ghostty/pkg/glfw/errors.zig
Mitchell Hashimoto 221f905a1c pkg/glfw
Closes #6702

This removes our mach-glfw dependency and replaces it with an in-tree
pkg/glfw that includes both the source for compiling glfw as well as the
Zig bindings. This matches the pattern from our other packages.

This is based on the upstream mach-glfw work and therefore includes the
original license and copyright information.

The reasoning is stated in the issue but to summarize for the commit:

  - mach-glfw is no longer maintained, so we have to take ownership
  - mach-glfw depended on some large blobs of header files to enable
    cross-compilation but this isn't something we actually care about,
    so we can (and do) drop the blobs
  - mach-glfw blobs were hosted on mach hosts. given mach-glfw is
    unmaintained, we can't rely on this hosting
  - mach-glfw relied on a "glfw" package which was owned by another
    person to be Zig 0.14 compatible, but we no longer need to rely on
    this
  - mach-glfw builds were outdated based on latest Zig practices
2025-03-13 20:52:33 -07:00

339 lines
14 KiB
Zig

//! Errors
const testing = @import("std").testing;
const mem = @import("std").mem;
const c = @import("c.zig").c;
/// Errors that GLFW can produce.
pub const ErrorCode = error{
/// GLFW has not been initialized.
///
/// This occurs if a GLFW function was called that must not be called unless the library is
/// initialized.
NotInitialized,
/// No context is current for this thread.
///
/// This occurs if a GLFW function was called that needs and operates on the current OpenGL or
/// OpenGL ES context but no context is current on the calling thread. One such function is
/// glfw.SwapInterval.
NoCurrentContext,
/// One of the arguments to the function was an invalid enum value.
///
/// One of the arguments to the function was an invalid enum value, for example requesting
/// glfw.red_bits with glfw.getWindowAttrib.
InvalidEnum,
/// One of the arguments to the function was an invalid value.
///
/// One of the arguments to the function was an invalid value, for example requesting a
/// non-existent OpenGL or OpenGL ES version like 2.7.
///
/// Requesting a valid but unavailable OpenGL or OpenGL ES version will instead result in a
/// glfw.ErrorCode.VersionUnavailable error.
InvalidValue,
/// A memory allocation failed.
OutOfMemory,
/// GLFW could not find support for the requested API on the system.
///
/// The installed graphics driver does not support the requested API, or does not support it
/// via the chosen context creation API. Below are a few examples.
///
/// Some pre-installed Windows graphics drivers do not support OpenGL. AMD only supports
/// OpenGL ES via EGL, while Nvidia and Intel only support it via a WGL or GLX extension. macOS
/// does not provide OpenGL ES at all. The Mesa EGL, OpenGL and OpenGL ES libraries do not
/// interface with the Nvidia binary driver. Older graphics drivers do not support Vulkan.
APIUnavailable,
/// The requested OpenGL or OpenGL ES version (including any requested context or framebuffer
/// hints) is not available on this machine.
///
/// The machine does not support your requirements. If your application is sufficiently
/// flexible, downgrade your requirements and try again. Otherwise, inform the user that their
/// machine does not match your requirements.
///
/// Future invalid OpenGL and OpenGL ES versions, for example OpenGL 4.8 if 5.0 comes out
/// before the 4.x series gets that far, also fail with this error and not glfw.ErrorCode.InvalidValue,
/// because GLFW cannot know what future versions will exist.
VersionUnavailable,
/// A platform-specific error occurred that does not match any of the more specific categories.
///
/// A bug or configuration error in GLFW, the underlying operating system or its drivers, or a
/// lack of required resources. Report the issue to our [issue tracker](https://github.com/glfw/glfw/issues).
PlatformError,
/// The requested format is not supported or available.
///
/// If emitted during window creation, the requested pixel format is not supported.
///
/// If emitted when querying the clipboard, the contents of the clipboard could not be
/// converted to the requested format.
///
/// If emitted during window creation, one or more hard constraints did not match any of the
/// available pixel formats. If your application is sufficiently flexible, downgrade your
/// requirements and try again. Otherwise, inform the user that their machine does not match
/// your requirements.
///
/// If emitted when querying the clipboard, ignore the error or report it to the user, as
/// appropriate.
FormatUnavailable,
/// The specified window does not have an OpenGL or OpenGL ES context.
///
/// A window that does not have an OpenGL or OpenGL ES context was passed to a function that
/// requires it to have one.
NoWindowContext,
/// The specified cursor shape is not available.
///
/// The specified standard cursor shape is not available, either because the
/// current platform cursor theme does not provide it or because it is not
/// available on the platform.
///
/// analysis: Platform or system settings limitation. Pick another standard cursor shape or
/// create a custom cursor.
CursorUnavailable,
/// The requested feature is not provided by the platform.
///
/// The requested feature is not provided by the platform, so GLFW is unable to
/// implement it. The documentation for each function notes if it could emit
/// this error.
///
/// analysis: Platform or platform version limitation. The error can be ignored
/// unless the feature is critical to the application.
///
/// A function call that emits this error has no effect other than the error and
/// updating any existing out parameters.
///
FeatureUnavailable,
/// The requested feature is not implemented for the platform.
///
/// The requested feature has not yet been implemented in GLFW for this platform.
///
/// analysis: An incomplete implementation of GLFW for this platform, hopefully
/// fixed in a future release. The error can be ignored unless the feature is
/// critical to the application.
///
/// A function call that emits this error has no effect other than the error and
/// updating any existing out parameters.
///
FeatureUnimplemented,
/// Platform unavailable or no matching platform was found.
///
/// If emitted during initialization, no matching platform was found. If glfw.InitHint.platform
/// is set to `.any_platform`, GLFW could not detect any of the platforms supported by this
/// library binary, except for the Null platform. If set to a specific platform, it is either
/// not supported by this library binary or GLFW was not able to detect it.
///
/// If emitted by a native access function, GLFW was initialized for a different platform
/// than the function is for.
///
/// analysis: Failure to detect any platform usually only happens on non-macOS Unix
/// systems, either when no window system is running or the program was run from
/// a terminal that does not have the necessary environment variables. Fall back to
/// a different platform if possible or notify the user that no usable platform was
/// detected.
///
/// Failure to detect a specific platform may have the same cause as above or be because
/// support for that platform was not compiled in. Call glfw.platformSupported to
/// check whether a specific platform is supported by a library binary.
///
PlatformUnavailable,
};
/// An error produced by GLFW and the description associated with it.
pub const Error = struct {
error_code: ErrorCode,
description: [:0]const u8,
};
fn convertError(e: c_int) ErrorCode!void {
return switch (e) {
c.GLFW_NO_ERROR => {},
c.GLFW_NOT_INITIALIZED => ErrorCode.NotInitialized,
c.GLFW_NO_CURRENT_CONTEXT => ErrorCode.NoCurrentContext,
c.GLFW_INVALID_ENUM => ErrorCode.InvalidEnum,
c.GLFW_INVALID_VALUE => ErrorCode.InvalidValue,
c.GLFW_OUT_OF_MEMORY => ErrorCode.OutOfMemory,
c.GLFW_API_UNAVAILABLE => ErrorCode.APIUnavailable,
c.GLFW_VERSION_UNAVAILABLE => ErrorCode.VersionUnavailable,
c.GLFW_PLATFORM_ERROR => ErrorCode.PlatformError,
c.GLFW_FORMAT_UNAVAILABLE => ErrorCode.FormatUnavailable,
c.GLFW_NO_WINDOW_CONTEXT => ErrorCode.NoWindowContext,
c.GLFW_CURSOR_UNAVAILABLE => ErrorCode.CursorUnavailable,
c.GLFW_FEATURE_UNAVAILABLE => ErrorCode.FeatureUnavailable,
c.GLFW_FEATURE_UNIMPLEMENTED => ErrorCode.FeatureUnimplemented,
c.GLFW_PLATFORM_UNAVAILABLE => ErrorCode.PlatformUnavailable,
else => unreachable,
};
}
/// Clears the last error and the error description pointer for the calling thread. Does nothing if
/// no error has occurred since the last call.
///
/// @remark This function may be called before @ref glfwInit.
///
/// @thread_safety This function may be called from any thread.
pub inline fn clearError() void {
_ = c.glfwGetError(null);
}
/// Returns and clears the last error for the calling thread.
///
/// This function returns and clears the error code of the last error that occurred on the calling
/// thread, along with a UTF-8 encoded human-readable description of it. If no error has occurred
/// since the last call, it returns GLFW_NO_ERROR (zero) and the description pointer is set to
/// `NULL`.
///
/// @pointer_lifetime The returned string is allocated and freed by GLFW. You should not free it
/// yourself. It is guaranteed to be valid only until the next error occurs or the library is
/// terminated.
///
/// @remark This function may be called before @ref glfwInit.
///
/// @thread_safety This function may be called from any thread.
pub inline fn getError() ?Error {
var desc: [*c]const u8 = null;
convertError(c.glfwGetError(&desc)) catch |error_code| {
return .{
.error_code = error_code,
.description = mem.sliceTo(desc, 0),
};
};
return null;
}
pub inline fn mustGetError() Error {
return getError() orelse {
@panic("glfw: mustGetError called but no error is present");
};
}
/// Returns and clears the last error for the calling thread.
///
/// This function returns and clears the error code of the last error that occurred on the calling
/// thread. If no error has occurred since the last call, it returns GLFW_NO_ERROR (zero).
///
/// @return The last error code for the calling thread, or @ref GLFW_NO_ERROR (zero).
///
/// @remark This function may be called before @ref glfwInit.
///
/// @thread_safety This function may be called from any thread.
pub inline fn getErrorCode() ErrorCode!void {
return convertError(c.glfwGetError(null));
}
/// Returns and clears the last error code for the calling thread. If no error is present, this
/// function panics.
pub inline fn mustGetErrorCode() ErrorCode {
try getErrorCode();
@panic("glfw: mustGetErrorCode called but no error is present");
}
/// Returns and clears the last error description for the calling thread.
///
/// This function returns a UTF-8 encoded human-readable description of the last error that occured
/// on the calling thread. If no error has occurred since the last call, it returns null.
///
/// @pointer_lifetime The returned string is allocated and freed by GLFW. You should not free it
/// yourself. It is guaranteed to be valid only until the next error occurs or the library is
/// terminated.
///
/// @remark This function may be called before @ref glfwInit.
///
/// @thread_safety This function may be called from any thread.
pub inline fn getErrorString() ?[:0]const u8 {
var desc: [*c]const u8 = null;
const error_code = c.glfwGetError(&desc);
if (error_code != c.GLFW_NO_ERROR) {
return mem.sliceTo(desc, 0);
}
return null;
}
/// Returns and clears the last error description for the calling thread. If no error is present,
/// this function panics.
pub inline fn mustGetErrorString() [:0]const u8 {
return getErrorString() orelse {
@panic("glfw: mustGetErrorString called but no error is present");
};
}
/// Sets the error callback.
///
/// This function sets the error callback, which is called with an error code
/// and a human-readable description each time a GLFW error occurs.
///
/// The error code is set before the callback is called. Calling @ref
/// glfwGetError from the error callback will return the same value as the error
/// code argument.
///
/// The error callback is called on the thread where the error occurred. If you
/// are using GLFW from multiple threads, your error callback needs to be
/// written accordingly.
///
/// Because the description string may have been generated specifically for that
/// error, it is not guaranteed to be valid after the callback has returned. If
/// you wish to use it after the callback returns, you need to make a copy.
///
/// Once set, the error callback remains set even after the library has been
/// terminated.
///
/// @param[in] callback The new callback, or `NULL` to remove the currently set
/// callback.
///
/// @callback_param `error_code` An error code. Future releases may add more error codes.
/// @callback_param `description` A UTF-8 encoded string describing the error.
///
/// @errors None.
///
/// @remark This function may be called before @ref glfwInit.
///
/// @thread_safety This function must only be called from the main thread.
pub fn setErrorCallback(comptime callback: ?fn (error_code: ErrorCode, description: [:0]const u8) void) void {
if (callback) |user_callback| {
const CWrapper = struct {
pub fn errorCallbackWrapper(err_int: c_int, c_description: [*c]const u8) callconv(.C) void {
convertError(err_int) catch |error_code| {
user_callback(error_code, mem.sliceTo(c_description, 0));
};
}
};
_ = c.glfwSetErrorCallback(CWrapper.errorCallbackWrapper);
return;
}
_ = c.glfwSetErrorCallback(null);
}
test "set error callback" {
const TestStruct = struct {
pub fn callback(_: ErrorCode, _: [:0]const u8) void {}
};
setErrorCallback(TestStruct.callback);
}
test "error string" {
try testing.expect(getErrorString() == null);
}
test "error code" {
try getErrorCode();
}
test "error code and string" {
try testing.expect(getError() == null);
}
test "clear error" {
clearError();
}