIterator(
self: *const PageList,
tl_pt: point.Point,
) RowIterator {
const tl = self.getTopLeft(tl_pt);
// TODO: limits
return .{ .row = tl.forward(tl_pt.coord().y) };
}
/// Get the top-left of the screen for the given tag.
fn getTopLeft(self: *const PageList, tag: point.Tag) RowOffset {
return switch (tag) {
.active => self.active,
.screen, .history => .{ .page = self.pages.first.? },
.viewport => switch (self.viewport) {
.active => self.active,
},
};
}
/// Represents some y coordinate within the screen. Since pages can
/// be split at any row boundary, getting some Y-coordinate within
/// any part of the screen may map to a different page and row offset
/// than the original y-coordinate. This struct represents that mapping.
pub const RowOffset = struct {
page: *List.Node,
row_offset: usize = 0,
pub fn eql(self: RowOffset, other: RowOffset) bool {
return self.page == other.page and self.row_offset == other.row_offset;
}
pub fn rowAndCell(self: RowOffset, x: usize) struct {
row: *pagepkg.Row,
cell: *pagepkg.Cell,
} {
const rac = self.page.data.getRowAndCell(x, self.row_offset);
return .{ .row = rac.row, .cell = rac.cell };
}
/// Get the row at the given row index from this Topleft. This
/// may require traversing into the next page if the row index
/// is greater than the number of rows in this page.
///
/// This will return null if the row index is out of bounds.
pub fn forward(self: RowOffset, idx: usize) ?RowOffset {
return switch (self.forwardOverflow(idx)) {
.offset => |v| v,
.overflow => null,
};
}
/// Move the offset forward n rows. If the offset goes beyond the
/// end of the screen, return the overflow amount.
fn forwardOverflow(self: RowOffset, n: usize) union(enum) {
offset: RowOffset,
overflow: struct {
end: RowOffset,
remaining: usize,
},
} {
// Index fits within this page
const rows = self.page.data.size.rows - (self.row_offset + 1);
if (n <= rows) return .{ .offset = .{
.page = self.page,
.row_offset = n + self.row_offset,
} };
// Need to traverse page links to find the page
var page: *List.Node = self.page;
var n_left: usize = n - rows;
while (true) {
page = page.next orelse return .{ .overflow = .{
.end = .{ .page = page, .row_offset = page.data.size.rows - 1 },
.remaining = n_left,
} };
if (n_left <= page.data.size.rows) return .{ .offset = .{
.page = page,
.row_offset = n_left - 1,
} };
n_left -= page.data.size.rows;
}
}
};
const Cell = struct {
page: *List.Node,
row: *pagepkg.Row,
cell: *pagepkg.Cell,
row_idx: usize,
col_idx: usize,
};
test "PageList" {
const testing = std.testing;
const alloc = testing.allocator;
var s = try init(alloc, 80, 24, 1000);
defer s.deinit();
// Viewport is setup
try testing.expect(s.viewport == .active);
try testing.expect(s.active.page == s.pages.first);
try testing.expect(s.active.page.next == null);
try testing.expect(s.active.row_offset == 0);
try testing.expect(s.active.page.data.size.cols == 80);
try testing.expect(s.active.page.data.size.rows == 24);
}