//! Application runtime for the embedded version of Ghostty. The embedded //! version is when Ghostty is embedded within a parent host application, //! rather than owning the application lifecycle itself. This is used for //! example for the macOS build of Ghostty so that we can use a native //! Swift+XCode-based application. const std = @import("std"); const builtin = @import("builtin"); const assert = std.debug.assert; const Allocator = std.mem.Allocator; const objc = @import("objc"); const apprt = @import("../apprt.zig"); const input = @import("../input.zig"); const CoreApp = @import("../App.zig"); const CoreWindow = @import("../Window.zig"); const log = std.log.scoped(.embedded_window); pub const App = struct { /// Because we only expect the embedding API to be used in embedded /// environments, the options are extern so that we can expose it /// directly to a C callconv and not pay for any translation costs. /// /// C type: ghostty_runtime_config_s pub const Options = extern struct { /// Userdata that is passed to all the callbacks. userdata: ?*anyopaque = null, /// Callback called to wakeup the event loop. This should trigger /// a full tick of the app loop. wakeup: *const fn (?*anyopaque) callconv(.C) void, /// Called to set the title of the window. set_title: *const fn (?*anyopaque, [*]const u8) callconv(.C) void, }; opts: Options, pub fn init(opts: Options) !App { return .{ .opts = opts }; } pub fn terminate(self: App) void { _ = self; } pub fn wakeup(self: App) !void { self.opts.wakeup(self.opts.userdata); } pub fn wait(self: App) !void { _ = self; } }; pub const Window = struct { nsview: objc.Object, core_win: *CoreWindow, content_scale: apprt.ContentScale, size: apprt.WindowSize, pub const Options = extern struct { /// The pointer to the backing NSView for the surface. nsview: *anyopaque = undefined, /// The scale factor of the screen. scale_factor: f64 = 1, }; pub fn init(app: *const CoreApp, core_win: *CoreWindow, opts: Options) !Window { _ = app; return .{ .core_win = core_win, .nsview = objc.Object.fromId(opts.nsview), .content_scale = .{ .x = @floatCast(f32, opts.scale_factor), .y = @floatCast(f32, opts.scale_factor), }, .size = .{ .width = 800, .height = 600 }, }; } pub fn deinit(self: *Window) void { _ = self; } pub fn getContentScale(self: *const Window) !apprt.ContentScale { return self.content_scale; } pub fn getSize(self: *const Window) !apprt.WindowSize { return self.size; } pub fn setSizeLimits(self: *Window, min: apprt.WindowSize, max_: ?apprt.WindowSize) !void { _ = self; _ = min; _ = max_; } pub fn setTitle(self: *Window, slice: [:0]const u8) !void { self.core_win.app.runtime.opts.set_title( self.core_win.app.runtime.opts.userdata, slice.ptr, ); } pub fn getClipboardString(self: *const Window) ![:0]const u8 { _ = self; return ""; } pub fn setClipboardString(self: *const Window, val: [:0]const u8) !void { _ = self; _ = val; } pub fn setShouldClose(self: *Window) void { _ = self; } pub fn shouldClose(self: *const Window) bool { _ = self; return false; } pub fn refresh(self: *Window) void { self.core_win.refreshCallback() catch |err| { log.err("error in refresh callback err={}", .{err}); return; }; } pub fn updateContentScale(self: *Window, x: f64, y: f64) void { self.content_scale = .{ .x = @floatCast(f32, x), .y = @floatCast(f32, y), }; } pub fn updateSize(self: *Window, width: u32, height: u32) void { self.size = .{ .width = width, .height = height, }; // Call the primary callback. self.core_win.sizeCallback(self.size) catch |err| { log.err("error in size callback err={}", .{err}); return; }; } pub fn keyCallback( self: *const Window, action: input.Action, key: input.Key, mods: input.Mods, ) void { // log.warn("key action={} key={} mods={}", .{ action, key, mods }); self.core_win.keyCallback(action, key, mods) catch |err| { log.err("error in key callback err={}", .{err}); return; }; } pub fn charCallback(self: *const Window, cp_: u32) void { const cp = std.math.cast(u21, cp_) orelse return; self.core_win.charCallback(cp) catch |err| { log.err("error in char callback err={}", .{err}); return; }; } pub fn focusCallback(self: *const Window, focused: bool) void { self.core_win.focusCallback(focused) catch |err| { log.err("error in focus callback err={}", .{err}); return; }; } };