const std = @import("std"); const c = @import("c.zig").c; pub const Context = c.GladGLContext; /// This is the current context. Set this var manually prior to calling /// any of this package's functions. I know its nasty to have a global but /// this makes it match OpenGL API styles where it also operates on a /// threadlocal global. pub threadlocal var context: Context = undefined; /// Initialize Glad. This is guaranteed to succeed if no errors are returned. /// The getProcAddress param is an anytype so that we can accept multiple /// forms of the function depending on what we're interfacing with. pub fn load(getProcAddress: anytype) !c_int { const GlProc = *const fn () callconv(.C) void; const GlfwFn = *const fn ([*:0]const u8) callconv(.C) ?GlProc; const res = switch (@TypeOf(getProcAddress)) { // glfw GlfwFn => c.gladLoadGLContext(&context, @ptrCast(getProcAddress)), // null proc address means that we are just loading the globally // pointed gl functions @TypeOf(null) => c.gladLoaderLoadGLContext(&context), // try as-is. If this introduces a compiler error, then add a new case. else => c.gladLoadGLContext(&context, @ptrCast(getProcAddress)), }; if (res == 0) return error.GLInitFailed; return res; } pub fn unload() void { c.gladLoaderUnloadGLContext(&context); context = undefined; } pub fn versionMajor(res: c_uint) c_uint { return c.GLAD_VERSION_MAJOR(res); } pub fn versionMinor(res: c_uint) c_uint { return c.GLAD_VERSION_MINOR(res); }