mirror of
https://github.com/ghostty-org/ghostty.git
synced 2025-07-14 15:56:13 +03:00
307 lines
11 KiB
Zig
307 lines
11 KiB
Zig
const std = @import("std");
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const builtin = @import("builtin");
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const Allocator = std.mem.Allocator;
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const build_config = @import("build_config.zig");
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const options = @import("build_options");
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const glfw = @import("glfw");
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const macos = @import("macos");
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const tracy = @import("tracy");
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const cli = @import("cli.zig");
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const internal_os = @import("os/main.zig");
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const xev = @import("xev");
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const fontconfig = @import("fontconfig");
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const harfbuzz = @import("harfbuzz");
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const renderer = @import("renderer.zig");
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const apprt = @import("apprt.zig");
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const App = @import("App.zig");
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const Ghostty = @import("main_c.zig").Ghostty;
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/// Global process state. This is initialized in main() for exe artifacts
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/// and by ghostty_init() for lib artifacts. This should ONLY be used by
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/// the C API. The Zig API should NOT use any global state and should
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/// rely on allocators being passed in as parameters.
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pub var state: GlobalState = undefined;
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/// The return type for main() depends on the build artifact.
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const MainReturn = switch (build_config.artifact) {
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.lib => noreturn,
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else => void,
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};
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pub fn main() !MainReturn {
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// We first start by initializing our global state. This will setup
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// process-level state we need to run the terminal. The reason we use
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// a global is because the C API needs to be able to access this state;
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// no other Zig code should EVER access the global state.
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state.init() catch |err| {
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const stderr = std.io.getStdErr().writer();
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defer std.os.exit(1);
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const ErrSet = @TypeOf(err) || error{Unknown};
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switch (@as(ErrSet, @errorCast(err))) {
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error.MultipleActions => try stderr.print(
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"Error: multiple CLI actions specified. You must specify only one\n" ++
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"action starting with the `+` character.\n",
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.{},
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),
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error.InvalidAction => try stderr.print(
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"Error: unknown CLI action specified. CLI actions are specified with\n" ++
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"the '+' character.\n",
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.{},
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),
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else => try stderr.print("invalid CLI invocation err={}\n", .{err}),
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}
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};
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defer state.deinit();
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const alloc = state.alloc;
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if (comptime builtin.mode == .Debug) {
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std.log.warn("This is a debug build. Performance will be very poor.", .{});
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std.log.warn("You should only use a debug build for developing Ghostty.", .{});
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std.log.warn("Otherwise, please rebuild in a release mode.", .{});
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}
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// Execute our action if we have one
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if (state.action) |action| {
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std.log.info("executing CLI action={}", .{action});
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std.os.exit(action.run(alloc) catch |err| err: {
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std.log.err("CLI action failed error={}", .{err});
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break :err 1;
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});
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return;
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}
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if (comptime build_config.app_runtime == .none) {
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const stdout = std.io.getStdOut().writer();
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try stdout.print("Usage: ghostty +<action> [flags]\n\n", .{});
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try stdout.print(
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\\This is the Ghostty helper CLI that accompanies the graphical Ghostty app.
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\\To launch the terminal directly, please launch the graphical app
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\\(i.e. Ghostty.app on macOS). This CLI can be used to perform various
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\\actions such as inspecting the version, listing fonts, etc.
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\\
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\\We don't have proper help output yet, sorry! Please refer to the
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\\source code or Discord community for help for now. We'll fix this in time.
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,
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.{},
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);
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std.os.exit(0);
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}
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// Create our app state
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var app = try App.create(alloc);
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defer app.destroy();
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// Create our runtime app
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var app_runtime = try apprt.App.init(app, .{});
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defer app_runtime.terminate();
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// Run the GUI event loop
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try app_runtime.run();
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}
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// Required by tracy/tracy.zig to enable/disable tracy support.
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pub fn tracy_enabled() bool {
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return options.tracy_enabled;
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}
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pub const std_options = struct {
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// Our log level is always at least info in every build mode.
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pub const log_level: std.log.Level = switch (builtin.mode) {
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.Debug => .debug,
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else => .info,
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};
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// The function std.log will call.
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pub fn logFn(
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comptime level: std.log.Level,
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comptime scope: @TypeOf(.EnumLiteral),
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comptime format: []const u8,
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args: anytype,
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) void {
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// Stuff we can do before the lock
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const level_txt = comptime level.asText();
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const prefix = if (scope == .default) ": " else "(" ++ @tagName(scope) ++ "): ";
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// Lock so we are thread-safe
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std.debug.getStderrMutex().lock();
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defer std.debug.getStderrMutex().unlock();
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// On Mac, we use unified logging. To view this:
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//
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// sudo log stream --level debug --predicate 'subsystem=="com.mitchellh.ghostty"'
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//
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if (builtin.os.tag == .macos) {
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// Convert our levels to Mac levels
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const mac_level: macos.os.LogType = switch (level) {
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.debug => .debug,
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.info => .info,
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.warn => .err,
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.err => .fault,
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};
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// Initialize a logger. This is slow to do on every operation
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// but we shouldn't be logging too much.
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const logger = macos.os.Log.create("com.mitchellh.ghostty", @tagName(scope));
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defer logger.release();
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logger.log(std.heap.c_allocator, mac_level, format, args);
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}
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switch (state.logging) {
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.disabled => {},
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.stderr => {
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// Always try default to send to stderr
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const stderr = std.io.getStdErr().writer();
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nosuspend stderr.print(level_txt ++ prefix ++ format ++ "\n", args) catch return;
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},
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}
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}
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};
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/// This represents the global process state. There should only
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/// be one of these at any given moment. This is extracted into a dedicated
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/// struct because it is reused by main and the static C lib.
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pub const GlobalState = struct {
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const GPA = std.heap.GeneralPurposeAllocator(.{});
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gpa: ?GPA,
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alloc: std.mem.Allocator,
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tracy: if (tracy.enabled) ?tracy.Allocator(null) else void,
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action: ?cli.Action,
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logging: Logging,
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/// Where logging should go
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pub const Logging = union(enum) {
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disabled: void,
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stderr: void,
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};
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/// Initialize the global state.
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pub fn init(self: *GlobalState) !void {
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// Initialize ourself to nothing so we don't have any extra state.
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// IMPORTANT: this MUST be initialized before any log output because
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// the log function uses the global state.
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self.* = .{
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.gpa = null,
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.alloc = undefined,
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.tracy = undefined,
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.action = null,
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.logging = .{ .stderr = {} },
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};
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errdefer self.deinit();
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self.gpa = gpa: {
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// Use the libc allocator if it is available because it is WAY
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// faster than GPA. We only do this in release modes so that we
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// can get easy memory leak detection in debug modes.
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if (builtin.link_libc) {
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if (switch (builtin.mode) {
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.ReleaseSafe, .ReleaseFast => true,
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// We also use it if we can detect we're running under
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// Valgrind since Valgrind only instruments the C allocator
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else => std.valgrind.runningOnValgrind() > 0,
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}) break :gpa null;
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}
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break :gpa GPA{};
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};
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self.alloc = alloc: {
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const base = if (self.gpa) |*value|
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value.allocator()
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else if (builtin.link_libc)
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std.heap.c_allocator
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else
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unreachable;
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// If we're tracing, wrap the allocator
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if (!tracy.enabled) break :alloc base;
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self.tracy = tracy.allocator(base, null);
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break :alloc self.tracy.?.allocator();
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};
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// We first try to parse any action that we may be executing.
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self.action = try cli.Action.detectCLI(self.alloc);
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// If we have an action executing, we disable logging by default
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// since we write to stderr we don't want logs messing up our
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// output.
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if (self.action != null) self.logging = .{ .disabled = {} };
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// For lib mode we always disable stderr logging by default.
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if (comptime build_config.app_runtime == .none) {
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self.logging = .{ .disabled = {} };
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}
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// I don't love the env var name but I don't have it in my heart
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// to parse CLI args 3 times (once for actions, once for config,
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// maybe once for logging) so for now this is an easy way to do
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// this. Env vars are useful for logging too because they are
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// easy to set.
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if (std.os.getenv("GHOSTTY_LOG")) |v| {
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if (v.len > 0) {
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self.logging = .{ .stderr = {} };
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}
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}
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// Output some debug information right away
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std.log.info("ghostty version={s}", .{build_config.version_string});
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std.log.info("runtime={}", .{build_config.app_runtime});
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std.log.info("font_backend={}", .{build_config.font_backend});
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std.log.info("dependency harfbuzz={s}", .{harfbuzz.versionString()});
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if (comptime build_config.font_backend.hasFontconfig()) {
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std.log.info("dependency fontconfig={d}", .{fontconfig.version()});
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}
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std.log.info("renderer={}", .{renderer.Renderer});
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std.log.info("libxev backend={}", .{xev.backend});
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// First things first, we fix our file descriptors
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internal_os.fixMaxFiles();
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// We need to make sure the process locale is set properly. Locale
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// affects a lot of behaviors in a shell.
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internal_os.ensureLocale();
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}
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/// Cleans up the global state. This doesn't _need_ to be called but
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/// doing so in dev modes will check for memory leaks.
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pub fn deinit(self: *GlobalState) void {
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if (self.gpa) |*value| {
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// We want to ensure that we deinit the GPA because this is
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// the point at which it will output if there were safety violations.
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_ = value.deinit();
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}
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if (tracy.enabled) {
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self.tracy = null;
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}
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}
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};
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test {
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_ = @import("circ_buf.zig");
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_ = @import("Pty.zig");
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_ = @import("Command.zig");
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_ = @import("font/main.zig");
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_ = @import("apprt.zig");
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_ = @import("renderer.zig");
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_ = @import("termio.zig");
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_ = @import("input.zig");
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_ = @import("cli.zig");
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// Libraries
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_ = @import("segmented_pool.zig");
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_ = @import("inspector/main.zig");
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_ = @import("terminal/main.zig");
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_ = @import("terminfo/main.zig");
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// TODO
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_ = @import("blocking_queue.zig");
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_ = @import("config.zig");
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_ = @import("lru.zig");
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}
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