const c = @import("c.zig").c; /// Gamepad axes. /// /// See glfw.getGamepadState for how these are used. pub const GamepadAxis = enum(c_int) { left_x = c.GLFW_GAMEPAD_AXIS_LEFT_X, left_y = c.GLFW_GAMEPAD_AXIS_LEFT_Y, right_x = c.GLFW_GAMEPAD_AXIS_RIGHT_X, right_y = c.GLFW_GAMEPAD_AXIS_RIGHT_Y, left_trigger = c.GLFW_GAMEPAD_AXIS_LEFT_TRIGGER, right_trigger = c.GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER, }; /// Not in the GamepadAxis enumeration as it is a duplicate value which is forbidden. pub const last = GamepadAxis.right_trigger;