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https://github.com/ghostty-org/ghostty.git
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> When the key event is related to an actual modifier key, the corresponding > modifier's bit must be set to the modifier state including the effect for the > current event. For example, when pressing the :kbd:`LEFT_CONTROL` key, the > ``ctrl`` bit must be set and when releasing it, it must be reset. When both > left and right control keys are pressed and one is released, the release event > must have the ``ctrl`` bit set. See :iss:`6913` for discussion of this design.
1629 lines
53 KiB
Zig
1629 lines
53 KiB
Zig
/// A surface represents one drawable terminal surface. The surface may be
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/// attached to a window or it may be some other kind of surface. This struct
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/// is meant to be generic to all scenarios.
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const Surface = @This();
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const std = @import("std");
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const Allocator = std.mem.Allocator;
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const configpkg = @import("../../config.zig");
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const apprt = @import("../../apprt.zig");
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const font = @import("../../font/main.zig");
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const input = @import("../../input.zig");
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const terminal = @import("../../terminal/main.zig");
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const CoreSurface = @import("../../Surface.zig");
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const App = @import("App.zig");
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const Split = @import("Split.zig");
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const Tab = @import("Tab.zig");
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const Window = @import("Window.zig");
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const ClipboardConfirmationWindow = @import("ClipboardConfirmationWindow.zig");
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const inspector = @import("inspector.zig");
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const gtk_key = @import("key.zig");
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const c = @import("c.zig");
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const log = std.log.scoped(.gtk_surface);
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/// This is detected by the OpenGL renderer to move to a single-threaded
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/// draw operation. This basically puts locks around our draw path.
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pub const opengl_single_threaded_draw = true;
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pub const Options = struct {
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/// The parent surface to inherit settings such as font size, working
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/// directory, etc. from.
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parent: ?*CoreSurface = null,
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};
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/// The container that this surface is directly attached to.
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pub const Container = union(enum) {
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/// The surface is not currently attached to anything. This means
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/// that the GLArea has been created and potentially initialized
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/// but the widget is currently floating and not part of any parent.
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none: void,
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/// Directly attached to a tab. (i.e. no splits)
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tab_: *Tab,
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/// A split within a split hierarchy. The key determines the
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/// position of the split within the parent split.
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split_tl: *Elem,
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split_br: *Elem,
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/// The side of the split.
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pub const SplitSide = enum { top_left, bottom_right };
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/// Elem is the possible element of any container. A container can
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/// hold both a surface and a split. Any valid container should
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/// have an Elem value so that it can be properly used with
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/// splits.
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pub const Elem = union(enum) {
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/// A surface is a leaf element of the split -- a terminal
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/// surface.
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surface: *Surface,
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/// A split is a nested split within a split. This lets you
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/// for example have a horizontal split with a vertical split
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/// on the left side (amongst all other possible
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/// combinations).
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split: *Split,
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/// Returns the GTK widget to add to the paned for the given
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/// element
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pub fn widget(self: Elem) *c.GtkWidget {
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return switch (self) {
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.surface => |s| @ptrCast(s.gl_area),
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.split => |s| @ptrCast(@alignCast(s.paned)),
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};
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}
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pub fn containerPtr(self: Elem) *Container {
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return switch (self) {
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.surface => |s| &s.container,
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.split => |s| &s.container,
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};
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}
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pub fn deinit(self: Elem, alloc: Allocator) void {
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switch (self) {
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.surface => |s| s.unref(),
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.split => |s| s.destroy(alloc),
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}
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}
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pub fn grabFocus(self: Elem) void {
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switch (self) {
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.surface => |s| s.grabFocus(),
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.split => |s| s.grabFocus(),
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}
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}
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pub fn equalize(self: Elem) f64 {
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return switch (self) {
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.surface => 1,
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.split => |s| s.equalize(),
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};
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}
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/// The last surface in this container in the direction specified.
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/// Direction must be "top_left" or "bottom_right".
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pub fn deepestSurface(self: Elem, side: SplitSide) ?*Surface {
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return switch (self) {
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.surface => |s| s,
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.split => |s| (switch (side) {
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.top_left => s.top_left,
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.bottom_right => s.bottom_right,
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}).deepestSurface(side),
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};
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}
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};
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/// Returns the window that this surface is attached to.
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pub fn window(self: Container) ?*Window {
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return switch (self) {
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.none => null,
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.tab_ => |v| v.window,
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.split_tl, .split_br => split: {
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const s = self.split() orelse break :split null;
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break :split s.container.window();
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},
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};
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}
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/// Returns the tab container if it exists.
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pub fn tab(self: Container) ?*Tab {
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return switch (self) {
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.none => null,
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.tab_ => |v| v,
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.split_tl, .split_br => split: {
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const s = self.split() orelse break :split null;
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break :split s.container.tab();
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},
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};
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}
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/// Returns the split containing this surface (if any).
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pub fn split(self: Container) ?*Split {
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return switch (self) {
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.none, .tab_ => null,
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.split_tl => |ptr| @fieldParentPtr(Split, "top_left", ptr),
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.split_br => |ptr| @fieldParentPtr(Split, "bottom_right", ptr),
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};
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}
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/// The side that we are in the split.
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pub fn splitSide(self: Container) ?SplitSide {
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return switch (self) {
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.none, .tab_ => null,
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.split_tl => .top_left,
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.split_br => .bottom_right,
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};
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}
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/// Returns the first split with the given orientation, walking upwards in
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/// the tree.
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pub fn firstSplitWithOrientation(
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self: Container,
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orientation: Split.Orientation,
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) ?*Split {
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return switch (self) {
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.none, .tab_ => null,
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.split_tl, .split_br => split: {
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const s = self.split() orelse break :split null;
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if (s.orientation == orientation) break :split s;
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break :split s.container.firstSplitWithOrientation(orientation);
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},
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};
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}
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/// Replace the container's element with this element. This is
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/// used by children to modify their parents to for example change
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/// from a surface to a split or a split back to a surface or
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/// a split to a nested split and so on.
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pub fn replace(self: Container, elem: Elem) void {
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// Move the element into the container
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switch (self) {
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.none => {},
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.tab_ => |t| t.replaceElem(elem),
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inline .split_tl, .split_br => |ptr| {
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const s = self.split().?;
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s.replace(ptr, elem);
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},
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}
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// Update the reverse reference to the container
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elem.containerPtr().* = self;
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}
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/// Remove ourselves from the container. This is used by
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/// children to effectively notify they're container that
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/// all children at this level are exiting.
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pub fn remove(self: Container) void {
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switch (self) {
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.none => {},
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.tab_ => |t| t.remove(),
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.split_tl => self.split().?.removeTopLeft(),
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.split_br => self.split().?.removeBottomRight(),
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}
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}
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};
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/// Whether the surface has been realized or not yet. When a surface is
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/// "realized" it means that the OpenGL context is ready and the core
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/// surface has been initialized.
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realized: bool = false,
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/// True if this surface had a parent to start with.
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parent_surface: bool = false,
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/// The GUI container that this surface has been attached to. This
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/// dictates some behaviors such as new splits, etc.
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container: Container = .{ .none = {} },
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/// The app we're part of
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app: *App,
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/// Our GTK area
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gl_area: *c.GtkGLArea,
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/// Any active cursor we may have
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cursor: ?*c.GdkCursor = null,
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/// Our title. The raw value of the title. This will be kept up to date and
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/// .title will be updated if we have focus.
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/// When set the text in this buf will be null-terminated, because we need to
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/// pass it to GTK.
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title_text: ?[:0]const u8 = null,
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/// The core surface backing this surface
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core_surface: CoreSurface,
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/// The font size to use for this surface once realized.
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font_size: ?font.face.DesiredSize = null,
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/// Cached metrics about the surface from GTK callbacks.
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size: apprt.SurfaceSize,
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cursor_pos: apprt.CursorPos,
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/// Inspector state.
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inspector: ?*inspector.Inspector = null,
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/// Key input states. See gtkKeyPressed for detailed descriptions.
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in_keypress: bool = false,
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im_context: *c.GtkIMContext,
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im_composing: bool = false,
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im_buf: [128]u8 = undefined,
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im_len: u7 = 0,
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pub fn create(alloc: Allocator, app: *App, opts: Options) !*Surface {
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var surface = try alloc.create(Surface);
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errdefer alloc.destroy(surface);
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try surface.init(app, opts);
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return surface;
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}
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pub fn init(self: *Surface, app: *App, opts: Options) !void {
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const widget: *c.GtkWidget = c.gtk_gl_area_new();
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const gl_area: *c.GtkGLArea = @ptrCast(widget);
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// We grab the floating reference to GL area. This lets the
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// GL area be moved around i.e. between a split, a tab, etc.
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// without having to be really careful about ordering to
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// prevent a destroy.
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//
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// This is unref'd in the unref() method that's called by the
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// self.container through Elem.deinit.
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_ = c.g_object_ref_sink(@ptrCast(gl_area));
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errdefer c.g_object_unref(@ptrCast(gl_area));
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// We want the gl area to expand to fill the parent container.
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c.gtk_widget_set_hexpand(widget, 1);
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c.gtk_widget_set_vexpand(widget, 1);
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// Various other GL properties
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c.gtk_widget_set_cursor_from_name(@ptrCast(gl_area), "text");
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c.gtk_gl_area_set_required_version(gl_area, 3, 3);
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c.gtk_gl_area_set_has_stencil_buffer(gl_area, 0);
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c.gtk_gl_area_set_has_depth_buffer(gl_area, 0);
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c.gtk_gl_area_set_use_es(gl_area, 0);
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// Key event controller will tell us about raw keypress events.
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const ec_key = c.gtk_event_controller_key_new();
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errdefer c.g_object_unref(ec_key);
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c.gtk_widget_add_controller(widget, ec_key);
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errdefer c.gtk_widget_remove_controller(widget, ec_key);
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// Focus controller will tell us about focus enter/exit events
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const ec_focus = c.gtk_event_controller_focus_new();
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errdefer c.g_object_unref(ec_focus);
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c.gtk_widget_add_controller(widget, ec_focus);
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errdefer c.gtk_widget_remove_controller(widget, ec_focus);
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// Create a second key controller so we can receive the raw
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// key-press events BEFORE the input method gets them.
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const ec_key_press = c.gtk_event_controller_key_new();
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errdefer c.g_object_unref(ec_key_press);
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c.gtk_widget_add_controller(widget, ec_key_press);
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errdefer c.gtk_widget_remove_controller(widget, ec_key_press);
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// Clicks
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const gesture_click = c.gtk_gesture_click_new();
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errdefer c.g_object_unref(gesture_click);
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c.gtk_gesture_single_set_button(@ptrCast(gesture_click), 0);
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c.gtk_widget_add_controller(widget, @ptrCast(gesture_click));
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// Mouse movement
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const ec_motion = c.gtk_event_controller_motion_new();
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errdefer c.g_object_unref(ec_motion);
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c.gtk_widget_add_controller(widget, ec_motion);
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// Scroll events
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const ec_scroll = c.gtk_event_controller_scroll_new(
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c.GTK_EVENT_CONTROLLER_SCROLL_BOTH_AXES |
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c.GTK_EVENT_CONTROLLER_SCROLL_DISCRETE,
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);
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errdefer c.g_object_unref(ec_scroll);
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c.gtk_widget_add_controller(widget, ec_scroll);
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// The input method context that we use to translate key events into
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// characters. This doesn't have an event key controller attached because
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// we call it manually from our own key controller.
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const im_context = c.gtk_im_multicontext_new();
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errdefer c.g_object_unref(im_context);
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// The GL area has to be focusable so that it can receive events
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c.gtk_widget_set_focusable(widget, 1);
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c.gtk_widget_set_focus_on_click(widget, 1);
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// Inherit the parent's font size if we have a parent.
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const font_size: ?font.face.DesiredSize = font_size: {
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if (!app.config.@"window-inherit-font-size") break :font_size null;
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const parent = opts.parent orelse break :font_size null;
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break :font_size parent.font_size;
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};
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|
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// Build our result
|
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self.* = .{
|
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.app = app,
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.container = .{ .none = {} },
|
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.gl_area = gl_area,
|
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.title_text = null,
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.core_surface = undefined,
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.font_size = font_size,
|
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.parent_surface = opts.parent != null,
|
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.size = .{ .width = 800, .height = 600 },
|
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.cursor_pos = .{ .x = 0, .y = 0 },
|
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.im_context = im_context,
|
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};
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errdefer self.* = undefined;
|
||
|
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// Set our default mouse shape
|
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try self.setMouseShape(.text);
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|
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// GL events
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_ = c.g_signal_connect_data(gl_area, "realize", c.G_CALLBACK(>kRealize), self, null, c.G_CONNECT_DEFAULT);
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_ = c.g_signal_connect_data(gl_area, "unrealize", c.G_CALLBACK(>kUnrealize), self, null, c.G_CONNECT_DEFAULT);
|
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_ = c.g_signal_connect_data(gl_area, "destroy", c.G_CALLBACK(>kDestroy), self, null, c.G_CONNECT_DEFAULT);
|
||
_ = c.g_signal_connect_data(gl_area, "render", c.G_CALLBACK(>kRender), self, null, c.G_CONNECT_DEFAULT);
|
||
_ = c.g_signal_connect_data(gl_area, "resize", c.G_CALLBACK(>kResize), self, null, c.G_CONNECT_DEFAULT);
|
||
|
||
_ = c.g_signal_connect_data(ec_key_press, "key-pressed", c.G_CALLBACK(>kKeyPressed), self, null, c.G_CONNECT_DEFAULT);
|
||
_ = c.g_signal_connect_data(ec_key_press, "key-released", c.G_CALLBACK(>kKeyReleased), self, null, c.G_CONNECT_DEFAULT);
|
||
_ = c.g_signal_connect_data(ec_focus, "enter", c.G_CALLBACK(>kFocusEnter), self, null, c.G_CONNECT_DEFAULT);
|
||
_ = c.g_signal_connect_data(ec_focus, "leave", c.G_CALLBACK(>kFocusLeave), self, null, c.G_CONNECT_DEFAULT);
|
||
_ = c.g_signal_connect_data(gesture_click, "pressed", c.G_CALLBACK(>kMouseDown), self, null, c.G_CONNECT_DEFAULT);
|
||
_ = c.g_signal_connect_data(gesture_click, "released", c.G_CALLBACK(>kMouseUp), self, null, c.G_CONNECT_DEFAULT);
|
||
_ = c.g_signal_connect_data(ec_motion, "motion", c.G_CALLBACK(>kMouseMotion), self, null, c.G_CONNECT_DEFAULT);
|
||
_ = c.g_signal_connect_data(ec_scroll, "scroll", c.G_CALLBACK(>kMouseScroll), self, null, c.G_CONNECT_DEFAULT);
|
||
_ = c.g_signal_connect_data(im_context, "preedit-start", c.G_CALLBACK(>kInputPreeditStart), self, null, c.G_CONNECT_DEFAULT);
|
||
_ = c.g_signal_connect_data(im_context, "preedit-changed", c.G_CALLBACK(>kInputPreeditChanged), self, null, c.G_CONNECT_DEFAULT);
|
||
_ = c.g_signal_connect_data(im_context, "preedit-end", c.G_CALLBACK(>kInputPreeditEnd), self, null, c.G_CONNECT_DEFAULT);
|
||
_ = c.g_signal_connect_data(im_context, "commit", c.G_CALLBACK(>kInputCommit), self, null, c.G_CONNECT_DEFAULT);
|
||
}
|
||
|
||
fn realize(self: *Surface) !void {
|
||
// If this surface has already been realized, then we don't need to
|
||
// reinitialize. This can happen if a surface is moved from one GDK surface
|
||
// to another (i.e. a tab is pulled out into a window).
|
||
if (self.realized) {
|
||
// If we have no OpenGL state though, we do need to reinitialize.
|
||
// We allow the renderer to figure that out
|
||
try self.core_surface.renderer.displayRealize();
|
||
return;
|
||
}
|
||
|
||
// Add ourselves to the list of surfaces on the app.
|
||
try self.app.core_app.addSurface(self);
|
||
errdefer self.app.core_app.deleteSurface(self);
|
||
|
||
// Get our new surface config
|
||
var config = try apprt.surface.newConfig(self.app.core_app, &self.app.config);
|
||
defer config.deinit();
|
||
if (!self.parent_surface) {
|
||
// A hack, see the "parent_surface" field for more information.
|
||
config.@"working-directory" = self.app.config.@"working-directory";
|
||
}
|
||
|
||
// Initialize our surface now that we have the stable pointer.
|
||
try self.core_surface.init(
|
||
self.app.core_app.alloc,
|
||
&config,
|
||
self.app.core_app,
|
||
self.app,
|
||
self,
|
||
);
|
||
errdefer self.core_surface.deinit();
|
||
|
||
// If we have a font size we want, set that now
|
||
if (self.font_size) |size| {
|
||
self.core_surface.setFontSize(size);
|
||
}
|
||
|
||
// Note we're realized
|
||
self.realized = true;
|
||
}
|
||
|
||
pub fn deinit(self: *Surface) void {
|
||
if (self.title_text) |title| self.app.core_app.alloc.free(title);
|
||
|
||
// We don't allocate anything if we aren't realized.
|
||
if (!self.realized) return;
|
||
|
||
// Delete our inspector if we have one
|
||
self.controlInspector(.hide);
|
||
|
||
// Remove ourselves from the list of known surfaces in the app.
|
||
self.app.core_app.deleteSurface(self);
|
||
|
||
// Clean up our core surface so that all the rendering and IO stop.
|
||
self.core_surface.deinit();
|
||
self.core_surface = undefined;
|
||
|
||
// Free all our GTK stuff
|
||
c.g_object_unref(self.im_context);
|
||
|
||
if (self.cursor) |cursor| c.g_object_unref(cursor);
|
||
}
|
||
|
||
// unref removes the long-held reference to the gl_area and kicks off the
|
||
// deinit/destroy process for this surface.
|
||
pub fn unref(self: *Surface) void {
|
||
c.g_object_unref(self.gl_area);
|
||
}
|
||
|
||
pub fn destroy(self: *Surface, alloc: Allocator) void {
|
||
self.deinit();
|
||
alloc.destroy(self);
|
||
}
|
||
|
||
fn render(self: *Surface) !void {
|
||
try self.core_surface.renderer.drawFrame(self);
|
||
}
|
||
|
||
/// Queue the inspector to render if we have one.
|
||
pub fn queueInspectorRender(self: *Surface) void {
|
||
if (self.inspector) |v| v.queueRender();
|
||
}
|
||
|
||
/// Invalidate the surface so that it forces a redraw on the next tick.
|
||
pub fn redraw(self: *Surface) void {
|
||
c.gtk_gl_area_queue_render(self.gl_area);
|
||
}
|
||
|
||
/// Close this surface.
|
||
pub fn close(self: *Surface, processActive: bool) void {
|
||
// If we're not part of a window hierarchy, we never confirm
|
||
// so we can just directly remove ourselves and exit.
|
||
const window = self.container.window() orelse {
|
||
self.container.remove();
|
||
return;
|
||
};
|
||
|
||
// If we have no process active we can just exit immediately.
|
||
if (!processActive) {
|
||
self.container.remove();
|
||
return;
|
||
}
|
||
|
||
// Setup our basic message
|
||
const alert = c.gtk_message_dialog_new(
|
||
window.window,
|
||
c.GTK_DIALOG_MODAL,
|
||
c.GTK_MESSAGE_QUESTION,
|
||
c.GTK_BUTTONS_YES_NO,
|
||
"Close this terminal?",
|
||
);
|
||
c.gtk_message_dialog_format_secondary_text(
|
||
@ptrCast(alert),
|
||
"There is still a running process in the terminal. " ++
|
||
"Closing the terminal will kill this process. " ++
|
||
"Are you sure you want to close the terminal?\n\n" ++
|
||
"Click 'No' to cancel and return to your terminal.",
|
||
);
|
||
|
||
// We want the "yes" to appear destructive.
|
||
const yes_widget = c.gtk_dialog_get_widget_for_response(
|
||
@ptrCast(alert),
|
||
c.GTK_RESPONSE_YES,
|
||
);
|
||
c.gtk_widget_add_css_class(yes_widget, "destructive-action");
|
||
|
||
// We want the "no" to be the default action
|
||
c.gtk_dialog_set_default_response(
|
||
@ptrCast(alert),
|
||
c.GTK_RESPONSE_NO,
|
||
);
|
||
|
||
_ = c.g_signal_connect_data(alert, "response", c.G_CALLBACK(>kCloseConfirmation), self, null, c.G_CONNECT_DEFAULT);
|
||
|
||
c.gtk_widget_show(alert);
|
||
}
|
||
|
||
pub fn controlInspector(self: *Surface, mode: input.InspectorMode) void {
|
||
const show = switch (mode) {
|
||
.toggle => self.inspector == null,
|
||
.show => true,
|
||
.hide => false,
|
||
};
|
||
|
||
if (!show) {
|
||
if (self.inspector) |v| {
|
||
v.close();
|
||
self.inspector = null;
|
||
}
|
||
|
||
return;
|
||
}
|
||
|
||
// If we already have an inspector, we don't need to show anything.
|
||
if (self.inspector != null) return;
|
||
self.inspector = inspector.Inspector.create(
|
||
self,
|
||
.{ .window = {} },
|
||
) catch |err| {
|
||
log.err("failed to control inspector err={}", .{err});
|
||
return;
|
||
};
|
||
}
|
||
|
||
pub fn toggleFullscreen(self: *Surface, mac_non_native: configpkg.NonNativeFullscreen) void {
|
||
const window = self.container.window() orelse {
|
||
log.info(
|
||
"toggleFullscreen invalid for container={s}",
|
||
.{@tagName(self.container)},
|
||
);
|
||
return;
|
||
};
|
||
|
||
window.toggleFullscreen(mac_non_native);
|
||
}
|
||
|
||
pub fn getTitleLabel(self: *Surface) ?*c.GtkWidget {
|
||
switch (self.title) {
|
||
.none => return null,
|
||
.label => |label| {
|
||
const widget = @as(*c.GtkWidget, @ptrCast(@alignCast(label)));
|
||
return widget;
|
||
},
|
||
}
|
||
}
|
||
|
||
pub fn newSplit(self: *Surface, direction: input.SplitDirection) !void {
|
||
const alloc = self.app.core_app.alloc;
|
||
_ = try Split.create(alloc, self, direction);
|
||
}
|
||
|
||
pub fn gotoSplit(self: *const Surface, direction: input.SplitFocusDirection) void {
|
||
const s = self.container.split() orelse return;
|
||
const map = s.directionMap(switch (self.container) {
|
||
.split_tl => .top_left,
|
||
.split_br => .bottom_right,
|
||
.none, .tab_ => unreachable,
|
||
});
|
||
const surface_ = map.get(direction) orelse return;
|
||
if (surface_) |surface| surface.grabFocus();
|
||
}
|
||
|
||
pub fn resizeSplit(self: *const Surface, direction: input.SplitResizeDirection, amount: u16) void {
|
||
const s = self.container.firstSplitWithOrientation(
|
||
Split.Orientation.fromResizeDirection(direction),
|
||
) orelse return;
|
||
s.moveDivider(direction, amount);
|
||
}
|
||
|
||
pub fn equalizeSplits(self: *const Surface) void {
|
||
const tab = self.container.tab() orelse return;
|
||
const top_split = switch (tab.elem) {
|
||
.split => |s| s,
|
||
else => return,
|
||
};
|
||
_ = top_split.equalize();
|
||
}
|
||
|
||
pub fn newTab(self: *Surface) !void {
|
||
const window = self.container.window() orelse {
|
||
log.info("surface cannot create new tab when not attached to a window", .{});
|
||
return;
|
||
};
|
||
|
||
try window.newTab(&self.core_surface);
|
||
}
|
||
|
||
pub fn hasTabs(self: *const Surface) bool {
|
||
const window = self.container.window() orelse return false;
|
||
return window.hasTabs();
|
||
}
|
||
|
||
pub fn gotoPreviousTab(self: *Surface) void {
|
||
const window = self.container.window() orelse {
|
||
log.info(
|
||
"gotoPreviousTab invalid for container={s}",
|
||
.{@tagName(self.container)},
|
||
);
|
||
return;
|
||
};
|
||
|
||
window.gotoPreviousTab(self);
|
||
}
|
||
|
||
pub fn gotoNextTab(self: *Surface) void {
|
||
const window = self.container.window() orelse {
|
||
log.info(
|
||
"gotoNextTab invalid for container={s}",
|
||
.{@tagName(self.container)},
|
||
);
|
||
return;
|
||
};
|
||
|
||
window.gotoNextTab(self);
|
||
}
|
||
|
||
pub fn gotoTab(self: *Surface, n: usize) void {
|
||
const window = self.container.window() orelse {
|
||
log.info(
|
||
"gotoTab invalid for container={s}",
|
||
.{@tagName(self.container)},
|
||
);
|
||
return;
|
||
};
|
||
|
||
window.gotoTab(n);
|
||
}
|
||
|
||
pub fn setShouldClose(self: *Surface) void {
|
||
_ = self;
|
||
}
|
||
|
||
pub fn shouldClose(self: *const Surface) bool {
|
||
_ = self;
|
||
return false;
|
||
}
|
||
|
||
pub fn getContentScale(self: *const Surface) !apprt.ContentScale {
|
||
// Future: detect GTK version 4.12+ and use gdk_surface_get_scale so we
|
||
// can support fractional scaling.
|
||
const scale = c.gtk_widget_get_scale_factor(@ptrCast(self.gl_area));
|
||
return .{ .x = @floatFromInt(scale), .y = @floatFromInt(scale) };
|
||
}
|
||
|
||
pub fn getSize(self: *const Surface) !apprt.SurfaceSize {
|
||
return self.size;
|
||
}
|
||
|
||
pub fn setInitialWindowSize(self: *const Surface, width: u32, height: u32) !void {
|
||
// This operation only makes sense if we're within a window view hierarchy.
|
||
const window = self.container.window() orelse return;
|
||
|
||
// Note: this doesn't properly take into account the window decorations.
|
||
// I'm not currently sure how to do that.
|
||
c.gtk_window_set_default_size(
|
||
@ptrCast(window.window),
|
||
@intCast(width),
|
||
@intCast(height),
|
||
);
|
||
}
|
||
|
||
pub fn setCellSize(self: *const Surface, width: u32, height: u32) !void {
|
||
_ = self;
|
||
_ = width;
|
||
_ = height;
|
||
}
|
||
|
||
pub fn setSizeLimits(self: *Surface, min: apprt.SurfaceSize, max_: ?apprt.SurfaceSize) !void {
|
||
_ = self;
|
||
_ = min;
|
||
_ = max_;
|
||
}
|
||
|
||
pub fn grabFocus(self: *Surface) void {
|
||
if (self.container.tab()) |tab| tab.focus_child = self;
|
||
|
||
self.updateTitleLabels();
|
||
const widget = @as(*c.GtkWidget, @ptrCast(self.gl_area));
|
||
_ = c.gtk_widget_grab_focus(widget);
|
||
}
|
||
|
||
fn updateTitleLabels(self: *Surface) void {
|
||
// If we have no title, then we have nothing to update.
|
||
const title = self.title_text orelse return;
|
||
|
||
// If we have a tab, then we have to update the tab
|
||
if (self.container.tab()) |tab| {
|
||
c.gtk_label_set_text(tab.label_text, title.ptr);
|
||
}
|
||
|
||
// If we have a window, then we have to update the window title.
|
||
if (self.container.window()) |window| {
|
||
c.gtk_window_set_title(window.window, title.ptr);
|
||
}
|
||
}
|
||
|
||
pub fn setTitle(self: *Surface, slice: [:0]const u8) !void {
|
||
const alloc = self.app.core_app.alloc;
|
||
const copy = try alloc.dupeZ(u8, slice);
|
||
errdefer alloc.free(copy);
|
||
|
||
if (self.title_text) |old| alloc.free(old);
|
||
self.title_text = copy;
|
||
|
||
const widget = @as(*c.GtkWidget, @ptrCast(self.gl_area));
|
||
if (c.gtk_widget_is_focus(widget) == 1) self.updateTitleLabels();
|
||
}
|
||
|
||
pub fn setMouseShape(
|
||
self: *Surface,
|
||
shape: terminal.MouseShape,
|
||
) !void {
|
||
const name: [:0]const u8 = switch (shape) {
|
||
.default => "default",
|
||
.help => "help",
|
||
.pointer => "pointer",
|
||
.context_menu => "context-menu",
|
||
.progress => "progress",
|
||
.wait => "wait",
|
||
.cell => "cell",
|
||
.crosshair => "crosshair",
|
||
.text => "text",
|
||
.vertical_text => "vertical-text",
|
||
.alias => "alias",
|
||
.copy => "copy",
|
||
.no_drop => "no-drop",
|
||
.move => "move",
|
||
.not_allowed => "not-allowed",
|
||
.grab => "grab",
|
||
.grabbing => "grabbing",
|
||
.all_scroll => "all-scroll",
|
||
.col_resize => "col-resize",
|
||
.row_resize => "row-resize",
|
||
.n_resize => "n-resize",
|
||
.e_resize => "e-resize",
|
||
.s_resize => "s-resize",
|
||
.w_resize => "w-resize",
|
||
.ne_resize => "ne-resize",
|
||
.nw_resize => "nw-resize",
|
||
.se_resize => "se-resize",
|
||
.sw_resize => "sw-resize",
|
||
.ew_resize => "ew-resize",
|
||
.ns_resize => "ns-resize",
|
||
.nesw_resize => "nesw-resize",
|
||
.nwse_resize => "nwse-resize",
|
||
.zoom_in => "zoom-in",
|
||
.zoom_out => "zoom-out",
|
||
};
|
||
|
||
const cursor = c.gdk_cursor_new_from_name(name.ptr, null) orelse {
|
||
log.warn("unsupported cursor name={s}", .{name});
|
||
return;
|
||
};
|
||
errdefer c.g_object_unref(cursor);
|
||
|
||
// Set our new cursor
|
||
c.gtk_widget_set_cursor(@ptrCast(self.gl_area), cursor);
|
||
|
||
// Free our existing cursor
|
||
if (self.cursor) |old| c.g_object_unref(old);
|
||
self.cursor = cursor;
|
||
}
|
||
|
||
/// Set the visibility of the mouse cursor.
|
||
pub fn setMouseVisibility(self: *Surface, visible: bool) void {
|
||
// Note in there that self.cursor or cursor_none may be null. That's
|
||
// not a problem because NULL is a valid argument for set cursor
|
||
// which means to just use the parent value.
|
||
|
||
if (visible) {
|
||
c.gtk_widget_set_cursor(@ptrCast(self.gl_area), self.cursor);
|
||
return;
|
||
}
|
||
|
||
// Set our new cursor to the app "none" cursor
|
||
c.gtk_widget_set_cursor(@ptrCast(self.gl_area), self.app.cursor_none);
|
||
}
|
||
|
||
pub fn clipboardRequest(
|
||
self: *Surface,
|
||
clipboard_type: apprt.Clipboard,
|
||
state: apprt.ClipboardRequest,
|
||
) !void {
|
||
// We allocate for userdata for the clipboard request. Not ideal but
|
||
// clipboard requests aren't common so probably not a big deal.
|
||
const alloc = self.app.core_app.alloc;
|
||
const ud_ptr = try alloc.create(ClipboardRequest);
|
||
errdefer alloc.destroy(ud_ptr);
|
||
ud_ptr.* = .{ .self = self, .state = state };
|
||
|
||
// Start our async request
|
||
const clipboard = getClipboard(@ptrCast(self.gl_area), clipboard_type);
|
||
c.gdk_clipboard_read_text_async(
|
||
clipboard,
|
||
null,
|
||
>kClipboardRead,
|
||
ud_ptr,
|
||
);
|
||
}
|
||
|
||
pub fn setClipboardString(
|
||
self: *const Surface,
|
||
val: [:0]const u8,
|
||
clipboard_type: apprt.Clipboard,
|
||
confirm: bool,
|
||
) !void {
|
||
if (!confirm) {
|
||
const clipboard = getClipboard(@ptrCast(self.gl_area), clipboard_type);
|
||
c.gdk_clipboard_set_text(clipboard, val.ptr);
|
||
return;
|
||
}
|
||
|
||
ClipboardConfirmationWindow.create(
|
||
self.app,
|
||
val,
|
||
self.core_surface,
|
||
.{ .osc_52_write = clipboard_type },
|
||
) catch |window_err| {
|
||
log.err("failed to create clipboard confirmation window err={}", .{window_err});
|
||
};
|
||
}
|
||
|
||
const ClipboardRequest = struct {
|
||
self: *Surface,
|
||
state: apprt.ClipboardRequest,
|
||
};
|
||
|
||
fn gtkClipboardRead(
|
||
source: ?*c.GObject,
|
||
res: ?*c.GAsyncResult,
|
||
ud: ?*anyopaque,
|
||
) callconv(.C) void {
|
||
const req: *ClipboardRequest = @ptrCast(@alignCast(ud orelse return));
|
||
const self = req.self;
|
||
const alloc = self.app.core_app.alloc;
|
||
defer alloc.destroy(req);
|
||
|
||
var gerr: ?*c.GError = null;
|
||
const cstr = c.gdk_clipboard_read_text_finish(
|
||
@ptrCast(source orelse return),
|
||
res,
|
||
&gerr,
|
||
);
|
||
if (gerr) |err| {
|
||
defer c.g_error_free(err);
|
||
log.warn("failed to read clipboard err={s}", .{err.message});
|
||
return;
|
||
}
|
||
defer c.g_free(cstr);
|
||
const str = std.mem.sliceTo(cstr, 0);
|
||
|
||
self.core_surface.completeClipboardRequest(
|
||
req.state,
|
||
str,
|
||
false,
|
||
) catch |err| switch (err) {
|
||
error.UnsafePaste,
|
||
error.UnauthorizedPaste,
|
||
=> {
|
||
// Create a dialog and ask the user if they want to paste anyway.
|
||
ClipboardConfirmationWindow.create(
|
||
self.app,
|
||
str,
|
||
self.core_surface,
|
||
req.state,
|
||
) catch |window_err| {
|
||
log.err("failed to create clipboard confirmation window err={}", .{window_err});
|
||
};
|
||
return;
|
||
},
|
||
|
||
else => log.err("failed to complete clipboard request err={}", .{err}),
|
||
};
|
||
}
|
||
|
||
fn getClipboard(widget: *c.GtkWidget, clipboard: apprt.Clipboard) ?*c.GdkClipboard {
|
||
return switch (clipboard) {
|
||
.standard => c.gtk_widget_get_clipboard(widget),
|
||
.selection, .primary => c.gtk_widget_get_primary_clipboard(widget),
|
||
};
|
||
}
|
||
pub fn getCursorPos(self: *const Surface) !apprt.CursorPos {
|
||
return self.cursor_pos;
|
||
}
|
||
|
||
pub fn showDesktopNotification(
|
||
self: *Surface,
|
||
title: []const u8,
|
||
body: []const u8,
|
||
) !void {
|
||
// Set a default title if we don't already have one
|
||
const t = switch (title.len) {
|
||
0 => "Ghostty",
|
||
else => title,
|
||
};
|
||
const notif = c.g_notification_new(t.ptr);
|
||
defer c.g_object_unref(notif);
|
||
c.g_notification_set_body(notif, body.ptr);
|
||
|
||
// Find our icon in the current icon theme. Not pretty, but the builtin GIO
|
||
// method "g_themed_icon_new" doesn't search XDG_DATA_DIRS, so any install
|
||
// not in /usr/share will be unable to find an icon
|
||
const display = c.gdk_display_get_default();
|
||
const theme = c.gtk_icon_theme_get_for_display(display);
|
||
const icon = c.gtk_icon_theme_lookup_icon(
|
||
theme,
|
||
"com.mitchellh.ghostty",
|
||
null,
|
||
48,
|
||
1, // Window scale
|
||
c.GTK_TEXT_DIR_LTR,
|
||
0,
|
||
);
|
||
defer c.g_object_unref(icon);
|
||
// Get the filepath of the icon we found
|
||
const file = c.gtk_icon_paintable_get_file(icon);
|
||
defer c.g_object_unref(file);
|
||
// Create a GIO icon
|
||
const gicon = c.g_file_icon_new(file);
|
||
defer c.g_object_unref(gicon);
|
||
c.g_notification_set_icon(notif, gicon);
|
||
|
||
const g_app: *c.GApplication = @ptrCast(self.app.app);
|
||
|
||
// We set the notification ID to the body content. If the content is the
|
||
// same, this notification may replace a previous notification
|
||
c.g_application_send_notification(g_app, body.ptr, notif);
|
||
}
|
||
|
||
fn gtkRealize(area: *c.GtkGLArea, ud: ?*anyopaque) callconv(.C) void {
|
||
log.debug("gl surface realized", .{});
|
||
|
||
// We need to make the context current so we can call GL functions.
|
||
c.gtk_gl_area_make_current(area);
|
||
if (c.gtk_gl_area_get_error(area)) |err| {
|
||
log.err("surface failed to realize: {s}", .{err.*.message});
|
||
return;
|
||
}
|
||
|
||
// realize means that our OpenGL context is ready, so we can now
|
||
// initialize the core surface which will setup the renderer.
|
||
const self = userdataSelf(ud.?);
|
||
self.realize() catch |err| {
|
||
// TODO: we need to destroy the GL area here.
|
||
log.err("surface failed to realize: {}", .{err});
|
||
return;
|
||
};
|
||
|
||
// When we have a realized surface, we also attach our input method context.
|
||
// We do this here instead of init because this allows us to relase the ref
|
||
// to the GLArea when we unrealized.
|
||
c.gtk_im_context_set_client_widget(self.im_context, @ptrCast(self.gl_area));
|
||
}
|
||
|
||
/// This is called when the underlying OpenGL resources must be released.
|
||
/// This is usually due to the OpenGL area changing GDK surfaces.
|
||
fn gtkUnrealize(area: *c.GtkGLArea, ud: ?*anyopaque) callconv(.C) void {
|
||
_ = area;
|
||
|
||
log.debug("gl surface unrealized", .{});
|
||
const self = userdataSelf(ud.?);
|
||
self.core_surface.renderer.displayUnrealized();
|
||
|
||
// See gtkRealize for why we do this here.
|
||
c.gtk_im_context_set_client_widget(self.im_context, null);
|
||
}
|
||
|
||
/// render signal
|
||
fn gtkRender(area: *c.GtkGLArea, ctx: *c.GdkGLContext, ud: ?*anyopaque) callconv(.C) c.gboolean {
|
||
_ = area;
|
||
_ = ctx;
|
||
|
||
const self = userdataSelf(ud.?);
|
||
self.render() catch |err| {
|
||
log.err("surface failed to render: {}", .{err});
|
||
return 0;
|
||
};
|
||
|
||
return 1;
|
||
}
|
||
|
||
/// render signal
|
||
fn gtkResize(area: *c.GtkGLArea, width: c.gint, height: c.gint, ud: ?*anyopaque) callconv(.C) void {
|
||
const self = userdataSelf(ud.?);
|
||
|
||
// Some debug output to help understand what GTK is telling us.
|
||
{
|
||
const scale_factor = scale: {
|
||
const widget = @as(*c.GtkWidget, @ptrCast(area));
|
||
break :scale c.gtk_widget_get_scale_factor(widget);
|
||
};
|
||
|
||
const window_scale_factor = scale: {
|
||
const window = self.container.window() orelse break :scale 0;
|
||
const gdk_surface = c.gtk_native_get_surface(@ptrCast(window.window));
|
||
break :scale c.gdk_surface_get_scale_factor(gdk_surface);
|
||
};
|
||
|
||
log.debug("gl resize width={} height={} scale={} window_scale={}", .{
|
||
width,
|
||
height,
|
||
scale_factor,
|
||
window_scale_factor,
|
||
});
|
||
}
|
||
|
||
self.size = .{
|
||
.width = @intCast(width),
|
||
.height = @intCast(height),
|
||
};
|
||
|
||
// We also update the content scale because there is no signal for
|
||
// content scale change and it seems to trigger a resize event.
|
||
if (self.getContentScale()) |scale| {
|
||
self.core_surface.contentScaleCallback(scale) catch |err| {
|
||
log.err("error in content scale callback err={}", .{err});
|
||
return;
|
||
};
|
||
} else |_| {}
|
||
|
||
// Call the primary callback.
|
||
if (self.realized) {
|
||
self.core_surface.sizeCallback(self.size) catch |err| {
|
||
log.err("error in size callback err={}", .{err});
|
||
return;
|
||
};
|
||
}
|
||
}
|
||
|
||
/// "destroy" signal for surface
|
||
fn gtkDestroy(v: *c.GtkWidget, ud: ?*anyopaque) callconv(.C) void {
|
||
_ = v;
|
||
log.debug("gl destroy", .{});
|
||
|
||
const self = userdataSelf(ud.?);
|
||
const alloc = self.app.core_app.alloc;
|
||
self.deinit();
|
||
alloc.destroy(self);
|
||
}
|
||
|
||
/// Scale x/y by the GDK device scale.
|
||
fn scaledCoordinates(
|
||
self: *const Surface,
|
||
x: c.gdouble,
|
||
y: c.gdouble,
|
||
) struct {
|
||
x: c.gdouble,
|
||
y: c.gdouble,
|
||
} {
|
||
const scale_factor: f64 = @floatFromInt(
|
||
c.gtk_widget_get_scale_factor(@ptrCast(self.gl_area)),
|
||
);
|
||
|
||
return .{
|
||
.x = x * scale_factor,
|
||
.y = y * scale_factor,
|
||
};
|
||
}
|
||
|
||
fn gtkMouseDown(
|
||
gesture: *c.GtkGestureClick,
|
||
_: c.gint,
|
||
_: c.gdouble,
|
||
_: c.gdouble,
|
||
ud: ?*anyopaque,
|
||
) callconv(.C) void {
|
||
const self = userdataSelf(ud.?);
|
||
const event = c.gtk_event_controller_get_current_event(@ptrCast(gesture));
|
||
const gtk_mods = c.gdk_event_get_modifier_state(event);
|
||
|
||
const button = translateMouseButton(c.gtk_gesture_single_get_current_button(@ptrCast(gesture)));
|
||
const mods = translateMods(gtk_mods);
|
||
|
||
// If we don't have focus, grab it.
|
||
const gl_widget = @as(*c.GtkWidget, @ptrCast(self.gl_area));
|
||
if (c.gtk_widget_has_focus(gl_widget) == 0) {
|
||
self.grabFocus();
|
||
}
|
||
|
||
self.core_surface.mouseButtonCallback(.press, button, mods) catch |err| {
|
||
log.err("error in key callback err={}", .{err});
|
||
return;
|
||
};
|
||
}
|
||
|
||
fn gtkMouseUp(
|
||
gesture: *c.GtkGestureClick,
|
||
_: c.gint,
|
||
_: c.gdouble,
|
||
_: c.gdouble,
|
||
ud: ?*anyopaque,
|
||
) callconv(.C) void {
|
||
const event = c.gtk_event_controller_get_current_event(@ptrCast(gesture));
|
||
const gtk_mods = c.gdk_event_get_modifier_state(event);
|
||
|
||
const button = translateMouseButton(c.gtk_gesture_single_get_current_button(@ptrCast(gesture)));
|
||
const mods = translateMods(gtk_mods);
|
||
|
||
const self = userdataSelf(ud.?);
|
||
self.core_surface.mouseButtonCallback(.release, button, mods) catch |err| {
|
||
log.err("error in key callback err={}", .{err});
|
||
return;
|
||
};
|
||
}
|
||
|
||
fn gtkMouseMotion(
|
||
_: *c.GtkEventControllerMotion,
|
||
x: c.gdouble,
|
||
y: c.gdouble,
|
||
ud: ?*anyopaque,
|
||
) callconv(.C) void {
|
||
const self = userdataSelf(ud.?);
|
||
const scaled = self.scaledCoordinates(x, y);
|
||
|
||
self.cursor_pos = .{
|
||
.x = @floatCast(@max(0, scaled.x)),
|
||
.y = @floatCast(scaled.y),
|
||
};
|
||
|
||
self.core_surface.cursorPosCallback(self.cursor_pos) catch |err| {
|
||
log.err("error in cursor pos callback err={}", .{err});
|
||
return;
|
||
};
|
||
}
|
||
|
||
fn gtkMouseScroll(
|
||
_: *c.GtkEventControllerScroll,
|
||
x: c.gdouble,
|
||
y: c.gdouble,
|
||
ud: ?*anyopaque,
|
||
) callconv(.C) void {
|
||
const self = userdataSelf(ud.?);
|
||
const scaled = self.scaledCoordinates(x, y);
|
||
|
||
// GTK doesn't support any of the scroll mods.
|
||
const scroll_mods: input.ScrollMods = .{};
|
||
|
||
self.core_surface.scrollCallback(
|
||
scaled.x,
|
||
scaled.y * -1,
|
||
scroll_mods,
|
||
) catch |err| {
|
||
log.err("error in scroll callback err={}", .{err});
|
||
return;
|
||
};
|
||
}
|
||
|
||
fn gtkKeyPressed(
|
||
ec_key: *c.GtkEventControllerKey,
|
||
keyval: c.guint,
|
||
keycode: c.guint,
|
||
gtk_mods: c.GdkModifierType,
|
||
ud: ?*anyopaque,
|
||
) callconv(.C) c.gboolean {
|
||
return if (keyEvent(.press, ec_key, keyval, keycode, gtk_mods, ud)) 1 else 0;
|
||
}
|
||
|
||
fn gtkKeyReleased(
|
||
ec_key: *c.GtkEventControllerKey,
|
||
keyval: c.guint,
|
||
keycode: c.guint,
|
||
state: c.GdkModifierType,
|
||
ud: ?*anyopaque,
|
||
) callconv(.C) c.gboolean {
|
||
return if (keyEvent(.release, ec_key, keyval, keycode, state, ud)) 1 else 0;
|
||
}
|
||
|
||
/// Key press event. This is where we do ALL of our key handling,
|
||
/// translation to keyboard layouts, dead key handling, etc. Key handling
|
||
/// is complicated so this comment will explain what's going on.
|
||
///
|
||
/// At a high level, we want to construct an `input.KeyEvent` and
|
||
/// pass that to `keyCallback`. At a low level, this is more complicated
|
||
/// than it appears because we need to construct all of this information
|
||
/// and its not given to us.
|
||
///
|
||
/// For press events, we run the keypress through the input method context
|
||
/// in order to determine if we're in a dead key state, completed unicode
|
||
/// char, etc. This all happens through various callbacks: preedit, commit,
|
||
/// etc. These inspect "in_keypress" if they have to and set some instance
|
||
/// state.
|
||
///
|
||
/// We then take all of the information in order to determine if we have
|
||
/// a unicode character or if we have to map the keyval to a code to
|
||
/// get the underlying logical key, etc.
|
||
///
|
||
/// Finally, we can emit the keyCallback.
|
||
///
|
||
/// Note we ALSO have an IMContext attached directly to the widget
|
||
/// which can emit preedit and commit callbacks. But, if we're not
|
||
/// in a keypress, we let those automatically work.
|
||
fn keyEvent(
|
||
action: input.Action,
|
||
ec_key: *c.GtkEventControllerKey,
|
||
keyval: c.guint,
|
||
keycode: c.guint,
|
||
gtk_mods: c.GdkModifierType,
|
||
ud: ?*anyopaque,
|
||
) bool {
|
||
const self = userdataSelf(ud.?);
|
||
const keyval_unicode = c.gdk_keyval_to_unicode(keyval);
|
||
const event = c.gtk_event_controller_get_current_event(@ptrCast(ec_key));
|
||
|
||
// Get the unshifted unicode value of the keyval. This is used
|
||
// by the Kitty keyboard protocol.
|
||
const keyval_unicode_unshifted: u21 = unshifted: {
|
||
// We need to get the currently active keyboard layout so we know
|
||
// what group to look at.
|
||
const layout = c.gdk_key_event_get_layout(@ptrCast(event));
|
||
|
||
// Get all the possible keyboard mappings for this keycode. A keycode
|
||
// is the physical key pressed.
|
||
const display = c.gtk_widget_get_display(@ptrCast(self.gl_area));
|
||
var keys: [*]c.GdkKeymapKey = undefined;
|
||
var keyvals: [*]c.guint = undefined;
|
||
var n_keys: c_int = 0;
|
||
if (c.gdk_display_map_keycode(
|
||
display,
|
||
keycode,
|
||
@ptrCast(&keys),
|
||
@ptrCast(&keyvals),
|
||
&n_keys,
|
||
) == 0) break :unshifted 0;
|
||
|
||
defer c.g_free(keys);
|
||
defer c.g_free(keyvals);
|
||
|
||
// debugging:
|
||
// log.debug("layout={}", .{layout});
|
||
// for (0..@intCast(n_keys)) |i| {
|
||
// log.debug("keymap key={} codepoint={x}", .{
|
||
// keys[i],
|
||
// c.gdk_keyval_to_unicode(keyvals[i]),
|
||
// });
|
||
// }
|
||
|
||
for (0..@intCast(n_keys)) |i| {
|
||
if (keys[i].group == layout and
|
||
keys[i].level == 0)
|
||
{
|
||
break :unshifted std.math.cast(
|
||
u21,
|
||
c.gdk_keyval_to_unicode(keyvals[i]),
|
||
) orelse 0;
|
||
}
|
||
}
|
||
|
||
break :unshifted 0;
|
||
};
|
||
|
||
// We always reset our committed text when ending a keypress so that
|
||
// future keypresses don't think we have a commit event.
|
||
defer self.im_len = 0;
|
||
|
||
// We only want to send the event through the IM context if we're a press
|
||
if (action == .press or action == .repeat) {
|
||
// This can trigger an input method so we need to notify the im context
|
||
// where the cursor is so it can render the dropdowns in the correct
|
||
// place.
|
||
const ime_point = self.core_surface.imePoint();
|
||
c.gtk_im_context_set_cursor_location(self.im_context, &.{
|
||
.x = @intFromFloat(ime_point.x),
|
||
.y = @intFromFloat(ime_point.y),
|
||
.width = 1,
|
||
.height = 1,
|
||
});
|
||
|
||
// We mark that we're in a keypress event. We use this in our
|
||
// IM commit callback to determine if we need to send a char callback
|
||
// to the core surface or not.
|
||
self.in_keypress = true;
|
||
defer self.in_keypress = false;
|
||
|
||
// Pass the event through the IM controller to handle dead key states.
|
||
// Filter is true if the event was handled by the IM controller.
|
||
const im_handled = c.gtk_im_context_filter_keypress(self.im_context, event) != 0;
|
||
// log.warn("im_handled={} im_len={} im_composing={}", .{ im_handled, self.im_len, self.im_composing });
|
||
|
||
// If this is a dead key, then we're composing a character and
|
||
// we need to set our proper preedit state.
|
||
if (self.im_composing) preedit: {
|
||
const text = self.im_buf[0..self.im_len];
|
||
self.core_surface.preeditCallback(text) catch |err| {
|
||
log.err("error in preedit callback err={}", .{err});
|
||
break :preedit;
|
||
};
|
||
|
||
// If we're composing then we don't want to send the key
|
||
// event to the core surface so we always return immediately.
|
||
if (im_handled) return true;
|
||
} else {
|
||
// If we aren't composing, then we set our preedit to
|
||
// empty no matter what.
|
||
self.core_surface.preeditCallback(null) catch {};
|
||
|
||
// If the IM handled this and we have no text, then we just
|
||
// return because this probably just changed the input method
|
||
// or something.
|
||
if (im_handled and self.im_len == 0) return true;
|
||
}
|
||
}
|
||
|
||
// We want to get the physical unmapped key to process physical keybinds.
|
||
// (These are keybinds explicitly marked as requesting physical mapping).
|
||
const physical_key = keycode: for (input.keycodes.entries) |entry| {
|
||
if (entry.native == keycode) break :keycode entry.key;
|
||
} else .invalid;
|
||
|
||
// Get our modifiers. We have to use the GDK device because the mods
|
||
// sent to this event do not have the modifier key applied it if it
|
||
// was presssed (i.e. left control)
|
||
const mods = mods: {
|
||
_ = gtk_mods;
|
||
|
||
const device = c.gdk_event_get_device(event);
|
||
var mods = translateMods(c.gdk_device_get_modifier_state(device));
|
||
mods.num_lock = c.gdk_device_get_num_lock_state(device) == 1;
|
||
|
||
switch (physical_key) {
|
||
.left_shift => mods.sides.shift = .left,
|
||
.right_shift => mods.sides.shift = .right,
|
||
.left_control => mods.sides.ctrl = .left,
|
||
.right_control => mods.sides.ctrl = .right,
|
||
.left_alt => mods.sides.alt = .left,
|
||
.right_alt => mods.sides.alt = .right,
|
||
.left_super => mods.sides.super = .left,
|
||
.right_super => mods.sides.super = .right,
|
||
else => {},
|
||
}
|
||
|
||
break :mods mods;
|
||
};
|
||
|
||
// Get our consumed modifiers
|
||
const consumed_mods: input.Mods = consumed: {
|
||
const raw = c.gdk_key_event_get_consumed_modifiers(event);
|
||
const masked = raw & c.GDK_MODIFIER_MASK;
|
||
break :consumed translateMods(masked);
|
||
};
|
||
|
||
// If we're not in a dead key state, we want to translate our text
|
||
// to some input.Key.
|
||
const key = if (!self.im_composing) key: {
|
||
// First, try to convert the keyval directly to a key. This allows the
|
||
// use of key remapping and identification of keypad numerics (as
|
||
// opposed to their ASCII counterparts)
|
||
if (gtk_key.keyFromKeyval(keyval)) |key| {
|
||
break :key key;
|
||
}
|
||
|
||
// A completed key. If the length of the key is one then we can
|
||
// attempt to translate it to a key enum and call the key
|
||
// callback. First try plain ASCII.
|
||
if (self.im_len > 0) {
|
||
if (input.Key.fromASCII(self.im_buf[0])) |key| {
|
||
break :key key;
|
||
}
|
||
}
|
||
|
||
// If that doesn't work then we try to translate the kevval..
|
||
if (keyval_unicode != 0) {
|
||
if (std.math.cast(u8, keyval_unicode)) |byte| {
|
||
if (input.Key.fromASCII(byte)) |key| {
|
||
break :key key;
|
||
}
|
||
}
|
||
}
|
||
|
||
// If that doesn't work we use the unshifted value...
|
||
if (std.math.cast(u8, keyval_unicode_unshifted)) |ascii| {
|
||
if (input.Key.fromASCII(ascii)) |key| {
|
||
break :key key;
|
||
}
|
||
}
|
||
|
||
// If we have im text then this is invalid. This means that
|
||
// the keypress generated some character that we don't know about
|
||
// in our key enum. We don't want to use the physical key because
|
||
// it can be simply wrong. For example on "Turkish Q" the "i" key
|
||
// on a US layout results in "ı" which is not the same as "i" so
|
||
// we shouldn't use the physical key.
|
||
if (self.im_len > 0 or keyval_unicode_unshifted != 0) break :key .invalid;
|
||
|
||
break :key physical_key;
|
||
} else .invalid;
|
||
|
||
// log.debug("key pressed key={} keyval={x} physical_key={} composing={} text_len={} mods={}", .{
|
||
// key,
|
||
// keyval,
|
||
// physical_key,
|
||
// self.im_composing,
|
||
// self.im_len,
|
||
// mods,
|
||
// });
|
||
|
||
// If we have no UTF-8 text, we try to convert our keyval to
|
||
// a text value. We have to do this because GTK will not process
|
||
// "Ctrl+Shift+1" (on US keyboards) as "Ctrl+!" but instead as "".
|
||
// But the keyval is set correctly so we can at least extract that.
|
||
if (self.im_len == 0 and keyval_unicode > 0) im: {
|
||
if (std.math.cast(u21, keyval_unicode)) |cp| {
|
||
// We don't want to send control characters as IM
|
||
// text. Control characters are handled already by
|
||
// the encoder directly.
|
||
if (cp < 0x20) break :im;
|
||
|
||
if (std.unicode.utf8Encode(cp, &self.im_buf)) |len| {
|
||
self.im_len = len;
|
||
} else |_| {}
|
||
}
|
||
}
|
||
|
||
// Invoke the core Ghostty logic to handle this input.
|
||
const effect = self.core_surface.keyCallback(.{
|
||
.action = action,
|
||
.key = key,
|
||
.physical_key = physical_key,
|
||
.mods = mods,
|
||
.consumed_mods = consumed_mods,
|
||
.composing = self.im_composing,
|
||
.utf8 = self.im_buf[0..self.im_len],
|
||
.unshifted_codepoint = keyval_unicode_unshifted,
|
||
}) catch |err| {
|
||
log.err("error in key callback err={}", .{err});
|
||
return false;
|
||
};
|
||
|
||
switch (effect) {
|
||
.closed => return true,
|
||
.ignored => {},
|
||
.consumed => if (action == .press or action == .repeat) {
|
||
// If we were in the composing state then we reset our context.
|
||
// We do NOT want to reset if we're not in the composing state
|
||
// because there is other IME state that we want to preserve,
|
||
// such as quotation mark ordering for Chinese input.
|
||
if (self.im_composing) {
|
||
c.gtk_im_context_reset(self.im_context);
|
||
self.core_surface.preeditCallback(null) catch {};
|
||
}
|
||
|
||
return true;
|
||
},
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
fn gtkInputPreeditStart(
|
||
_: *c.GtkIMContext,
|
||
ud: ?*anyopaque,
|
||
) callconv(.C) void {
|
||
//log.debug("preedit start", .{});
|
||
const self = userdataSelf(ud.?);
|
||
if (!self.in_keypress) return;
|
||
|
||
// Mark that we are now composing a string with a dead key state.
|
||
// We'll record the string in the preedit-changed callback.
|
||
self.im_composing = true;
|
||
self.im_len = 0;
|
||
}
|
||
|
||
fn gtkInputPreeditChanged(
|
||
ctx: *c.GtkIMContext,
|
||
ud: ?*anyopaque,
|
||
) callconv(.C) void {
|
||
const self = userdataSelf(ud.?);
|
||
if (!self.in_keypress) return;
|
||
|
||
// Get our pre-edit string that we'll use to show the user.
|
||
var buf: [*c]u8 = undefined;
|
||
_ = c.gtk_im_context_get_preedit_string(ctx, &buf, null, null);
|
||
defer c.g_free(buf);
|
||
const str = std.mem.sliceTo(buf, 0);
|
||
|
||
// If our string becomes empty we ignore this. This can happen after
|
||
// a commit event when the preedit is being cleared and we don't want
|
||
// to set im_len to zero. This is safe because preeditstart always sets
|
||
// im_len to zero.
|
||
if (str.len == 0) return;
|
||
|
||
// Copy the preedit string into the im_buf. This is safe because
|
||
// commit will always overwrite this.
|
||
self.im_len = @intCast(@min(self.im_buf.len, str.len));
|
||
@memcpy(self.im_buf[0..self.im_len], str);
|
||
}
|
||
|
||
fn gtkInputPreeditEnd(
|
||
_: *c.GtkIMContext,
|
||
ud: ?*anyopaque,
|
||
) callconv(.C) void {
|
||
//log.debug("preedit end", .{});
|
||
const self = userdataSelf(ud.?);
|
||
if (!self.in_keypress) return;
|
||
self.im_composing = false;
|
||
}
|
||
|
||
fn gtkInputCommit(
|
||
_: *c.GtkIMContext,
|
||
bytes: [*:0]u8,
|
||
ud: ?*anyopaque,
|
||
) callconv(.C) void {
|
||
const self = userdataSelf(ud.?);
|
||
const str = std.mem.sliceTo(bytes, 0);
|
||
|
||
// If we're in a key event, then we want to buffer the commit so
|
||
// that we can send the proper keycallback followed by the char
|
||
// callback.
|
||
if (self.in_keypress) {
|
||
if (str.len <= self.im_buf.len) {
|
||
@memcpy(self.im_buf[0..str.len], str);
|
||
self.im_len = @intCast(str.len);
|
||
|
||
// log.debug("input commit len={}", .{self.im_len});
|
||
} else {
|
||
log.warn("not enough buffer space for input method commit", .{});
|
||
}
|
||
|
||
return;
|
||
}
|
||
|
||
// We're not in a keypress, so this was sent from an on-screen emoji
|
||
// keyboard or someting like that. Send the characters directly to
|
||
// the surface.
|
||
_ = self.core_surface.keyCallback(.{
|
||
.action = .press,
|
||
.key = .invalid,
|
||
.physical_key = .invalid,
|
||
.mods = .{},
|
||
.consumed_mods = .{},
|
||
.composing = false,
|
||
.utf8 = str,
|
||
}) catch |err| {
|
||
log.err("error in key callback err={}", .{err});
|
||
return;
|
||
};
|
||
}
|
||
|
||
fn gtkFocusEnter(_: *c.GtkEventControllerFocus, ud: ?*anyopaque) callconv(.C) void {
|
||
const self = userdataSelf(ud.?);
|
||
|
||
// Notify our IM context
|
||
c.gtk_im_context_focus_in(self.im_context);
|
||
|
||
// Notify our surface
|
||
self.core_surface.focusCallback(true) catch |err| {
|
||
log.err("error in focus callback err={}", .{err});
|
||
return;
|
||
};
|
||
}
|
||
|
||
fn gtkFocusLeave(_: *c.GtkEventControllerFocus, ud: ?*anyopaque) callconv(.C) void {
|
||
const self = userdataSelf(ud.?);
|
||
|
||
// Notify our IM context
|
||
c.gtk_im_context_focus_out(self.im_context);
|
||
|
||
self.core_surface.focusCallback(false) catch |err| {
|
||
log.err("error in focus callback err={}", .{err});
|
||
return;
|
||
};
|
||
}
|
||
|
||
fn gtkCloseConfirmation(
|
||
alert: *c.GtkMessageDialog,
|
||
response: c.gint,
|
||
ud: ?*anyopaque,
|
||
) callconv(.C) void {
|
||
c.gtk_window_destroy(@ptrCast(alert));
|
||
if (response == c.GTK_RESPONSE_YES) {
|
||
const self = userdataSelf(ud.?);
|
||
self.container.remove();
|
||
}
|
||
}
|
||
|
||
fn userdataSelf(ud: *anyopaque) *Surface {
|
||
return @ptrCast(@alignCast(ud));
|
||
}
|
||
|
||
fn translateMouseButton(button: c.guint) input.MouseButton {
|
||
return switch (button) {
|
||
1 => .left,
|
||
2 => .middle,
|
||
3 => .right,
|
||
4 => .four,
|
||
5 => .five,
|
||
6 => .six,
|
||
7 => .seven,
|
||
8 => .eight,
|
||
9 => .nine,
|
||
10 => .ten,
|
||
11 => .eleven,
|
||
else => .unknown,
|
||
};
|
||
}
|
||
|
||
fn translateMods(state: c.GdkModifierType) input.Mods {
|
||
var mods: input.Mods = .{};
|
||
if (state & c.GDK_SHIFT_MASK != 0) mods.shift = true;
|
||
if (state & c.GDK_CONTROL_MASK != 0) mods.ctrl = true;
|
||
if (state & c.GDK_ALT_MASK != 0) mods.alt = true;
|
||
if (state & c.GDK_SUPER_MASK != 0) mods.super = true;
|
||
|
||
// Lock is dependent on the X settings but we just assume caps lock.
|
||
if (state & c.GDK_LOCK_MASK != 0) mods.caps_lock = true;
|
||
return mods;
|
||
}
|