const std = @import("std"); const assert = std.debug.assert; const c = @import("c.zig"); const objc = @import("main.zig"); /// Returns a struct that implements the msgSend function for type T. /// This is meant to be used with `usingnamespace` to add dispatch /// capability to a type that supports it. pub fn MsgSend(comptime T: type) type { // 1. T should be a struct // 2. T should have a field "value" that can be an "id" (same size) return struct { /// Invoke a selector on the target, i.e. an instance method on an /// object or a class method on a class. The args should be a tuple. pub fn msgSend( target: T, comptime Return: type, sel: objc.Sel, args: anytype, ) Return { // Build our function type and call it const Fn = MsgSendFn(Return, @TypeOf(target.value), @TypeOf(args)); const msg_send_ptr = @ptrCast(std.meta.FnPtr(Fn), &c.objc_msgSend); const result = @call(.{}, msg_send_ptr, .{ target.value, sel } ++ args); // This is a special nicety: if the return type is one of our // public structs then we wrap the msgSend id result with it. // This lets msgSend magically work with Object and so on. const is_pkg_struct = comptime is_pkg_struct: { for (@typeInfo(objc).Struct.decls) |decl| { if (decl.is_pub and @TypeOf(@field(objc, decl.name)) == type and Return == @field(objc, decl.name)) { break :is_pkg_struct true; } } break :is_pkg_struct false; }; if (!is_pkg_struct) return result; return .{ .value = result }; } }; } /// This returns a function body type for `obj_msgSend` that matches /// the given return type, target type, and arguments tuple type. /// /// obj_msgSend is a really interesting function, because it doesn't act /// like a typical function. You have to call it with the C ABI as if you're /// calling the true target function, not as a varargs C function. Therefore /// you have to cast obj_msgSend to a function pointer type of the final /// destination function, then call that. /// /// Example: you have an ObjC function like this: /// /// @implementation Foo /// - (void)log: (float)x { /* stuff */ } /// /// If you call it like this, it won't work (you'll get garbage): /// /// objc_msgSend(obj, @selector(log:), (float)PI); /// /// You have to call it like this: /// /// ((void (*)(id, SEL, float))objc_msgSend)(obj, @selector(log:), M_PI); /// /// This comptime function returns the function body type that can be used /// to cast and call for the proper C ABI behavior. fn MsgSendFn( comptime Return: type, comptime Target: type, comptime Args: type, ) type { const argsInfo = @typeInfo(Args).Struct; assert(argsInfo.is_tuple); // Target must always be an "id". Lots of types (Class, Object, etc.) // are an "id" so we just make sure the sizes match for ABI reasons. assert(@sizeOf(Target) == @sizeOf(c.id)); // Build up our argument types. const Fn = std.builtin.Type.Fn; const args: []Fn.Param = args: { var acc: [argsInfo.fields.len + 2]Fn.Param = undefined; // First argument is always the target and selector. acc[0] = .{ .arg_type = Target, .is_generic = false, .is_noalias = false }; acc[1] = .{ .arg_type = objc.Sel, .is_generic = false, .is_noalias = false }; // Remaining arguments depend on the args given, in the order given for (argsInfo.fields) |field, i| { acc[i + 2] = .{ .arg_type = field.field_type, .is_generic = false, .is_noalias = false, }; } break :args &acc; }; // Copy the alignment of a normal function type so equality works // (mainly for tests, I don't think this has any consequence otherwise) const alignment = @typeInfo(fn () callconv(.C) void).Fn.alignment; return @Type(.{ .Fn = .{ .calling_convention = .C, .alignment = alignment, .is_generic = false, .is_var_args = false, .return_type = Return, .args = args, }, }); } test { // https://github.com/ziglang/zig/issues/12360 if (true) return error.SkipZigTest; const testing = std.testing; try testing.expectEqual(fn ( u8, objc.Sel, ) callconv(.C) u64, MsgSendFn(u64, u8, @TypeOf(.{}))); try testing.expectEqual(fn (u8, objc.Sel, u16, u32) callconv(.C) u64, MsgSendFn(u64, u8, @TypeOf(.{ @as(u16, 0), @as(u32, 0), }))); }