/// ContentScale is the ratio between the current DPI and the platform's /// default DPI. This is used to determine how much certain rendered elements /// need to be scaled up or down. pub const ContentScale = struct { x: f32, y: f32, }; /// The size of the surface in pixels. pub const SurfaceSize = struct { width: u32, height: u32, }; /// The position of the cursor in pixels. pub const CursorPos = struct { x: f32, y: f32, }; /// Input Method Editor (IME) position. pub const IMEPos = struct { x: f64, y: f64, };