const std = @import("std"); const Allocator = std.mem.Allocator; /// A generic key input event. This is the information that is necessary /// regardless of apprt in order to generate the proper terminal /// control sequences for a given key press. /// /// Some apprts may not be able to provide all of this information, such /// as GLFW. In this case, the apprt should provide as much information /// as it can and it should be expected that the terminal behavior /// will not be totally correct. pub const KeyEvent = struct { /// The action: press, release, etc. action: Action = .press, /// "key" is the logical key that was pressed. For example, if /// a Dvorak keyboard layout is being used on a US keyboard, /// the "i" physical key will be reported as "c". The physical /// key is the key that was physically pressed on the keyboard. key: Key, physical_key: Key = .invalid, /// Mods are the modifiers that are pressed. mods: Mods = .{}, /// The mods that were consumed in order to generate the text /// in utf8. This has the mods set that were consumed, so to /// get the set of mods that are effective you must negate /// mods with this. /// /// This field is meaningless if utf8 is empty. consumed_mods: Mods = .{}, /// Composing is true when this key event is part of a dead key /// composition sequence and we're in the middle of it. composing: bool = false, /// The utf8 sequence that was generated by this key event. /// This will be an empty string if there is no text generated. /// If composing is true and this is non-empty, this is preedit /// text. utf8: []const u8 = "", /// The codepoint for this key when it is unshifted. For example, /// shift+a is "A" in UTF-8 but unshifted would provide 'a'. unshifted_codepoint: u21 = 0, /// Returns the effective modifiers for this event. The effective /// modifiers are the mods that should be considered for keybindings. pub fn effectiveMods(self: KeyEvent) Mods { if (self.utf8.len == 0) return self.mods; return self.mods.unset(self.consumed_mods); } }; /// A bitmask for all key modifiers. /// /// IMPORTANT: Any changes here update include/ghostty.h pub const Mods = packed struct(Mods.Backing) { pub const Backing = u16; shift: bool = false, ctrl: bool = false, alt: bool = false, super: bool = false, caps_lock: bool = false, num_lock: bool = false, sides: side = .{}, _padding: u6 = 0, /// Tracks the side that is active for any given modifier. Note /// that this doesn't confirm a modifier is pressed; you must check /// the bool for that in addition to this. /// /// Not all platforms support this, check apprt for more info. pub const side = packed struct(u4) { shift: Side = .left, ctrl: Side = .left, alt: Side = .left, super: Side = .left, }; pub const Side = enum { left, right }; /// Integer value of this struct. pub fn int(self: Mods) Backing { return @bitCast(self); } /// Returns true if no modifiers are set. pub fn empty(self: Mods) bool { return self.int() == 0; } /// Returns true if two mods are equal. pub fn equal(self: Mods, other: Mods) bool { return self.int() == other.int(); } /// Return mods that are only relevant for bindings. pub fn binding(self: Mods) Mods { return .{ .shift = self.shift, .ctrl = self.ctrl, .alt = self.alt, .super = self.super, }; } /// Perform `self &~ other` to remove the other mods from self. pub fn unset(self: Mods, other: Mods) Mods { return @bitCast(self.int() & ~other.int()); } /// Returns the mods without locks set. pub fn withoutLocks(self: Mods) Mods { var copy = self; copy.caps_lock = false; copy.num_lock = false; return copy; } // For our own understanding test { const testing = std.testing; try testing.expectEqual(@as(Backing, @bitCast(Mods{})), @as(Backing, 0b0)); try testing.expectEqual( @as(Backing, @bitCast(Mods{ .shift = true })), @as(Backing, 0b0000_0001), ); } }; /// The action associated with an input event. This is backed by a c_int /// so that we can use the enum as-is for our embedding API. /// /// IMPORTANT: Any changes here update include/ghostty.h pub const Action = enum(c_int) { release, press, repeat, }; /// The set of keys that can map to keybindings. These have no fixed enum /// values because we map platform-specific keys to this set. Note that /// this only needs to accommodate what maps to a key. If a key is not bound /// to anything and the key can be mapped to a printable character, then that /// unicode character is sent directly to the pty. /// /// This is backed by a c_int so we can use this as-is for our embedding API. /// /// IMPORTANT: Any changes here update include/ghostty.h pub const Key = enum(c_int) { invalid, // a-z a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q, r, s, t, u, v, w, x, y, z, // numbers zero, one, two, three, four, five, six, seven, eight, nine, // puncuation semicolon, space, apostrophe, comma, grave_accent, // ` period, slash, minus, equal, left_bracket, // [ right_bracket, // ] backslash, // / // control up, down, right, left, home, end, insert, delete, caps_lock, scroll_lock, num_lock, page_up, page_down, escape, enter, tab, backspace, print_screen, pause, // function keys f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12, f13, f14, f15, f16, f17, f18, f19, f20, f21, f22, f23, f24, f25, // keypad kp_0, kp_1, kp_2, kp_3, kp_4, kp_5, kp_6, kp_7, kp_8, kp_9, kp_decimal, kp_divide, kp_multiply, kp_subtract, kp_add, kp_enter, kp_equal, // modifiers left_shift, left_control, left_alt, left_super, right_shift, right_control, right_alt, right_super, // To support more keys (there are obviously more!) add them here // and ensure the mapping is up to date in the Window key handler. /// Converts an ASCII character to a key, if possible. This returns /// null if the character is unknown. /// /// Note that this can't distinguish between physical keys, i.e. '0' /// may be from the number row or the keypad, but it always maps /// to '.zero'. /// /// This is what we want, we awnt people to create keybindings that /// are independent of the physical key. pub fn fromASCII(ch: u8) ?Key { return switch (ch) { inline else => |comptime_ch| { return comptime result: { @setEvalBranchQuota(100_000); for (codepoint_map) |entry| { // No ASCII characters should ever map to a keypad key if (entry[1].keypad()) continue; if (entry[0] == @as(u21, @intCast(comptime_ch))) { break :result entry[1]; } } break :result null; }; }, }; } /// True if this key represents a printable character. pub fn printable(self: Key) bool { return switch (self) { inline else => |tag| { return comptime result: { @setEvalBranchQuota(10_000); for (codepoint_map) |entry| { if (entry[1] == tag) break :result true; } break :result false; }; }, }; } /// Returns true if this is a keypad key. pub fn keypad(self: Key) bool { return switch (self) { inline else => |tag| { const name = @tagName(tag); const result = comptime std.mem.startsWith(u8, name, "kp_"); return result; }, }; } // Returns the codepoint representing this key, or null if the key is not // printable pub fn codepoint(self: Key) ?u21 { return switch (self) { inline else => |tag| { return comptime result: { @setEvalBranchQuota(10_000); for (codepoint_map) |entry| { if (entry[1] == tag) break :result entry[0]; } break :result null; }; }, }; } test "fromASCII should not return keypad keys" { const testing = std.testing; try testing.expect(Key.fromASCII('0').? == .zero); try testing.expect(Key.fromASCII('*') == null); } test "keypad keys" { const testing = std.testing; try testing.expect(Key.kp_0.keypad()); try testing.expect(!Key.one.keypad()); } const codepoint_map: []const struct { u21, Key } = &.{ .{ 'a', .a }, .{ 'b', .b }, .{ 'c', .c }, .{ 'd', .d }, .{ 'e', .e }, .{ 'f', .f }, .{ 'g', .g }, .{ 'h', .h }, .{ 'i', .i }, .{ 'j', .j }, .{ 'k', .k }, .{ 'l', .l }, .{ 'm', .m }, .{ 'n', .n }, .{ 'o', .o }, .{ 'p', .p }, .{ 'q', .q }, .{ 'r', .r }, .{ 's', .s }, .{ 't', .t }, .{ 'u', .u }, .{ 'v', .v }, .{ 'w', .w }, .{ 'x', .x }, .{ 'y', .y }, .{ 'z', .z }, .{ '0', .zero }, .{ '1', .one }, .{ '2', .two }, .{ '3', .three }, .{ '4', .four }, .{ '5', .five }, .{ '6', .six }, .{ '7', .seven }, .{ '8', .eight }, .{ '9', .nine }, .{ ';', .semicolon }, .{ ' ', .space }, .{ '\'', .apostrophe }, .{ ',', .comma }, .{ '`', .grave_accent }, .{ '.', .period }, .{ '/', .slash }, .{ '-', .minus }, .{ '=', .equal }, .{ '[', .left_bracket }, .{ ']', .right_bracket }, .{ '\\', .backslash }, // Keypad entries. We just assume keypad with the kp_ prefix // so that has some special meaning. These must also always be last. .{ '0', .kp_0 }, .{ '1', .kp_1 }, .{ '2', .kp_2 }, .{ '3', .kp_3 }, .{ '4', .kp_4 }, .{ '5', .kp_5 }, .{ '6', .kp_6 }, .{ '7', .kp_7 }, .{ '8', .kp_8 }, .{ '9', .kp_9 }, .{ '.', .kp_decimal }, .{ '/', .kp_divide }, .{ '*', .kp_multiply }, .{ '-', .kp_subtract }, .{ '+', .kp_add }, .{ '=', .kp_equal }, }; };