const std = @import("std"); const builtin = @import("builtin"); const buildpkg = @import("src/build/main.zig"); comptime { buildpkg.requireZig("0.14.0"); } pub fn build(b: *std.Build) !void { const config = try buildpkg.Config.init(b); // Ghostty resources like terminfo, shell integration, themes, etc. const resources = try buildpkg.GhosttyResources.init(b, &config); const i18n = try buildpkg.GhosttyI18n.init(b, &config); // Ghostty dependencies used by many artifacts. const deps = try buildpkg.SharedDeps.init(b, &config); const exe = try buildpkg.GhosttyExe.init(b, &config, &deps); if (config.emit_helpgen) deps.help_strings.install(); // Ghostty docs if (config.emit_docs) { const docs = try buildpkg.GhosttyDocs.init(b, &deps); docs.install(); } // Ghostty webdata if (config.emit_webdata) { const webdata = try buildpkg.GhosttyWebdata.init(b, &deps); webdata.install(); } // Ghostty bench tools if (config.emit_bench) { const bench = try buildpkg.GhosttyBench.init(b, &deps); bench.install(); } // If we're not building libghostty, then install the exe and resources. if (config.app_runtime != .none) { exe.install(); resources.install(); i18n.install(); } // Libghostty // // Note: libghostty is not stable for general purpose use. It is used // heavily by Ghostty on macOS but it isn't built to be reusable yet. // As such, these build steps are lacking. For example, the Darwin // build only produces an xcframework. if (config.app_runtime == .none) { if (config.target.result.os.tag.isDarwin()) darwin: { if (!config.emit_xcframework) break :darwin; // Build the xcframework const xcframework = try buildpkg.GhosttyXCFramework.init(b, &deps); xcframework.install(); // The xcframework build always installs resources because our // macOS xcode project contains references to them. resources.install(); i18n.install(); // If we aren't emitting docs we need to emit a placeholder so // our macOS xcodeproject builds. if (!config.emit_docs) { var wf = b.addWriteFiles(); const path = "share/man/.placeholder"; const placeholder = wf.add(path, "emit-docs not true so no man pages"); b.getInstallStep().dependOn(&b.addInstallFile(placeholder, path).step); } } else { const libghostty_shared = try buildpkg.GhosttyLib.initShared(b, &deps); const libghostty_static = try buildpkg.GhosttyLib.initStatic(b, &deps); libghostty_shared.installHeader(); // Only need one header libghostty_shared.install("libghostty.so"); libghostty_static.install("libghostty.a"); } } // Run runs the Ghostty exe { const run_cmd = b.addRunArtifact(exe.exe); if (b.args) |args| run_cmd.addArgs(args); // Set the proper resources dir so things like shell integration // work correctly. If we're running `zig build run` in Ghostty, // this also ensures it overwrites the release one with our debug // build. run_cmd.setEnvironmentVariable( "GHOSTTY_RESOURCES_DIR", b.getInstallPath(.prefix, "share/ghostty"), ); const run_step = b.step("run", "Run the app"); run_step.dependOn(&run_cmd.step); } // Tests { const test_step = b.step("test", "Run all tests"); const test_filter = b.option([]const u8, "test-filter", "Filter for test"); const test_exe = b.addTest(.{ .name = "ghostty-test", .root_source_file = b.path("src/main.zig"), .target = config.target, .filter = test_filter, }); { if (config.emit_test_exe) b.installArtifact(test_exe); _ = try deps.add(test_exe); const test_run = b.addRunArtifact(test_exe); test_step.dependOn(&test_run.step); } } // update-translations does what it sounds like and updates the "pot" // files. These should be committed to the repo. { const step = b.step("update-translations", "Update translation files"); step.dependOn(i18n.update_step); } }