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https://github.com/ghostty-org/ghostty.git
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57 lines
2.1 KiB
Zig
57 lines
2.1 KiB
Zig
const std = @import("std");
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pub fn build(b: *std.Build) !void {
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const target = b.standardTargetOptions(.{});
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const optimize = b.standardOptimizeOption(.{});
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_ = target;
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_ = optimize;
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}
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/// Add the SDK framework, include, and library paths to the given module.
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/// The module target is used to determine the SDK to use so it must have
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/// a resolved target.
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pub fn addPaths(b: *std.Build, m: *std.Build.Module) !void {
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// The cache. This always uses b.allocator and never frees memory
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// (which is idiomatic for a Zig build exe).
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const Cache = struct {
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const Key = struct {
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arch: std.Target.Cpu.Arch,
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os: std.Target.Os.Tag,
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abi: std.Target.Abi,
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};
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var map: std.AutoHashMapUnmanaged(Key, ?[]const u8) = .{};
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};
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const target = m.resolved_target.?.result;
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const gop = try Cache.map.getOrPut(b.allocator, .{
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.arch = target.cpu.arch,
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.os = target.os.tag,
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.abi = target.abi,
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});
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// This executes `xcrun` to get the SDK path. We don't want to execute
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// this multiple times so we cache the value.
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if (!gop.found_existing) {
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gop.value_ptr.* = std.zig.system.darwin.getSdk(
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b.allocator,
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m.resolved_target.?.result,
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);
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}
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// The active SDK we want to use
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const path = gop.value_ptr.* orelse return switch (target.os.tag) {
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// Return a more descriptive error. Before we just returned the
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// generic error but this was confusing a lot of community members.
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// It costs us nothing in the build script to return something better.
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.macos => error.XcodeMacOSSDKNotFound,
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.ios => error.XcodeiOSSDKNotFound,
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.tvos => error.XcodeTVOSSDKNotFound,
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.watchos => error.XcodeWatchOSSDKNotFound,
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else => error.XcodeAppleSDKNotFound,
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};
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m.addSystemFrameworkPath(.{ .cwd_relative = b.pathJoin(&.{ path, "/System/Library/Frameworks" }) });
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m.addSystemIncludePath(.{ .cwd_relative = b.pathJoin(&.{ path, "/usr/include" }) });
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m.addLibraryPath(.{ .cwd_relative = b.pathJoin(&.{ path, "/usr/lib" }) });
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}
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