mirror of
https://github.com/ghostty-org/ghostty.git
synced 2025-04-12 10:48:39 +03:00
235 lines
8.8 KiB
Zig
235 lines
8.8 KiB
Zig
const std = @import("std");
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const builtin = @import("builtin");
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const build_config = @import("build_config.zig");
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const cli = @import("cli.zig");
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const internal_os = @import("os/main.zig");
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const fontconfig = @import("fontconfig");
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const glslang = @import("glslang");
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const harfbuzz = @import("harfbuzz");
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const oni = @import("oniguruma");
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const crash = @import("crash/main.zig");
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const renderer = @import("renderer.zig");
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/// We export the xev backend we want to use so that the rest of
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/// Ghostty can import this once and have access to the proper
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/// backend.
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pub const xev = @import("xev").Dynamic;
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/// Global process state. This is initialized in main() for exe artifacts
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/// and by ghostty_init() for lib artifacts. This should ONLY be used by
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/// the C API. The Zig API should NOT use any global state and should
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/// rely on allocators being passed in as parameters.
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pub var state: GlobalState = undefined;
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/// This represents the global process state. There should only
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/// be one of these at any given moment. This is extracted into a dedicated
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/// struct because it is reused by main and the static C lib.
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pub const GlobalState = struct {
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const GPA = std.heap.GeneralPurposeAllocator(.{});
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gpa: ?GPA,
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alloc: std.mem.Allocator,
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action: ?cli.Action,
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logging: Logging,
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rlimits: ResourceLimits = .{},
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/// The app resources directory, equivalent to zig-out/share when we build
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/// from source. This is null if we can't detect it.
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resources_dir: ?[]const u8,
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/// Where logging should go
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pub const Logging = union(enum) {
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disabled: void,
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stderr: void,
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};
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/// Initialize the global state.
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pub fn init(self: *GlobalState) !void {
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// const start = try std.time.Instant.now();
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// const start_micro = std.time.microTimestamp();
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// defer {
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// const end = std.time.Instant.now() catch unreachable;
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// // "[updateFrame critical time] <START us>\t<TIME_TAKEN us>"
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// std.log.err("[global init time] start={}us duration={}ns", .{ start_micro, end.since(start) / std.time.ns_per_us });
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// }
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// Initialize ourself to nothing so we don't have any extra state.
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// IMPORTANT: this MUST be initialized before any log output because
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// the log function uses the global state.
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self.* = .{
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.gpa = null,
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.alloc = undefined,
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.action = null,
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.logging = .{ .stderr = {} },
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.rlimits = .{},
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.resources_dir = null,
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};
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errdefer self.deinit();
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self.gpa = gpa: {
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// Use the libc allocator if it is available because it is WAY
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// faster than GPA. We only do this in release modes so that we
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// can get easy memory leak detection in debug modes.
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if (builtin.link_libc) {
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if (switch (builtin.mode) {
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.ReleaseSafe, .ReleaseFast => true,
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// We also use it if we can detect we're running under
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// Valgrind since Valgrind only instruments the C allocator
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else => std.valgrind.runningOnValgrind() > 0,
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}) break :gpa null;
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}
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break :gpa GPA{};
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};
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self.alloc = if (self.gpa) |*value|
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value.allocator()
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else if (builtin.link_libc)
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std.heap.c_allocator
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else
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unreachable;
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// We first try to parse any action that we may be executing.
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self.action = try cli.Action.detectCLI(self.alloc);
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// If we have an action executing, we disable logging by default
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// since we write to stderr we don't want logs messing up our
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// output.
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if (self.action != null) self.logging = .{ .disabled = {} };
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// For lib mode we always disable stderr logging by default.
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if (comptime build_config.app_runtime == .none) {
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self.logging = .{ .disabled = {} };
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}
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// I don't love the env var name but I don't have it in my heart
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// to parse CLI args 3 times (once for actions, once for config,
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// maybe once for logging) so for now this is an easy way to do
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// this. Env vars are useful for logging too because they are
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// easy to set.
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if ((try internal_os.getenv(self.alloc, "GHOSTTY_LOG"))) |v| {
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defer v.deinit(self.alloc);
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if (v.value.len > 0) {
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self.logging = .{ .stderr = {} };
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}
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}
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// Setup our signal handlers before logging
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initSignals();
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// Setup our Xev backend if we're dynamic
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if (comptime xev.dynamic) xev.detect() catch |err| {
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std.log.warn("failed to detect xev backend, falling back to " ++
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"most compatible backend err={}", .{err});
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};
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// Output some debug information right away
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std.log.info("ghostty version={s}", .{build_config.version_string});
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std.log.info("ghostty build optimize={s}", .{build_config.mode_string});
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std.log.info("runtime={}", .{build_config.app_runtime});
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std.log.info("font_backend={}", .{build_config.font_backend});
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if (comptime build_config.font_backend.hasHarfbuzz()) {
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std.log.info("dependency harfbuzz={s}", .{harfbuzz.versionString()});
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}
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if (comptime build_config.font_backend.hasFontconfig()) {
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std.log.info("dependency fontconfig={d}", .{fontconfig.version()});
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}
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std.log.info("renderer={}", .{renderer.Renderer});
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std.log.info("libxev default backend={s}", .{@tagName(xev.backend)});
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// As early as possible, initialize our resource limits.
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self.rlimits = ResourceLimits.init();
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// Initialize our crash reporting.
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crash.init(self.alloc) catch |err| {
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std.log.warn(
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"sentry init failed, no crash capture available err={}",
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.{err},
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);
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};
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// const sentrylib = @import("sentry");
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// if (sentrylib.captureEvent(sentrylib.Value.initMessageEvent(
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// .info,
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// null,
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// "hello, world",
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// ))) |uuid| {
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// std.log.warn("uuid={s}", .{uuid.string()});
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// } else std.log.warn("failed to capture event", .{});
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// We need to make sure the process locale is set properly. Locale
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// affects a lot of behaviors in a shell.
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try internal_os.ensureLocale(self.alloc);
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// Initialize glslang for shader compilation
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try glslang.init();
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// Initialize oniguruma for regex
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try oni.init(&.{oni.Encoding.utf8});
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// Find our resources directory once for the app so every launch
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// hereafter can use this cached value.
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self.resources_dir = try internal_os.resourcesDir(self.alloc);
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errdefer if (self.resources_dir) |dir| self.alloc.free(dir);
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// Setup i18n
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if (self.resources_dir) |v| internal_os.i18n.init(v) catch |err| {
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std.log.warn("failed to init i18n, translations will not be available err={}", .{err});
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};
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}
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/// Cleans up the global state. This doesn't _need_ to be called but
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/// doing so in dev modes will check for memory leaks.
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pub fn deinit(self: *GlobalState) void {
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if (self.resources_dir) |dir| self.alloc.free(dir);
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// Flush our crash logs
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crash.deinit();
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if (self.gpa) |*value| {
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// We want to ensure that we deinit the GPA because this is
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// the point at which it will output if there were safety violations.
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_ = value.deinit();
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}
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}
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fn initSignals() void {
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// Only posix systems.
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if (comptime builtin.os.tag == .windows) return;
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const p = std.posix;
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var sa: p.Sigaction = .{
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.handler = .{ .handler = p.SIG.IGN },
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.mask = p.empty_sigset,
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.flags = 0,
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};
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// We ignore SIGPIPE because it is a common signal we may get
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// due to how we implement termio. When a terminal is closed we
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// often write to a broken pipe to exit the read thread. This should
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// be fixed one day but for now this helps make this a bit more
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// robust.
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p.sigaction(p.SIG.PIPE, &sa, null);
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}
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};
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/// Maintains the Unix resource limits that we set for our process. This
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/// can be used to restore the limits to their original values.
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pub const ResourceLimits = struct {
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nofile: ?internal_os.rlimit = null,
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pub fn init() ResourceLimits {
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return .{
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// Maximize the number of file descriptors we can have open
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// because we can consume a lot of them if we make many terminals.
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.nofile = internal_os.fixMaxFiles(),
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};
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}
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pub fn restore(self: *const ResourceLimits) void {
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if (self.nofile) |lim| internal_os.restoreMaxFiles(lim);
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}
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};
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