//! This is the list of "PC style function keys" that xterm supports for //! the legacy keyboard protocols. These always take priority since at the //! time of writing this, even the most modern keyboard protocols still //! are backwards compatible with regards to these sequences. //! //! This is based on a variety of sources cross-referenced but mostly //! based on foot's keymap.h: https://codeberg.org/dnkl/foot/src/branch/master/keymap.h const std = @import("std"); const key = @import("key.zig"); pub const CursorMode = enum { any, normal, application }; pub const KeypadMode = enum { any, normal, application }; /// A bit confusing so I'll document this one: this is the "modify other keys" /// setting. We only change behavior for "set_other" which is ESC [ 4; 2 m. /// So this can be "any" which means we don't care what's going on. Or it /// can be "set" which means modify keys must be set EXCEPT FOR "other keys" /// mode, and "set_other" which means modify keys must be set to "other keys" /// mode. /// /// See: https://invisible-island.net/xterm/modified-keys.html pub const ModifyKeys = enum { any, set, set_other, }; /// A single entry in the table of keys. pub const Entry = struct { /// The exact set of modifiers that must be active for this entry to match. /// If mods_empty_is_any is true then empty mods means any set of mods can /// match. Otherwise, empty mods means no mods must be active. mods: key.Mods = .{}, mods_empty_is_any: bool = true, /// The state required for cursor/keypad mode. cursor: CursorMode = .any, keypad: KeypadMode = .any, /// Whether or not this entry should be used modify_other_keys: ModifyKeys = .any, /// The sequence to send to the pty if this entry matches. sequence: []const u8, }; /// The list of modifier combinations for modify other key sequences. /// The mode value is index + 2. pub const modifiers: []const key.Mods = &.{ .{ .shift = true }, .{ .alt = true }, .{ .shift = true, .alt = true }, .{ .ctrl = true }, .{ .shift = true, .ctrl = true }, .{ .alt = true, .ctrl = true }, .{ .shift = true, .alt = true, .ctrl = true }, .{ .super = true }, .{ .shift = true, .super = true }, .{ .alt = true, .super = true }, .{ .shift = true, .alt = true, .super = true }, .{ .ctrl = true, .super = true }, .{ .shift = true, .ctrl = true, .super = true }, .{ .alt = true, .ctrl = true, .super = true }, .{ .shift = true, .alt = true, .ctrl = true, .super = true }, }; /// This is the array of entries for the PC style function keys as mapped to /// our set of possible key codes. Not every key has any entries. pub const KeyEntryArray = std.EnumArray(key.Key, []const Entry); // The list of keys that we support and their entry values. It is expected // that you'll just use a for loop through the entry values, there are never // more than a couple dozen or so. pub const keys = keys: { var result = KeyEntryArray.initFill(&.{}); result.set(.up, pcStyle("\x1b[1;{}A") ++ cursorKey("\x1b[A", "\x1bOA")); result.set(.down, pcStyle("\x1b[1;{}B") ++ cursorKey("\x1b[B", "\x1bOB")); result.set(.right, pcStyle("\x1b[1;{}C") ++ cursorKey("\x1b[C", "\x1bOC")); result.set(.left, pcStyle("\x1b[1;{}D") ++ cursorKey("\x1b[D", "\x1bOD")); result.set(.home, pcStyle("\x1b[1;{}H") ++ cursorKey("\x1b[H", "\x1bOH")); result.set(.end, pcStyle("\x1b[1;{}F") ++ cursorKey("\x1b[F", "\x1bOF")); result.set(.insert, pcStyle("\x1b[2;{}~") ++ .{.{ .sequence = "\x1B[2~" }}); result.set(.delete, pcStyle("\x1b[3;{}~") ++ .{.{ .sequence = "\x1B[3~" }}); result.set(.page_up, pcStyle("\x1b[5;{}~") ++ .{.{ .sequence = "\x1B[5~" }}); result.set(.page_down, pcStyle("\x1b[6;{}~") ++ .{.{ .sequence = "\x1B[6~" }}); // Function Keys. todo: f13-f35 but we need to add to input.Key result.set(.f1, pcStyle("\x1b[1;{}P") ++ .{.{ .sequence = "\x1BOP" }}); result.set(.f2, pcStyle("\x1b[1;{}Q") ++ .{.{ .sequence = "\x1BOQ" }}); result.set(.f3, pcStyle("\x1b[1;{}R") ++ .{.{ .sequence = "\x1BOR" }}); result.set(.f4, pcStyle("\x1b[1;{}S") ++ .{.{ .sequence = "\x1BOS" }}); result.set(.f5, pcStyle("\x1b[15;{}~") ++ .{.{ .sequence = "\x1B[15~" }}); result.set(.f6, pcStyle("\x1b[17;{}~") ++ .{.{ .sequence = "\x1B[17~" }}); result.set(.f7, pcStyle("\x1b[18;{}~") ++ .{.{ .sequence = "\x1B[18~" }}); result.set(.f8, pcStyle("\x1b[19;{}~") ++ .{.{ .sequence = "\x1B[19~" }}); result.set(.f9, pcStyle("\x1b[20;{}~") ++ .{.{ .sequence = "\x1B[20~" }}); result.set(.f10, pcStyle("\x1b[21;{}~") ++ .{.{ .sequence = "\x1B[21~" }}); result.set(.f11, pcStyle("\x1b[23;{}~") ++ .{.{ .sequence = "\x1B[23~" }}); result.set(.f12, pcStyle("\x1b[24;{}~") ++ .{.{ .sequence = "\x1B[24~" }}); // Keypad keys result.set(.kp_0, kpKeys("p")); result.set(.kp_1, kpKeys("q")); result.set(.kp_2, kpKeys("r")); result.set(.kp_3, kpKeys("s")); result.set(.kp_4, kpKeys("t")); result.set(.kp_5, kpKeys("u")); result.set(.kp_6, kpKeys("v")); result.set(.kp_7, kpKeys("w")); result.set(.kp_8, kpKeys("x")); result.set(.kp_9, kpKeys("y")); result.set(.kp_decimal, kpKeys("n")); result.set(.kp_divide, kpKeys("o")); result.set(.kp_multiply, kpKeys("j")); result.set(.kp_subtract, kpKeys("m")); result.set(.kp_add, kpKeys("k")); result.set(.kp_enter, kpKeys("M") ++ .{.{ .sequence = "\r" }}); result.set(.kp_up, pcStyle("\x1b[1;{}A") ++ cursorKey("\x1b[A", "\x1bOA")); result.set(.kp_down, pcStyle("\x1b[1;{}B") ++ cursorKey("\x1b[B", "\x1bOB")); result.set(.kp_right, pcStyle("\x1b[1;{}C") ++ cursorKey("\x1b[C", "\x1bOC")); result.set(.kp_left, pcStyle("\x1b[1;{}D") ++ cursorKey("\x1b[D", "\x1bOD")); result.set(.kp_begin, pcStyle("\x1b[1;{}E") ++ cursorKey("\x1b[E", "\x1bOE")); result.set(.kp_home, pcStyle("\x1b[1;{}H") ++ cursorKey("\x1b[H", "\x1bOH")); result.set(.kp_end, pcStyle("\x1b[1;{}F") ++ cursorKey("\x1b[F", "\x1bOF")); result.set(.kp_insert, pcStyle("\x1b[2;{}~") ++ .{.{ .sequence = "\x1B[2~" }}); result.set(.kp_delete, pcStyle("\x1b[3;{}~") ++ .{.{ .sequence = "\x1B[3~" }}); result.set(.kp_page_up, pcStyle("\x1b[5;{}~") ++ .{.{ .sequence = "\x1B[5~" }}); result.set(.kp_page_down, pcStyle("\x1b[6;{}~") ++ .{.{ .sequence = "\x1B[6~" }}); result.set(.backspace, &.{ // Modify Keys Normal .{ .mods = .{ .shift = true }, .modify_other_keys = .set, .sequence = "\x7f" }, .{ .mods = .{ .alt = true }, .modify_other_keys = .set, .sequence = "\x1b\x7f" }, .{ .mods = .{ .alt = true, .shift = true }, .modify_other_keys = .set, .sequence = "\x1b\x7f" }, .{ .mods = .{ .ctrl = true, .shift = true }, .modify_other_keys = .set, .sequence = "\x08" }, .{ .mods = .{ .alt = true, .ctrl = true }, .modify_other_keys = .set, .sequence = "\x1b\x08" }, .{ .mods = .{ .super = true }, .modify_other_keys = .set, .sequence = "\x7f" }, .{ .mods = .{ .super = true, .shift = true }, .modify_other_keys = .set, .sequence = "\x7f" }, .{ .mods = .{ .alt = true, .super = true }, .modify_other_keys = .set, .sequence = "\x1b\x7f" }, .{ .mods = .{ .alt = true, .super = true, .shift = true }, .modify_other_keys = .set, .sequence = "\x1b\x7f" }, .{ .mods = .{ .super = true, .ctrl = true }, .modify_other_keys = .set, .sequence = "\x08" }, .{ .mods = .{ .super = true, .ctrl = true, .shift = true }, .modify_other_keys = .set, .sequence = "\x08" }, .{ .mods = .{ .alt = true, .super = true, .ctrl = true }, .modify_other_keys = .set, .sequence = "\x1b\x08" }, .{ .mods = .{ .alt = true, .super = true, .ctrl = true, .shift = true }, .modify_other_keys = .set, .sequence = "\x1b\x08" }, // Modify Keys Other .{ .mods = .{ .shift = true }, .modify_other_keys = .set_other, .sequence = "\x1b[27;2;127~" }, .{ .mods = .{ .alt = true }, .modify_other_keys = .set_other, .sequence = "\x1b[27;3;127~" }, .{ .mods = .{ .alt = true, .shift = true }, .modify_other_keys = .set_other, .sequence = "\x1b[27;4;127~" }, .{ .mods = .{ .ctrl = true, .shift = true }, .modify_other_keys = .set_other, .sequence = "\x1b[27;6;127~" }, .{ .mods = .{ .alt = true, .ctrl = true }, .modify_other_keys = .set_other, .sequence = "\x1b[27;7;127~" }, .{ .mods = .{ .alt = true, .shift = true, .ctrl = true }, .modify_other_keys = .set_other, .sequence = "\x1b[27;8;127~" }, .{ .mods = .{ .super = true }, .modify_other_keys = .set_other, .sequence = "\x1b[27;9;127~" }, .{ .mods = .{ .super = true, .shift = true }, .modify_other_keys = .set_other, .sequence = "\x1b[27;10;127~" }, .{ .mods = .{ .alt = true, .super = true }, .modify_other_keys = .set_other, .sequence = "\x1b[27;11;127~" }, .{ .mods = .{ .alt = true, .super = true, .shift = true }, .modify_other_keys = .set_other, .sequence = "\x1b[27;12;127~" }, .{ .mods = .{ .super = true, .ctrl = true }, .modify_other_keys = .set_other, .sequence = "\x1b[27;13;127~" }, .{ .mods = .{ .super = true, .ctrl = true, .shift = true }, .modify_other_keys = .set_other, .sequence = "\x1b[27;14;127~" }, .{ .mods = .{ .alt = true, .super = true, .ctrl = true }, .modify_other_keys = .set_other, .sequence = "\x1b[27;15;127~" }, .{ .mods = .{ .alt = true, .super = true, .ctrl = true, .shift = true }, .modify_other_keys = .set_other, .sequence = "\x1b[27;16;127~" }, .{ .mods = .{ .ctrl = true }, .sequence = "\x08" }, .{ .sequence = "\x7f" }, }); result.set(.tab, &.{ // Modify Keys Normal .{ .mods = .{ .shift = true }, .modify_other_keys = .set, .sequence = "\x1b[Z" }, .{ .mods = .{ .alt = true }, .modify_other_keys = .set, .sequence = "\x1b\t" }, // Modify Keys Other .{ .mods = .{ .shift = true }, .modify_other_keys = .set_other, .sequence = "\x1b[27;2;9~" }, .{ .mods = .{ .alt = true }, .modify_other_keys = .set_other, .sequence = "\x1b[27;3;9~" }, // Everything else .{ .mods = .{ .alt = true, .shift = true }, .sequence = "\x1b[27;4;9~" }, .{ .mods = .{ .ctrl = true }, .sequence = "\x1b[27;5;9~" }, .{ .mods = .{ .ctrl = true, .shift = true }, .sequence = "\x1b[27;6;9~" }, .{ .mods = .{ .alt = true, .ctrl = true }, .sequence = "\x1b[27;7;9~" }, .{ .mods = .{ .alt = true, .ctrl = true, .shift = true }, .sequence = "\x1b[27;8;9~" }, .{ .mods = .{ .super = true }, .sequence = "\x1b[27;9;9~" }, .{ .mods = .{ .super = true, .shift = true }, .sequence = "\x1b[27;10;9~" }, .{ .mods = .{ .alt = true, .super = true }, .sequence = "\x1b[27;11;9~" }, .{ .mods = .{ .alt = true, .super = true, .shift = true }, .sequence = "\x1b[27;12;9~" }, .{ .mods = .{ .super = true, .ctrl = true }, .sequence = "\x1b[27;13;9~" }, .{ .mods = .{ .super = true, .ctrl = true, .shift = true }, .sequence = "\x1b[27;14;9~" }, .{ .mods = .{ .alt = true, .super = true, .ctrl = true }, .sequence = "\x1b[27;15;9~" }, .{ .mods = .{ .alt = true, .super = true, .ctrl = true, .shift = true }, .sequence = "\x1b[27;16;9~" }, .{ .sequence = "\t" }, }); result.set(.enter, &.{ .{ .mods = .{ .shift = true }, .sequence = "\x1b[27;2;13~" }, // Modify Keys Normal .{ .mods = .{ .alt = true }, .modify_other_keys = .set, .sequence = "\x1b\r" }, // Modify Keys Other .{ .mods = .{ .alt = true }, .modify_other_keys = .set_other, .sequence = "\x1b[27;3;13~" }, // Everything else .{ .mods = .{ .alt = true, .shift = true }, .sequence = "\x1b[27;4;13~" }, .{ .mods = .{ .ctrl = true }, .sequence = "\x1b[27;5;13~" }, .{ .mods = .{ .ctrl = true, .shift = true }, .sequence = "\x1b[27;6;13~" }, .{ .mods = .{ .alt = true, .ctrl = true }, .sequence = "\x1b[27;7;13~" }, .{ .mods = .{ .alt = true, .ctrl = true, .shift = true }, .sequence = "\x1b[27;8;13~" }, .{ .mods = .{ .super = true }, .sequence = "\x1b[27;9;13~" }, .{ .mods = .{ .super = true, .shift = true }, .sequence = "\x1b[27;10;13~" }, .{ .mods = .{ .alt = true, .super = true }, .sequence = "\x1b[27;11;13~" }, .{ .mods = .{ .alt = true, .super = true, .shift = true }, .sequence = "\x1b[27;12;13~" }, .{ .mods = .{ .super = true, .ctrl = true }, .sequence = "\x1b[27;13;13~" }, .{ .mods = .{ .super = true, .ctrl = true, .shift = true }, .sequence = "\x1b[27;14;13~" }, .{ .mods = .{ .alt = true, .super = true, .ctrl = true }, .sequence = "\x1b[27;15;13~" }, .{ .mods = .{ .alt = true, .super = true, .ctrl = true, .shift = true }, .sequence = "\x1b[27;16;13~" }, .{ .sequence = "\r" }, }); result.set(.escape, &.{ .{ .mods = .{ .shift = true }, .sequence = "\x1b[27;2;27~" }, .{ .mods = .{ .alt = true }, .sequence = "\x1b\x1b" }, .{ .mods = .{ .alt = true, .shift = true }, .sequence = "\x1b[27;4;27~" }, .{ .mods = .{ .ctrl = true }, .sequence = "\x1b[27;5;27~" }, .{ .mods = .{ .ctrl = true, .shift = true }, .sequence = "\x1b[27;6;27~" }, .{ .mods = .{ .alt = true, .ctrl = true }, .sequence = "\x1b[27;7;27~" }, .{ .mods = .{ .alt = true, .ctrl = true, .shift = true }, .sequence = "\x1b[27;8;27~" }, .{ .mods = .{ .super = true }, .sequence = "\x1b[27;9;27~" }, .{ .mods = .{ .super = true, .shift = true }, .sequence = "\x1b[27;10;27~" }, .{ .mods = .{ .alt = true, .super = true }, .sequence = "\x1b[27;11;27~" }, .{ .mods = .{ .alt = true, .super = true, .shift = true }, .sequence = "\x1b[27;12;27~" }, .{ .mods = .{ .super = true, .ctrl = true }, .sequence = "\x1b[27;13;27~" }, .{ .mods = .{ .super = true, .ctrl = true, .shift = true }, .sequence = "\x1b[27;14;27~" }, .{ .mods = .{ .alt = true, .super = true, .ctrl = true }, .sequence = "\x1b[27;15;27~" }, .{ .mods = .{ .alt = true, .super = true, .ctrl = true, .shift = true }, .sequence = "\x1b[27;16;27~" }, .{ .sequence = "\x1b" }, }); break :keys result; }; /// Returns the default keypad application mode entry. fn kpDefault(comptime suffix: []const u8) []const Entry { return &.{ .{ .mods_empty_is_any = false, .keypad = .application, .sequence = "\x1bO" ++ suffix, }, }; } /// Returns the entries for a keypad key. The suffix is the final character /// of the sent sequence, such as "r" for kp_2. fn kpKeys(comptime suffix: []const u8) []const Entry { const pc = pcStyle("\x1bO{}" ++ suffix); for (pc) |*entry| entry.keypad = .application; return kpDefault(suffix) ++ pc; } /// Returns entries that are dependent on cursor key settings. fn cursorKey( comptime normal: []const u8, comptime application: []const u8, ) []const Entry { return &.{ .{ .cursor = .normal, .sequence = normal }, .{ .cursor = .application, .sequence = application }, }; } /// Constructs a set of pcStyle function keys using the given format. The /// format should have exactly one "hole" for the mods code. /// Example: "\x1b[11;{}~" for F1. fn pcStyle(comptime fmt: []const u8) []Entry { // The comptime {} wrapper is superflous but it prevents us from // accidentally running this function at runtime. comptime { var entries: [modifiers.len]Entry = undefined; for (modifiers, 2.., 0..) |mods, code, i| { entries[i] = .{ .mods = mods, .sequence = std.fmt.comptimePrint(fmt, .{code}), }; } return &entries; } } test "keys" { const testing = std.testing; // Force resolution for comptime evaluation. _ = keys; // All key sequences must fit into a termio array. const max = @import("../termio.zig").Message.WriteReq.Small.Max; for (keys.values) |entries| { for (entries) |entry| { try testing.expect(entry.sequence.len <= max); } } }