//! Application runtime for the embedded version of Ghostty. The embedded //! version is when Ghostty is embedded within a parent host application, //! rather than owning the application lifecycle itself. This is used for //! example for the macOS build of Ghostty so that we can use a native //! Swift+XCode-based application. const std = @import("std"); const builtin = @import("builtin"); const assert = std.debug.assert; const Allocator = std.mem.Allocator; const objc = @import("objc"); const apprt = @import("../apprt.zig"); const font = @import("../font/main.zig"); const input = @import("../input.zig"); const renderer = @import("../renderer.zig"); const terminal = @import("../terminal/main.zig"); const CoreApp = @import("../App.zig"); const CoreInspector = @import("../inspector/main.zig").Inspector; const CoreSurface = @import("../Surface.zig"); const configpkg = @import("../config.zig"); const Config = configpkg.Config; const log = std.log.scoped(.embedded_window); pub const App = struct { /// Because we only expect the embedding API to be used in embedded /// environments, the options are extern so that we can expose it /// directly to a C callconv and not pay for any translation costs. /// /// C type: ghostty_runtime_config_s pub const Options = extern struct { /// These are just aliases to make the function signatures below /// more obvious what values will be sent. const AppUD = ?*anyopaque; const SurfaceUD = ?*anyopaque; /// Userdata that is passed to all the callbacks. userdata: AppUD = null, /// True if the selection clipboard is supported. supports_selection_clipboard: bool = false, /// Callback called to wakeup the event loop. This should trigger /// a full tick of the app loop. wakeup: *const fn (AppUD) callconv(.C) void, /// Callback called to handle an action. action: *const fn (*App, apprt.Target.C, apprt.Action.C) callconv(.C) void, /// Read the clipboard value. The return value must be preserved /// by the host until the next call. If there is no valid clipboard /// value then this should return null. read_clipboard: *const fn (SurfaceUD, c_int, *apprt.ClipboardRequest) callconv(.C) void, /// This may be called after a read clipboard call to request /// confirmation that the clipboard value is safe to read. The embedder /// must call complete_clipboard_request with the given request. confirm_read_clipboard: *const fn ( SurfaceUD, [*:0]const u8, *apprt.ClipboardRequest, apprt.ClipboardRequestType, ) callconv(.C) void, /// Write the clipboard value. write_clipboard: *const fn (SurfaceUD, [*:0]const u8, c_int, bool) callconv(.C) void, /// Close the current surface given by this function. close_surface: ?*const fn (SurfaceUD, bool) callconv(.C) void = null, }; /// This is the key event sent for ghostty_surface_key and /// ghostty_app_key. pub const KeyEvent = struct { /// The three below are absolutely required. action: input.Action, mods: input.Mods, keycode: u32, /// Optionally, the embedder can handle text translation and send /// the text value here. If text is non-nil, it is assumed that the /// embedder also handles dead key states and sets composing as necessary. text: ?[:0]const u8, composing: bool, }; core_app: *CoreApp, opts: Options, keymap: input.Keymap, /// The configuration for the app. This is owned by this structure. config: Config, /// The keymap state is used for global keybinds only. Each surface /// also has its own keymap state for focused keybinds. keymap_state: input.Keymap.State, pub fn init( core_app: *CoreApp, config: *const Config, opts: Options, ) !App { // We have to clone the config. const alloc = core_app.alloc; var config_clone = try config.clone(alloc); errdefer config_clone.deinit(); return .{ .core_app = core_app, .config = config_clone, .opts = opts, .keymap = try input.Keymap.init(), .keymap_state = .{}, }; } pub fn terminate(self: *App) void { self.keymap.deinit(); self.config.deinit(); } /// Returns true if there are any global keybinds in the configuration. pub fn hasGlobalKeybinds(self: *const App) bool { var it = self.config.keybind.set.bindings.iterator(); while (it.next()) |entry| { switch (entry.value_ptr.*) { .leader => {}, .leaf => |leaf| if (leaf.flags.global) return true, } } return false; } /// The target of a key event. This is used to determine some subtly /// different behavior between app and surface key events. pub const KeyTarget = union(enum) { app, surface: *Surface, }; /// See CoreApp.focusEvent pub fn focusEvent(self: *App, focused: bool) void { self.core_app.focusEvent(focused); } /// See CoreApp.keyEvent. pub fn keyEvent( self: *App, target: KeyTarget, event: KeyEvent, ) !bool { const action = event.action; const keycode = event.keycode; const mods = event.mods; // True if this is a key down event const is_down = action == .press or action == .repeat; // If we're on macOS and we have macos-option-as-alt enabled, // then we strip the alt modifier from the mods for translation. const translate_mods = translate_mods: { var translate_mods = mods; if (comptime builtin.target.isDarwin()) { const strip = switch (self.config.@"macos-option-as-alt") { .false => false, .true => mods.alt, .left => mods.sides.alt == .left, .right => mods.sides.alt == .right, }; if (strip) translate_mods.alt = false; } // On macOS we strip ctrl because UCKeyTranslate // converts to the masked values (i.e. ctrl+c becomes 3) // and we don't want that behavior. // // We also strip super because its not used for translation // on macos and it results in a bad translation. if (comptime builtin.target.isDarwin()) { translate_mods.ctrl = false; translate_mods.super = false; } break :translate_mods translate_mods; }; const event_text: ?[]const u8 = event_text: { // This logic only applies to macOS. if (comptime builtin.os.tag != .macos) break :event_text event.text; // If the modifiers are ONLY "control" then we never process // the event text because we want to do our own translation so // we can handle ctrl+c, ctrl+z, etc. // // This is specifically because on macOS using the // "Dvorak - QWERTY ⌘" keyboard layout, ctrl+z is translated as // "/" (the physical key that is z on a qwerty keyboard). But on // other layouts, ctrl+ is not translated by AppKit. So, // we just avoid this by never allowing AppKit to translate // ctrl+ and instead do it ourselves. const ctrl_only = comptime (input.Mods{ .ctrl = true }).int(); break :event_text if (mods.binding().int() == ctrl_only) null else event.text; }; // Translate our key using the keymap for our localized keyboard layout. // We only translate for keydown events. Otherwise, we only care about // the raw keycode. var buf: [128]u8 = undefined; const result: input.Keymap.Translation = if (is_down) translate: { // If the event provided us with text, then we use this as a result // and do not do manual translation. const result: input.Keymap.Translation = if (event_text) |text| .{ .text = text, .composing = event.composing, } else try self.keymap.translate( &buf, switch (target) { .app => &self.keymap_state, .surface => |surface| &surface.keymap_state, }, @intCast(keycode), translate_mods, ); // If this is a dead key, then we're composing a character and // we need to set our proper preedit state if we're targeting a // surface. if (result.composing) { switch (target) { .app => {}, .surface => |surface| surface.core_surface.preeditCallback( result.text, ) catch |err| { log.err("error in preedit callback err={}", .{err}); return false; }, } } else { switch (target) { .app => {}, .surface => |surface| surface.core_surface.preeditCallback(null) catch |err| { log.err("error in preedit callback err={}", .{err}); return false; }, } // If the text is just a single non-printable ASCII character // then we clear the text. We handle non-printables in the // key encoder manual (such as tab, ctrl+c, etc.) if (result.text.len == 1 and result.text[0] < 0x20) { break :translate .{ .composing = false, .text = "" }; } } break :translate result; } else .{ .composing = false, .text = "" }; // UCKeyTranslate always consumes all mods, so if we have any output // then we've consumed our translate mods. const consumed_mods: input.Mods = if (result.text.len > 0) translate_mods else .{}; // We need to always do a translation with no modifiers at all in // order to get the "unshifted_codepoint" for the key event. const unshifted_codepoint: u21 = unshifted: { var nomod_buf: [128]u8 = undefined; var nomod_state: input.Keymap.State = .{}; const nomod = try self.keymap.translate( &nomod_buf, &nomod_state, @intCast(keycode), .{}, ); const view = std.unicode.Utf8View.init(nomod.text) catch |err| { log.warn("cannot build utf8 view over text: {}", .{err}); break :unshifted 0; }; var it = view.iterator(); break :unshifted it.nextCodepoint() orelse 0; }; // log.warn("TRANSLATE: action={} keycode={x} dead={} key_len={} key={any} key_str={s} mods={}", .{ // action, // keycode, // result.composing, // result.text.len, // result.text, // result.text, // mods, // }); // We want to get the physical unmapped key to process keybinds. const physical_key = keycode: for (input.keycodes.entries) |entry| { if (entry.native == keycode) break :keycode entry.key; } else .invalid; // If the resulting text has length 1 then we can take its key // and attempt to translate it to a key enum and call the key callback. // If the length is greater than 1 then we're going to call the // charCallback. // // We also only do key translation if this is not a dead key. const key = if (!result.composing) key: { // If our physical key is a keypad key, we use that. if (physical_key.keypad()) break :key physical_key; // A completed key. If the length of the key is one then we can // attempt to translate it to a key enum and call the key // callback. First try plain ASCII. if (result.text.len > 0) { if (input.Key.fromASCII(result.text[0])) |key| { break :key key; } } // If the above doesn't work, we use the unmodified value. if (std.math.cast(u8, unshifted_codepoint)) |ascii| { if (input.Key.fromASCII(ascii)) |key| { break :key key; } } break :key physical_key; } else .invalid; // Build our final key event const input_event: input.KeyEvent = .{ .action = action, .key = key, .physical_key = physical_key, .mods = mods, .consumed_mods = consumed_mods, .composing = result.composing, .utf8 = result.text, .unshifted_codepoint = unshifted_codepoint, }; // Invoke the core Ghostty logic to handle this input. const effect: CoreSurface.InputEffect = switch (target) { .app => if (self.core_app.keyEvent( self, input_event, )) .consumed else .ignored, .surface => |surface| try surface.core_surface.keyCallback(input_event), }; return switch (effect) { .closed => true, .ignored => false, .consumed => consumed: { if (is_down) { // If we consume the key then we want to reset the dead // key state. self.keymap_state = .{}; switch (target) { .app => {}, .surface => |surface| surface.core_surface.preeditCallback(null) catch {}, } } break :consumed true; }, }; } /// This should be called whenever the keyboard layout was changed. pub fn reloadKeymap(self: *App) !void { // Reload the keymap try self.keymap.reload(); // Clear the dead key state since we changed the keymap, any // dead key state is just forgotten. i.e. if you type ' on us-intl // and then switch to us and type a, you'll get a rather than á. for (self.core_app.surfaces.items) |surface| { surface.keymap_state = .{}; } } pub fn wakeup(self: *const App) void { self.opts.wakeup(self.opts.userdata); } pub fn wait(self: *const App) !void { _ = self; } /// Create a new surface for the app. fn newSurface(self: *App, opts: Surface.Options) !*Surface { // Grab a surface allocation because we're going to need it. var surface = try self.core_app.alloc.create(Surface); errdefer self.core_app.alloc.destroy(surface); // Create the surface -- because windows are surfaces for glfw. try surface.init(self, opts); errdefer surface.deinit(); return surface; } /// Close the given surface. pub fn closeSurface(self: *App, surface: *Surface) void { surface.deinit(); self.core_app.alloc.destroy(surface); } pub fn redrawSurface(self: *App, surface: *Surface) void { _ = self; _ = surface; // No-op, we use a threaded interface so we're constantly drawing. } pub fn redrawInspector(self: *App, surface: *Surface) void { _ = self; surface.queueInspectorRender(); } /// Perform a given action. pub fn performAction( self: *App, target: apprt.Target, comptime action: apprt.Action.Key, value: apprt.Action.Value(action), ) !void { // Special case certain actions before they are sent to the // embedded apprt. self.performPreAction(target, action, value); log.debug("dispatching action target={s} action={} value={}", .{ @tagName(target), action, value, }); self.opts.action( self, target.cval(), @unionInit(apprt.Action, @tagName(action), value).cval(), ); } fn performPreAction( self: *App, target: apprt.Target, comptime action: apprt.Action.Key, value: apprt.Action.Value(action), ) void { // Special case certain actions before they are sent to the embedder switch (action) { .set_title => switch (target) { .app => {}, .surface => |surface| { // Dupe the title so that we can store it. If we get an allocation // error we just ignore it, since this only breaks a few minor things. const alloc = self.core_app.alloc; if (surface.rt_surface.title) |v| alloc.free(v); surface.rt_surface.title = alloc.dupeZ(u8, value.title) catch null; }, }, .config_change => switch (target) { .surface => {}, // For app updates, we update our core config. We need to // clone it because the caller owns the param. .app => if (value.config.clone(self.core_app.alloc)) |config| { self.config.deinit(); self.config = config; } else |err| { log.err("error updating app config err={}", .{err}); }, }, else => {}, } } }; /// Platform-specific configuration for libghostty. pub const Platform = union(PlatformTag) { macos: MacOS, ios: IOS, // If our build target for libghostty is not darwin then we do // not include macos support at all. pub const MacOS = if (builtin.target.isDarwin()) struct { /// The view to render the surface on. nsview: objc.Object, } else void; pub const IOS = if (builtin.target.isDarwin()) struct { /// The view to render the surface on. uiview: objc.Object, } else void; // The C ABI compatible version of this union. The tag is expected // to be stored elsewhere. pub const C = extern union { macos: extern struct { nsview: ?*anyopaque, }, ios: extern struct { uiview: ?*anyopaque, }, }; /// Initialize a Platform a tag and configuration from the C ABI. pub fn init(tag_int: c_int, c_platform: C) !Platform { const tag = try std.meta.intToEnum(PlatformTag, tag_int); return switch (tag) { .macos => if (MacOS != void) macos: { const config = c_platform.macos; const nsview = objc.Object.fromId(config.nsview orelse break :macos error.NSViewMustBeSet); break :macos .{ .macos = .{ .nsview = nsview } }; } else error.UnsupportedPlatform, .ios => if (IOS != void) ios: { const config = c_platform.ios; const uiview = objc.Object.fromId(config.uiview orelse break :ios error.UIViewMustBeSet); break :ios .{ .ios = .{ .uiview = uiview } }; } else error.UnsupportedPlatform, }; } }; pub const PlatformTag = enum(c_int) { // "0" is reserved for invalid so we can detect unset values // from the C API. macos = 1, ios = 2, }; pub const Surface = struct { app: *App, platform: Platform, userdata: ?*anyopaque = null, core_surface: CoreSurface, content_scale: apprt.ContentScale, size: apprt.SurfaceSize, cursor_pos: apprt.CursorPos, keymap_state: input.Keymap.State, inspector: ?*Inspector = null, /// The current title of the surface. The embedded apprt saves this so /// that getTitle works without the implementer needing to save it. title: ?[:0]const u8 = null, /// Surface initialization options. pub const Options = extern struct { /// The platform that this surface is being initialized for and /// the associated platform-specific configuration. platform_tag: c_int = 0, platform: Platform.C = undefined, /// Userdata passed to some of the callbacks. userdata: ?*anyopaque = null, /// The scale factor of the screen. scale_factor: f64 = 1, /// The font size to inherit. If 0, default font size will be used. font_size: f32 = 0, /// The working directory to load into. working_directory: [*:0]const u8 = "", /// The command to run in the new surface. If this is set then /// the "wait-after-command" option is also automatically set to true, /// since this is used for scripting. command: [*:0]const u8 = "", }; pub fn init(self: *Surface, app: *App, opts: Options) !void { self.* = .{ .app = app, .platform = try Platform.init(opts.platform_tag, opts.platform), .userdata = opts.userdata, .core_surface = undefined, .content_scale = .{ .x = @floatCast(opts.scale_factor), .y = @floatCast(opts.scale_factor), }, .size = .{ .width = 800, .height = 600 }, .cursor_pos = .{ .x = 0, .y = 0 }, .keymap_state = .{}, }; // Add ourselves to the list of surfaces on the app. try app.core_app.addSurface(self); errdefer app.core_app.deleteSurface(self); // Shallow copy the config so that we can modify it. var config = try apprt.surface.newConfig(app.core_app, &app.config); defer config.deinit(); // If we have a working directory from the options then we set it. const wd = std.mem.sliceTo(opts.working_directory, 0); if (wd.len > 0) wd: { var dir = std.fs.openDirAbsolute(wd, .{}) catch |err| { log.warn( "error opening requested working directory dir={s} err={}", .{ wd, err }, ); break :wd; }; defer dir.close(); const stat = dir.stat() catch |err| { log.warn( "failed to stat requested working directory dir={s} err={}", .{ wd, err }, ); break :wd; }; if (stat.kind != .directory) { log.warn( "requested working directory is not a directory dir={s}", .{wd}, ); break :wd; } config.@"working-directory" = wd; } // If we have a command from the options then we set it. const cmd = std.mem.sliceTo(opts.command, 0); if (cmd.len > 0) { config.command = cmd; config.@"wait-after-command" = true; } // Initialize our surface right away. We're given a view that is // ready to use. try self.core_surface.init( app.core_app.alloc, &config, app.core_app, app, self, ); errdefer self.core_surface.deinit(); // If our options requested a specific font-size, set that. if (opts.font_size != 0) { var font_size = self.core_surface.font_size; font_size.points = opts.font_size; try self.core_surface.setFontSize(font_size); } } pub fn deinit(self: *Surface) void { // Shut down our inspector self.freeInspector(); // Free our title if (self.title) |v| self.app.core_app.alloc.free(v); // Remove ourselves from the list of known surfaces in the app. self.app.core_app.deleteSurface(self); // Clean up our core surface so that all the rendering and IO stop. self.core_surface.deinit(); } /// Initialize the inspector instance. A surface can only have one /// inspector at any given time, so this will return the previous inspector /// if it was already initialized. pub fn initInspector(self: *Surface) !*Inspector { if (self.inspector) |v| return v; const alloc = self.app.core_app.alloc; const inspector = try alloc.create(Inspector); errdefer alloc.destroy(inspector); inspector.* = try Inspector.init(self); self.inspector = inspector; return inspector; } pub fn freeInspector(self: *Surface) void { if (self.inspector) |v| { v.deinit(); self.app.core_app.alloc.destroy(v); self.inspector = null; } } pub fn close(self: *const Surface, process_alive: bool) void { const func = self.app.opts.close_surface orelse { log.info("runtime embedder does not support closing a surface", .{}); return; }; func(self.userdata, process_alive); } pub fn getContentScale(self: *const Surface) !apprt.ContentScale { return self.content_scale; } pub fn getSize(self: *const Surface) !apprt.SurfaceSize { return self.size; } pub fn getTitle(self: *Surface) ?[:0]const u8 { return self.title; } pub fn supportsClipboard( self: *const Surface, clipboard_type: apprt.Clipboard, ) bool { return switch (clipboard_type) { .standard => true, .selection, .primary => self.app.opts.supports_selection_clipboard, }; } pub fn clipboardRequest( self: *Surface, clipboard_type: apprt.Clipboard, state: apprt.ClipboardRequest, ) !void { // We need to allocate to get a pointer to store our clipboard request // so that it is stable until the read_clipboard callback and call // complete_clipboard_request. This sucks but clipboard requests aren't // high throughput so it's probably fine. const alloc = self.app.core_app.alloc; const state_ptr = try alloc.create(apprt.ClipboardRequest); errdefer alloc.destroy(state_ptr); state_ptr.* = state; self.app.opts.read_clipboard( self.userdata, @intCast(@intFromEnum(clipboard_type)), state_ptr, ); } fn completeClipboardRequest( self: *Surface, str: [:0]const u8, state: *apprt.ClipboardRequest, confirmed: bool, ) void { const alloc = self.app.core_app.alloc; // Attempt to complete the request, but we may request // confirmation. self.core_surface.completeClipboardRequest( state.*, str, confirmed, ) catch |err| switch (err) { error.UnsafePaste, error.UnauthorizedPaste, => { self.app.opts.confirm_read_clipboard( self.userdata, str.ptr, state, state.*, ); return; }, else => log.err("error completing clipboard request err={}", .{err}), }; // We don't defer this because the clipboard confirmation route // preserves the clipboard request. alloc.destroy(state); } pub fn setClipboardString( self: *const Surface, val: [:0]const u8, clipboard_type: apprt.Clipboard, confirm: bool, ) !void { self.app.opts.write_clipboard( self.userdata, val.ptr, @intCast(@intFromEnum(clipboard_type)), confirm, ); } pub fn setShouldClose(self: *Surface) void { _ = self; } pub fn shouldClose(self: *const Surface) bool { _ = self; return false; } pub fn getCursorPos(self: *const Surface) !apprt.CursorPos { return self.cursor_pos; } pub fn refresh(self: *Surface) void { self.core_surface.refreshCallback() catch |err| { log.err("error in refresh callback err={}", .{err}); return; }; } pub fn draw(self: *Surface) void { self.core_surface.draw() catch |err| { log.err("error in draw err={}", .{err}); return; }; } pub fn updateContentScale(self: *Surface, x: f64, y: f64) void { // We are an embedded API so the caller can send us all sorts of // garbage. We want to make sure that the float values are valid // and we don't want to support fractional scaling below 1. const x_scaled = @max(1, if (std.math.isNan(x)) 1 else x); const y_scaled = @max(1, if (std.math.isNan(y)) 1 else y); self.content_scale = .{ .x = @floatCast(x_scaled), .y = @floatCast(y_scaled), }; self.core_surface.contentScaleCallback(self.content_scale) catch |err| { log.err("error in content scale callback err={}", .{err}); return; }; } pub fn updateSize(self: *Surface, width: u32, height: u32) void { // Runtimes sometimes generate superfluous resize events even // if the size did not actually change (SwiftUI). We check // that the size actually changed from what we last recorded // since resizes are expensive. if (self.size.width == width and self.size.height == height) return; self.size = .{ .width = width, .height = height, }; // Call the primary callback. self.core_surface.sizeCallback(self.size) catch |err| { log.err("error in size callback err={}", .{err}); return; }; } pub fn colorSchemeCallback(self: *Surface, scheme: apprt.ColorScheme) void { self.core_surface.colorSchemeCallback(scheme) catch |err| { log.err("error setting color scheme err={}", .{err}); return; }; } pub fn mouseButtonCallback( self: *Surface, action: input.MouseButtonState, button: input.MouseButton, mods: input.Mods, ) bool { return self.core_surface.mouseButtonCallback(action, button, mods) catch |err| { log.err("error in mouse button callback err={}", .{err}); return false; }; } pub fn mousePressureCallback( self: *Surface, stage: input.MousePressureStage, pressure: f64, ) void { self.core_surface.mousePressureCallback(stage, pressure) catch |err| { log.err("error in mouse pressure callback err={}", .{err}); return; }; } pub fn scrollCallback( self: *Surface, xoff: f64, yoff: f64, mods: input.ScrollMods, ) void { self.core_surface.scrollCallback(xoff, yoff, mods) catch |err| { log.err("error in scroll callback err={}", .{err}); return; }; } pub fn cursorPosCallback( self: *Surface, x: f64, y: f64, mods: input.Mods, ) void { // Convert our unscaled x/y to scaled. self.cursor_pos = self.cursorPosToPixels(.{ .x = @floatCast(x), .y = @floatCast(y), }) catch |err| { log.err( "error converting cursor pos to scaled pixels in cursor pos callback err={}", .{err}, ); return; }; self.core_surface.cursorPosCallback(self.cursor_pos, mods) catch |err| { log.err("error in cursor pos callback err={}", .{err}); return; }; } pub fn textCallback(self: *Surface, text: []const u8) void { _ = self.core_surface.textCallback(text) catch |err| { log.err("error in key callback err={}", .{err}); return; }; } pub fn focusCallback(self: *Surface, focused: bool) void { self.core_surface.focusCallback(focused) catch |err| { log.err("error in focus callback err={}", .{err}); return; }; } pub fn occlusionCallback(self: *Surface, visible: bool) void { self.core_surface.occlusionCallback(visible) catch |err| { log.err("error in occlusion callback err={}", .{err}); return; }; } fn queueInspectorRender(self: *Surface) void { self.app.performAction( .{ .surface = &self.core_surface }, .render_inspector, {}, ) catch |err| { log.err("error rendering the inspector err={}", .{err}); return; }; } pub fn newSurfaceOptions(self: *const Surface) apprt.Surface.Options { const font_size: f32 = font_size: { if (!self.app.config.@"window-inherit-font-size") break :font_size 0; break :font_size self.core_surface.font_size.points; }; return .{ .font_size = font_size, }; } /// The cursor position from the host directly is in screen coordinates but /// all our interface works in pixels. fn cursorPosToPixels(self: *const Surface, pos: apprt.CursorPos) !apprt.CursorPos { const scale = try self.getContentScale(); return .{ .x = pos.x * scale.x, .y = pos.y * scale.y }; } }; /// Inspector is the state required for the terminal inspector. A terminal /// inspector is 1:1 with a Surface. pub const Inspector = struct { const cimgui = @import("cimgui"); surface: *Surface, ig_ctx: *cimgui.c.ImGuiContext, backend: ?Backend = null, keymap_state: input.Keymap.State = .{}, content_scale: f64 = 1, /// Our previous instant used to calculate delta time for animations. instant: ?std.time.Instant = null, const Backend = enum { metal, pub fn deinit(self: Backend) void { switch (self) { .metal => if (builtin.target.isDarwin()) cimgui.ImGui_ImplMetal_Shutdown(), } } }; pub fn init(surface: *Surface) !Inspector { const ig_ctx = cimgui.c.igCreateContext(null) orelse return error.OutOfMemory; errdefer cimgui.c.igDestroyContext(ig_ctx); cimgui.c.igSetCurrentContext(ig_ctx); const io: *cimgui.c.ImGuiIO = cimgui.c.igGetIO(); io.BackendPlatformName = "ghostty_embedded"; // Setup our core inspector CoreInspector.setup(); surface.core_surface.activateInspector() catch |err| { log.err("failed to activate inspector err={}", .{err}); }; return .{ .surface = surface, .ig_ctx = ig_ctx, }; } pub fn deinit(self: *Inspector) void { self.surface.core_surface.deactivateInspector(); cimgui.c.igSetCurrentContext(self.ig_ctx); if (self.backend) |v| v.deinit(); cimgui.c.igDestroyContext(self.ig_ctx); } /// Queue a render for the next frame. pub fn queueRender(self: *Inspector) void { self.surface.queueInspectorRender(); } /// Initialize the inspector for a metal backend. pub fn initMetal(self: *Inspector, device: objc.Object) bool { defer device.msgSend(void, objc.sel("release"), .{}); cimgui.c.igSetCurrentContext(self.ig_ctx); if (self.backend) |v| { v.deinit(); self.backend = null; } if (!cimgui.ImGui_ImplMetal_Init(device.value)) { log.warn("failed to initialize metal backend", .{}); return false; } self.backend = .metal; log.debug("initialized metal backend", .{}); return true; } pub fn renderMetal( self: *Inspector, command_buffer: objc.Object, desc: objc.Object, ) !void { defer { command_buffer.msgSend(void, objc.sel("release"), .{}); desc.msgSend(void, objc.sel("release"), .{}); } assert(self.backend == .metal); //log.debug("render", .{}); // Setup our imgui frame. We need to render multiple frames to ensure // ImGui completes all its state processing. I don't know how to fix // this. for (0..2) |_| { cimgui.ImGui_ImplMetal_NewFrame(desc.value); try self.newFrame(); cimgui.c.igNewFrame(); // Build our UI render: { const surface = &self.surface.core_surface; const inspector = surface.inspector orelse break :render; inspector.render(); } // Render cimgui.c.igRender(); } // MTLRenderCommandEncoder const encoder = command_buffer.msgSend( objc.Object, objc.sel("renderCommandEncoderWithDescriptor:"), .{desc.value}, ); defer encoder.msgSend(void, objc.sel("endEncoding"), .{}); cimgui.ImGui_ImplMetal_RenderDrawData( cimgui.c.igGetDrawData(), command_buffer.value, encoder.value, ); } pub fn updateContentScale(self: *Inspector, x: f64, y: f64) void { _ = y; cimgui.c.igSetCurrentContext(self.ig_ctx); // Cache our scale because we use it for cursor position calculations. self.content_scale = x; // Setup a new style and scale it appropriately. const style = cimgui.c.ImGuiStyle_ImGuiStyle(); defer cimgui.c.ImGuiStyle_destroy(style); cimgui.c.ImGuiStyle_ScaleAllSizes(style, @floatCast(x)); const active_style = cimgui.c.igGetStyle(); active_style.* = style.*; } pub fn updateSize(self: *Inspector, width: u32, height: u32) void { cimgui.c.igSetCurrentContext(self.ig_ctx); const io: *cimgui.c.ImGuiIO = cimgui.c.igGetIO(); io.DisplaySize = .{ .x = @floatFromInt(width), .y = @floatFromInt(height) }; } pub fn mouseButtonCallback( self: *Inspector, action: input.MouseButtonState, button: input.MouseButton, mods: input.Mods, ) void { _ = mods; self.queueRender(); cimgui.c.igSetCurrentContext(self.ig_ctx); const io: *cimgui.c.ImGuiIO = cimgui.c.igGetIO(); const imgui_button = switch (button) { .left => cimgui.c.ImGuiMouseButton_Left, .middle => cimgui.c.ImGuiMouseButton_Middle, .right => cimgui.c.ImGuiMouseButton_Right, else => return, // unsupported }; cimgui.c.ImGuiIO_AddMouseButtonEvent(io, imgui_button, action == .press); } pub fn scrollCallback( self: *Inspector, xoff: f64, yoff: f64, mods: input.ScrollMods, ) void { _ = mods; self.queueRender(); cimgui.c.igSetCurrentContext(self.ig_ctx); const io: *cimgui.c.ImGuiIO = cimgui.c.igGetIO(); cimgui.c.ImGuiIO_AddMouseWheelEvent( io, @floatCast(xoff), @floatCast(yoff), ); } pub fn cursorPosCallback(self: *Inspector, x: f64, y: f64) void { self.queueRender(); cimgui.c.igSetCurrentContext(self.ig_ctx); const io: *cimgui.c.ImGuiIO = cimgui.c.igGetIO(); cimgui.c.ImGuiIO_AddMousePosEvent( io, @floatCast(x * self.content_scale), @floatCast(y * self.content_scale), ); } pub fn focusCallback(self: *Inspector, focused: bool) void { self.queueRender(); cimgui.c.igSetCurrentContext(self.ig_ctx); const io: *cimgui.c.ImGuiIO = cimgui.c.igGetIO(); cimgui.c.ImGuiIO_AddFocusEvent(io, focused); } pub fn textCallback(self: *Inspector, text: [:0]const u8) void { self.queueRender(); cimgui.c.igSetCurrentContext(self.ig_ctx); const io: *cimgui.c.ImGuiIO = cimgui.c.igGetIO(); cimgui.c.ImGuiIO_AddInputCharactersUTF8(io, text.ptr); } pub fn keyCallback( self: *Inspector, action: input.Action, key: input.Key, mods: input.Mods, ) !void { self.queueRender(); cimgui.c.igSetCurrentContext(self.ig_ctx); const io: *cimgui.c.ImGuiIO = cimgui.c.igGetIO(); // Update all our modifiers cimgui.c.ImGuiIO_AddKeyEvent(io, cimgui.c.ImGuiKey_LeftShift, mods.shift); cimgui.c.ImGuiIO_AddKeyEvent(io, cimgui.c.ImGuiKey_LeftCtrl, mods.ctrl); cimgui.c.ImGuiIO_AddKeyEvent(io, cimgui.c.ImGuiKey_LeftAlt, mods.alt); cimgui.c.ImGuiIO_AddKeyEvent(io, cimgui.c.ImGuiKey_LeftSuper, mods.super); // Send our keypress if (key.imguiKey()) |imgui_key| { cimgui.c.ImGuiIO_AddKeyEvent( io, imgui_key, action == .press or action == .repeat, ); } } fn newFrame(self: *Inspector) !void { const io: *cimgui.c.ImGuiIO = cimgui.c.igGetIO(); // Determine our delta time const now = try std.time.Instant.now(); io.DeltaTime = if (self.instant) |prev| delta: { const since_ns = now.since(prev); const since_s: f32 = @floatFromInt(since_ns / std.time.ns_per_s); break :delta @max(0.00001, since_s); } else (1 / 60); self.instant = now; } }; // C API pub const CAPI = struct { const global = &@import("../global.zig").state; /// This is the same as Surface.KeyEvent but this is the raw C API version. const KeyEvent = extern struct { action: input.Action, mods: c_int, keycode: u32, text: ?[*:0]const u8, composing: bool, /// Convert to surface key event. fn keyEvent(self: KeyEvent) App.KeyEvent { return .{ .action = self.action, .mods = @bitCast(@as( input.Mods.Backing, @truncate(@as(c_uint, @bitCast(self.mods))), )), .keycode = self.keycode, .text = if (self.text) |ptr| std.mem.sliceTo(ptr, 0) else null, .composing = self.composing, }; } }; const Selection = extern struct { tl_x_px: f64, tl_y_px: f64, offset_start: u32, offset_len: u32, }; const SurfaceSize = extern struct { columns: u16, rows: u16, width_px: u32, height_px: u32, cell_width_px: u32, cell_height_px: u32, }; // Reference the conditional exports based on target platform // so they're included in the C API. comptime { if (builtin.target.isDarwin()) { _ = Darwin; } } /// Create a new app. export fn ghostty_app_new( opts: *const apprt.runtime.App.Options, config: *const Config, ) ?*App { return app_new_(opts, config) catch |err| { log.err("error initializing app err={}", .{err}); return null; }; } fn app_new_( opts: *const apprt.runtime.App.Options, config: *const Config, ) !*App { var core_app = try CoreApp.create(global.alloc); errdefer core_app.destroy(); // Create our runtime app var app = try global.alloc.create(App); errdefer global.alloc.destroy(app); app.* = try App.init(core_app, config, opts.*); errdefer app.terminate(); return app; } /// Tick the event loop. This should be called whenever the "wakeup" /// callback is invoked for the runtime. export fn ghostty_app_tick(v: *App) bool { return v.core_app.tick(v) catch |err| err: { log.err("error app tick err={}", .{err}); break :err false; }; } /// Return the userdata associated with the app. export fn ghostty_app_userdata(v: *App) ?*anyopaque { return v.opts.userdata; } export fn ghostty_app_free(v: *App) void { const core_app = v.core_app; v.terminate(); global.alloc.destroy(v); core_app.destroy(); } /// Update the focused state of the app. export fn ghostty_app_set_focus( app: *App, focused: bool, ) void { app.focusEvent(focused); } /// Notify the app of a global keypress capture. This will return /// true if the key was captured by the app, in which case the caller /// should not process the key. export fn ghostty_app_key( app: *App, event: KeyEvent, ) bool { return app.keyEvent(.app, event.keyEvent()) catch |err| { log.warn("error processing key event err={}", .{err}); return false; }; } /// Notify the app that the keyboard was changed. This causes the /// keyboard layout to be reloaded from the OS. export fn ghostty_app_keyboard_changed(v: *App) void { v.reloadKeymap() catch |err| { log.err("error reloading keyboard map err={}", .{err}); return; }; } /// Open the configuration. export fn ghostty_app_open_config(v: *App) void { v.performAction(.app, .open_config, {}) catch |err| { log.err("error reloading config err={}", .{err}); return; }; } /// Update the configuration to the provided config. This will propagate /// to all surfaces as well. export fn ghostty_app_update_config( v: *App, config: *const Config, ) void { v.core_app.updateConfig(v, config) catch |err| { log.err("error updating config err={}", .{err}); return; }; } /// Returns true if the app needs to confirm quitting. export fn ghostty_app_needs_confirm_quit(v: *App) bool { return v.core_app.needsConfirmQuit(); } /// Returns true if the app has global keybinds. export fn ghostty_app_has_global_keybinds(v: *App) bool { return v.hasGlobalKeybinds(); } /// Update the color scheme of the app. export fn ghostty_app_set_color_scheme(v: *App, scheme_raw: c_int) void { const scheme = std.meta.intToEnum(apprt.ColorScheme, scheme_raw) catch { log.warn( "invalid color scheme to ghostty_surface_set_color_scheme value={}", .{scheme_raw}, ); return; }; v.core_app.colorSchemeEvent(v, scheme) catch |err| { log.err("error setting color scheme err={}", .{err}); return; }; } /// Returns initial surface options. export fn ghostty_surface_config_new() apprt.Surface.Options { return .{}; } /// Create a new surface as part of an app. export fn ghostty_surface_new( app: *App, opts: *const apprt.Surface.Options, ) ?*Surface { return surface_new_(app, opts) catch |err| { log.err("error initializing surface err={}", .{err}); return null; }; } fn surface_new_( app: *App, opts: *const apprt.Surface.Options, ) !*Surface { return try app.newSurface(opts.*); } export fn ghostty_surface_free(ptr: *Surface) void { ptr.app.closeSurface(ptr); } /// Returns the userdata associated with the surface. export fn ghostty_surface_userdata(surface: *Surface) ?*anyopaque { return surface.userdata; } /// Returns the app associated with a surface. export fn ghostty_surface_app(surface: *Surface) *App { return surface.app; } /// Returns the config to use for surfaces that inherit from this one. export fn ghostty_surface_inherited_config(surface: *Surface) Surface.Options { return surface.newSurfaceOptions(); } /// Update the configuration to the provided config for only this surface. export fn ghostty_surface_update_config( surface: *Surface, config: *const Config, ) void { surface.core_surface.updateConfig(config) catch |err| { log.err("error updating config err={}", .{err}); return; }; } /// Returns true if the surface needs to confirm quitting. export fn ghostty_surface_needs_confirm_quit(surface: *Surface) bool { return surface.core_surface.needsConfirmQuit(); } /// Returns true if the surface has a selection. export fn ghostty_surface_has_selection(surface: *Surface) bool { return surface.core_surface.hasSelection(); } /// Copies the surface selection text into the provided buffer and /// returns the copied size. If the buffer is too small, there is no /// selection, or there is an error, then 0 is returned. export fn ghostty_surface_selection(surface: *Surface, buf: [*]u8, cap: usize) usize { const selection_ = surface.core_surface.selectionString(global.alloc) catch |err| { log.warn("error getting selection err={}", .{err}); return 0; }; const selection = selection_ orelse return 0; defer global.alloc.free(selection); // If the buffer is too small, return no selection. if (selection.len > cap) return 0; // Copy into the buffer and return the length @memcpy(buf[0..selection.len], selection); return selection.len; } /// Tell the surface that it needs to schedule a render export fn ghostty_surface_refresh(surface: *Surface) void { surface.refresh(); } /// Tell the surface that it needs to schedule a render /// call as soon as possible (NOW if possible). export fn ghostty_surface_draw(surface: *Surface) void { surface.draw(); } /// Update the size of a surface. This will trigger resize notifications /// to the pty and the renderer. export fn ghostty_surface_set_size(surface: *Surface, w: u32, h: u32) void { surface.updateSize(w, h); } /// Return the size information a surface has. export fn ghostty_surface_size(surface: *Surface) SurfaceSize { const grid_size = surface.core_surface.size.grid(); return .{ .columns = grid_size.columns, .rows = grid_size.rows, .width_px = surface.core_surface.size.screen.width, .height_px = surface.core_surface.size.screen.height, .cell_width_px = surface.core_surface.size.cell.width, .cell_height_px = surface.core_surface.size.cell.height, }; } /// Update the color scheme of the surface. export fn ghostty_surface_set_color_scheme(surface: *Surface, scheme_raw: c_int) void { const scheme = std.meta.intToEnum(apprt.ColorScheme, scheme_raw) catch { log.warn( "invalid color scheme to ghostty_surface_set_color_scheme value={}", .{scheme_raw}, ); return; }; surface.colorSchemeCallback(scheme); } /// Update the content scale of the surface. export fn ghostty_surface_set_content_scale(surface: *Surface, x: f64, y: f64) void { surface.updateContentScale(x, y); } /// Update the focused state of a surface. export fn ghostty_surface_set_focus(surface: *Surface, focused: bool) void { surface.focusCallback(focused); } /// Update the occlusion state of a surface. export fn ghostty_surface_set_occlusion(surface: *Surface, visible: bool) void { surface.occlusionCallback(visible); } /// Filter the mods if necessary. This handles settings such as /// `macos-option-as-alt`. The filtered mods should be used for /// key translation but should NOT be sent back via the `_key` /// function -- the original mods should be used for that. export fn ghostty_surface_key_translation_mods( surface: *Surface, mods_raw: c_int, ) c_int { const mods: input.Mods = @bitCast(@as( input.Mods.Backing, @truncate(@as(c_uint, @bitCast(mods_raw))), )); const result = mods.translation( surface.core_surface.config.macos_option_as_alt, ); return @intCast(@as(input.Mods.Backing, @bitCast(result))); } /// Send this for raw keypresses (i.e. the keyDown event on macOS). /// This will handle the keymap translation and send the appropriate /// key and char events. export fn ghostty_surface_key( surface: *Surface, event: KeyEvent, ) void { _ = surface.app.keyEvent( .{ .surface = surface }, event.keyEvent(), ) catch |err| { log.warn("error processing key event err={}", .{err}); return; }; } /// Send raw text to the terminal. This is treated like a paste /// so this isn't useful for sending escape sequences. For that, /// individual key input should be used. export fn ghostty_surface_text( surface: *Surface, ptr: [*]const u8, len: usize, ) void { surface.textCallback(ptr[0..len]); } /// Returns true if the surface currently has mouse capturing /// enabled. export fn ghostty_surface_mouse_captured(surface: *Surface) bool { return surface.core_surface.mouseCaptured(); } /// Tell the surface that it needs to schedule a render export fn ghostty_surface_mouse_button( surface: *Surface, action: input.MouseButtonState, button: input.MouseButton, mods: c_int, ) bool { return surface.mouseButtonCallback( action, button, @bitCast(@as( input.Mods.Backing, @truncate(@as(c_uint, @bitCast(mods))), )), ); } /// Update the mouse position within the view. export fn ghostty_surface_mouse_pos( surface: *Surface, x: f64, y: f64, mods: c_int, ) void { surface.cursorPosCallback( x, y, @bitCast(@as( input.Mods.Backing, @truncate(@as(c_uint, @bitCast(mods))), )), ); } export fn ghostty_surface_mouse_scroll( surface: *Surface, x: f64, y: f64, scroll_mods: c_int, ) void { surface.scrollCallback( x, y, @bitCast(@as(u8, @truncate(@as(c_uint, @bitCast(scroll_mods))))), ); } export fn ghostty_surface_mouse_pressure( surface: *Surface, stage_raw: u32, pressure: f64, ) void { const stage = std.meta.intToEnum( input.MousePressureStage, stage_raw, ) catch { log.warn( "invalid mouse pressure stage value={}", .{stage_raw}, ); return; }; surface.mousePressureCallback(stage, pressure); } export fn ghostty_surface_ime_point(surface: *Surface, x: *f64, y: *f64) void { const pos = surface.core_surface.imePoint(); x.* = pos.x; y.* = pos.y; } /// Request that the surface become closed. This will go through the /// normal trigger process that a close surface input binding would. export fn ghostty_surface_request_close(ptr: *Surface) void { ptr.core_surface.close(); } /// Request that the surface split in the given direction. export fn ghostty_surface_split(ptr: *Surface, direction: apprt.action.SplitDirection) void { ptr.app.performAction( .{ .surface = &ptr.core_surface }, .new_split, direction, ) catch |err| { log.err("error creating new split err={}", .{err}); return; }; } /// Focus on the next split (if any). export fn ghostty_surface_split_focus( ptr: *Surface, direction: apprt.action.GotoSplit, ) void { ptr.app.performAction( .{ .surface = &ptr.core_surface }, .goto_split, direction, ) catch |err| { log.err("error creating new split err={}", .{err}); return; }; } /// Resize the current split by moving the split divider in the given /// direction. `direction` specifies which direction the split divider will /// move relative to the focused split. `amount` is a fractional value /// between 0 and 1 that specifies by how much the divider will move. export fn ghostty_surface_split_resize( ptr: *Surface, direction: apprt.action.ResizeSplit.Direction, amount: u16, ) void { ptr.app.performAction( .{ .surface = &ptr.core_surface }, .resize_split, .{ .direction = direction, .amount = amount }, ) catch |err| { log.err("error resizing split err={}", .{err}); return; }; } /// Equalize the size of all splits in the current window. export fn ghostty_surface_split_equalize(ptr: *Surface) void { ptr.app.performAction( .{ .surface = &ptr.core_surface }, .equalize_splits, {}, ) catch |err| { log.err("error equalizing splits err={}", .{err}); return; }; } /// Invoke an action on the surface. export fn ghostty_surface_binding_action( ptr: *Surface, action_ptr: [*]const u8, action_len: usize, ) bool { const action_str = action_ptr[0..action_len]; const action = input.Binding.Action.parse(action_str) catch |err| { log.err("error parsing binding action action={s} err={}", .{ action_str, err }); return false; }; _ = ptr.core_surface.performBindingAction(action) catch |err| { log.err("error performing binding action action={} err={}", .{ action, err }); return false; }; return true; } /// Complete a clipboard read request started via the read callback. /// This can only be called once for a given request. Once it is called /// with a request the request pointer will be invalidated. export fn ghostty_surface_complete_clipboard_request( ptr: *Surface, str: [*:0]const u8, state: *apprt.ClipboardRequest, confirmed: bool, ) void { ptr.completeClipboardRequest( std.mem.sliceTo(str, 0), state, confirmed, ); } export fn ghostty_surface_inspector(ptr: *Surface) ?*Inspector { return ptr.initInspector() catch |err| { log.err("error initializing inspector err={}", .{err}); return null; }; } export fn ghostty_inspector_free(ptr: *Surface) void { ptr.freeInspector(); } export fn ghostty_inspector_set_size(ptr: *Inspector, w: u32, h: u32) void { ptr.updateSize(w, h); } export fn ghostty_inspector_set_content_scale(ptr: *Inspector, x: f64, y: f64) void { ptr.updateContentScale(x, y); } export fn ghostty_inspector_mouse_button( ptr: *Inspector, action: input.MouseButtonState, button: input.MouseButton, mods: c_int, ) void { ptr.mouseButtonCallback( action, button, @bitCast(@as( input.Mods.Backing, @truncate(@as(c_uint, @bitCast(mods))), )), ); } export fn ghostty_inspector_mouse_pos(ptr: *Inspector, x: f64, y: f64) void { ptr.cursorPosCallback(x, y); } export fn ghostty_inspector_mouse_scroll( ptr: *Inspector, x: f64, y: f64, scroll_mods: c_int, ) void { ptr.scrollCallback( x, y, @bitCast(@as(u8, @truncate(@as(c_uint, @bitCast(scroll_mods))))), ); } export fn ghostty_inspector_key( ptr: *Inspector, action: input.Action, key: input.Key, c_mods: c_int, ) void { ptr.keyCallback( action, key, @bitCast(@as( input.Mods.Backing, @truncate(@as(c_uint, @bitCast(c_mods))), )), ) catch |err| { log.err("error processing key event err={}", .{err}); return; }; } export fn ghostty_inspector_text( ptr: *Inspector, str: [*:0]const u8, ) void { ptr.textCallback(std.mem.sliceTo(str, 0)); } export fn ghostty_inspector_set_focus(ptr: *Inspector, focused: bool) void { ptr.focusCallback(focused); } /// Sets the window background blur on macOS to the desired value. /// I do this in Zig as an extern function because I don't know how to /// call these functions in Swift. /// /// This uses an undocumented, non-public API because this is what /// every terminal appears to use, including Terminal.app. export fn ghostty_set_window_background_blur( app: *App, window: *anyopaque, ) void { // This is only supported on macOS if (comptime builtin.target.os.tag != .macos) return; const config = &app.config; // Do nothing if we don't have background transparency enabled if (config.@"background-opacity" >= 1.0) return; // Do nothing if our blur value is zero if (config.@"background-blur-radius" == 0) return; const nswindow = objc.Object.fromId(window); _ = CGSSetWindowBackgroundBlurRadius( CGSDefaultConnectionForThread(), nswindow.msgSend(usize, objc.sel("windowNumber"), .{}), @intCast(config.@"background-blur-radius"), ); } /// See ghostty_set_window_background_blur extern "c" fn CGSSetWindowBackgroundBlurRadius(*anyopaque, usize, c_int) i32; extern "c" fn CGSDefaultConnectionForThread() *anyopaque; // Darwin-only C APIs. const Darwin = struct { export fn ghostty_surface_set_display_id(ptr: *Surface, display_id: u32) void { const surface = &ptr.core_surface; _ = surface.renderer_thread.mailbox.push( .{ .macos_display_id = display_id }, .{ .forever = {} }, ); surface.renderer_thread.wakeup.notify() catch {}; } /// This returns a CTFontRef that should be used for quicklook /// highlighted text. This is always the primary font in use /// regardless of the selected text. If coretext is not in use /// then this will return nothing. export fn ghostty_surface_quicklook_font(ptr: *Surface) ?*anyopaque { // For non-CoreText we just return null. if (comptime font.options.backend != .coretext) { return null; } // We'll need content scale so fail early if we can't get it. const content_scale = ptr.getContentScale() catch return null; // Get the shared font grid. We acquire a read lock to // read the font face. It should not be deferred since // we're loading the primary face. const grid = ptr.core_surface.renderer.font_grid; grid.lock.lockShared(); defer grid.lock.unlockShared(); const collection = &grid.resolver.collection; const face = collection.getFace(.{}) catch return null; // We need to unscale the content scale. We apply the // content scale to our font stack because we are rendering // at 1x but callers of this should be using scaled or apply // scale themselves. const size: f32 = size: { const num = face.font.copyAttribute(.size) orelse break :size 12; defer num.release(); var v: f32 = 12; _ = num.getValue(.float, &v); break :size v; }; const copy = face.font.copyWithAttributes( size / content_scale.y, null, null, ) catch return null; return copy; } /// This returns the selected word for quicklook. This will populate /// the buffer with the word under the cursor and the selection /// info so that quicklook can be rendered. /// /// This does not modify the selection active on the surface (if any). export fn ghostty_surface_quicklook_word( ptr: *Surface, buf: [*]u8, cap: usize, info: *Selection, ) usize { const surface = &ptr.core_surface; surface.renderer_state.mutex.lock(); defer surface.renderer_state.mutex.unlock(); // To make everything in this function easier, we modify the // selection to be the word under the cursor and call normal APIs. // We restore the old selection so it isn't ever changed. Since we hold // the renderer mutex it'll never show up in a frame. const prev = surface.io.terminal.screen.selection; defer surface.io.terminal.screen.selection = prev; // Get our word selection const sel = sel: { const screen = &surface.renderer_state.terminal.screen; const pos = try ptr.getCursorPos(); const pt_viewport = surface.posToViewport(pos.x, pos.y); const pin = screen.pages.pin(.{ .viewport = .{ .x = pt_viewport.x, .y = pt_viewport.y, }, }) orelse { if (comptime std.debug.runtime_safety) unreachable; return 0; }; break :sel surface.io.terminal.screen.selectWord(pin) orelse return 0; }; // Set the selection surface.io.terminal.screen.selection = sel; // No we call normal functions. These require that the lock // is unlocked. This may cause a frame flicker with the fake // selection but I think the lack of new complexity is worth it // for now. { surface.renderer_state.mutex.unlock(); defer surface.renderer_state.mutex.lock(); const len = ghostty_surface_selection(ptr, buf, cap); if (!ghostty_surface_selection_info(ptr, info)) return 0; return len; } } /// This returns the selection metadata for the current selection. /// This will return false if there is no selection or the /// selection is not fully contained in the viewport (since the /// metadata is all about that). export fn ghostty_surface_selection_info( ptr: *Surface, info: *Selection, ) bool { const sel = ptr.core_surface.selectionInfo() orelse return false; info.* = .{ .tl_x_px = sel.tl_x_px, .tl_y_px = sel.tl_y_px, .offset_start = sel.offset_start, .offset_len = sel.offset_len, }; return true; } export fn ghostty_inspector_metal_init(ptr: *Inspector, device: objc.c.id) bool { return ptr.initMetal(objc.Object.fromId(device)); } export fn ghostty_inspector_metal_render( ptr: *Inspector, command_buffer: objc.c.id, descriptor: objc.c.id, ) void { return ptr.renderMetal( objc.Object.fromId(command_buffer), objc.Object.fromId(descriptor), ) catch |err| { log.err("error rendering inspector err={}", .{err}); return; }; } export fn ghostty_inspector_metal_shutdown(ptr: *Inspector) void { if (ptr.backend) |v| { v.deinit(); ptr.backend = null; } } }; };