const std = @import("std"); const builtin = @import("builtin"); const assert = std.debug.assert; const objc = @import("objc"); const log = std.log.scoped(.os); /// Ensure that the locale is set. pub fn ensureLocale() void { assert(builtin.link_libc); // Get our LANG env var. We use this many times but we also need // the original value later. const lang = std.os.getenv("LANG") orelse ""; // On macOS, pre-populate the LANG env var with system preferences. // When launching the .app, LANG is not set so we must query it from the // OS. When launching from the CLI, LANG is usually set by the parent // process. if (comptime builtin.target.isDarwin()) { // Set the lang if it is not set or if its empty. if (lang.len == 0) { setLangFromCocoa(); } } // Set the locale to whatever is set in env vars. if (setlocale(LC_ALL, "")) |v| { log.info("setlocale from env result={s}", .{v}); return; } // setlocale failed. This is probably because the LANG env var is // invalid. Try to set it without the LANG var set to use the system // default. if (std.os.getenv("LANG")) |old_lang| { if (old_lang.len > 0) { // We don't need to do both of these things but we do them // both to be sure that lang is either empty or unset completely. _ = setenv("LANG", "", 1); _ = unsetenv("LANG"); if (setlocale(LC_ALL, "")) |v| { log.info("setlocale after unset lang result={s}", .{v}); return; } } } // Failure again... fallback to en_US.UTF-8 log.warn("setlocale failed with LANG and system default. Falling back to en_US.UTF-8", .{}); if (setlocale(LC_ALL, "en_US.UTF-8")) |v| { log.info("setlocale default result={s}", .{v}); return; } else log.err("setlocale failed even with the fallback, uncertain results", .{}); } /// This sets the LANG environment variable based on the macOS system /// preferences selected locale settings. fn setLangFromCocoa() void { const pool = objc.AutoreleasePool.init(); defer pool.deinit(); // The classes we're going to need. const NSLocale = objc.Class.getClass("NSLocale") orelse { log.err("NSLocale class not found. Locale may be incorrect.", .{}); return; }; // Get our current locale and extract the language code ("en") and // country code ("US") const locale = NSLocale.msgSend(objc.Object, objc.sel("currentLocale"), .{}); const lang = locale.getProperty(objc.Object, "languageCode"); const country = locale.getProperty(objc.Object, "countryCode"); // Get our UTF8 string values const c_lang = lang.getProperty([*:0]const u8, "UTF8String"); const c_country = country.getProperty([*:0]const u8, "UTF8String"); // Convert them to Zig slices const z_lang = std.mem.sliceTo(c_lang, 0); const z_country = std.mem.sliceTo(c_country, 0); // Format them into a buffer var buf: [128]u8 = undefined; const env_value = std.fmt.bufPrintZ(&buf, "{s}_{s}.UTF-8", .{ z_lang, z_country }) catch |err| { log.err("error setting locale from system. err={}", .{err}); return; }; log.info("detected system locale={s}", .{env_value}); // Set it onto our environment if (setenv("LANG", env_value.ptr, 1) < 0) { log.err("error setting locale env var", .{}); return; } } const LC_ALL: c_int = 6; // from locale.h const LC_ALL_MASK: c_int = 0x7fffffff; // from locale.h const locale_t = ?*anyopaque; extern "c" fn setenv(name: ?[*]const u8, value: ?[*]const u8, overwrite: c_int) c_int; extern "c" fn unsetenv(name: ?[*]const u8) c_int; extern "c" fn setlocale(category: c_int, locale: ?[*]const u8) ?[*:0]u8; extern "c" fn newlocale(category: c_int, locale: ?[*]const u8, base: locale_t) locale_t; extern "c" fn freelocale(v: locale_t) void;