const c = @import("c.zig").c; const errors = @import("errors.zig"); const glad = @import("glad.zig"); pub fn clearColor(r: f32, g: f32, b: f32, a: f32) void { glad.context.ClearColor.?(r, g, b, a); } pub fn clear(mask: c.GLbitfield) void { glad.context.Clear.?(mask); } pub fn drawArrays(mode: c.GLenum, first: c.GLint, count: c.GLsizei) !void { glad.context.DrawArrays.?(mode, first, count); try errors.getError(); } pub fn drawElements(mode: c.GLenum, count: c.GLsizei, typ: c.GLenum, offset: usize) !void { const offsetPtr = if (offset == 0) null else @as(*const anyopaque, @ptrFromInt(offset)); glad.context.DrawElements.?(mode, count, typ, offsetPtr); try errors.getError(); } pub fn drawElementsInstanced( mode: c.GLenum, count: c.GLsizei, typ: c.GLenum, primcount: usize, ) !void { glad.context.DrawElementsInstanced.?(mode, count, typ, null, @intCast(primcount)); try errors.getError(); } pub fn enable(cap: c.GLenum) !void { glad.context.Enable.?(cap); try errors.getError(); } pub fn frontFace(mode: c.GLenum) !void { glad.context.FrontFace.?(mode); try errors.getError(); } pub fn blendFunc(sfactor: c.GLenum, dfactor: c.GLenum) !void { glad.context.BlendFunc.?(sfactor, dfactor); try errors.getError(); } pub fn viewport(x: c.GLint, y: c.GLint, width: c.GLsizei, height: c.GLsizei) !void { glad.context.Viewport.?(x, y, width, height); } pub fn pixelStore(mode: c.GLenum, value: anytype) !void { switch (@typeInfo(@TypeOf(value))) { .ComptimeInt, .Int => glad.context.PixelStorei.?(mode, value), else => unreachable, } try errors.getError(); }