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Closes #6702 This removes our mach-glfw dependency and replaces it with an in-tree pkg/glfw that includes both the source for compiling glfw as well as the Zig bindings. This matches the pattern from our other packages. This is based on the upstream mach-glfw work and therefore includes the original license and copyright information. The reasoning is stated in the issue but to summarize for the commit: - mach-glfw is no longer maintained, so we have to take ownership - mach-glfw depended on some large blobs of header files to enable cross-compilation but this isn't something we actually care about, so we can (and do) drop the blobs - mach-glfw blobs were hosted on mach hosts. given mach-glfw is unmaintained, we can't rely on this hosting - mach-glfw relied on a "glfw" package which was owned by another person to be Zig 0.14 compatible, but we no longer need to rely on this - mach-glfw builds were outdated based on latest Zig practices
17 lines
554 B
Zig
17 lines
554 B
Zig
const c = @import("c.zig").c;
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/// Gamepad axes.
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///
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/// See glfw.getGamepadState for how these are used.
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pub const GamepadAxis = enum(c_int) {
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left_x = c.GLFW_GAMEPAD_AXIS_LEFT_X,
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left_y = c.GLFW_GAMEPAD_AXIS_LEFT_Y,
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right_x = c.GLFW_GAMEPAD_AXIS_RIGHT_X,
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right_y = c.GLFW_GAMEPAD_AXIS_RIGHT_Y,
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left_trigger = c.GLFW_GAMEPAD_AXIS_LEFT_TRIGGER,
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right_trigger = c.GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER,
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};
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/// Not in the GamepadAxis enumeration as it is a duplicate value which is forbidden.
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pub const last = GamepadAxis.right_trigger;
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