const std = @import("std"); const c = @import("c.zig"); const Font = @import("font.zig").Font; const Buffer = @import("buffer.zig").Buffer; const Feature = @import("common.zig").Feature; /// Shapes buffer using font turning its Unicode characters content to /// positioned glyphs. If features is not NULL, it will be used to control /// the features applied during shaping. If two features have the same tag /// but overlapping ranges the value of the feature with the higher index /// takes precedence. pub fn shape(font: Font, buf: Buffer, features: ?[]const Feature) void { c.hb_shape( font.handle, buf.handle, if (features) |f| @ptrCast([*]const c.hb_feature_t, f.ptr) else null, if (features) |f| @intCast(c_uint, f.len) else 0, ); }