const std = @import("std"); const builtin = @import("builtin"); const mouse = @import("input/mouse.zig"); const key = @import("input/key.zig"); const keyboard = @import("input/keyboard.zig"); pub const function_keys = @import("input/function_keys.zig"); pub const keycodes = @import("input/keycodes.zig"); pub const kitty = @import("input/kitty.zig"); pub const ctrlOrSuper = key.ctrlOrSuper; pub const Action = key.Action; pub const Binding = @import("input/Binding.zig"); pub const Link = @import("input/Link.zig"); pub const Key = key.Key; pub const KeyboardLayout = keyboard.Layout; pub const KeyEncoder = @import("input/KeyEncoder.zig"); pub const KeyEvent = key.KeyEvent; pub const InspectorMode = Binding.Action.InspectorMode; pub const Mods = key.Mods; pub const MouseButton = mouse.Button; pub const MouseButtonState = mouse.ButtonState; pub const MousePressureStage = mouse.PressureStage; pub const ScrollMods = mouse.ScrollMods; pub const SplitFocusDirection = Binding.Action.SplitFocusDirection; pub const SplitResizeDirection = Binding.Action.SplitResizeDirection; pub const Trigger = Binding.Trigger; // Keymap is only available on macOS right now. We could implement it // in theory for XKB too on Linux but we don't need it right now. pub const Keymap = switch (builtin.os.tag) { .macos => @import("input/KeymapDarwin.zig"), else => @import("input/KeymapNoop.zig"), }; test { std.testing.refAllDecls(@This()); }