const std = @import("std"); pub fn build(b: *std.Build) !void { const target = b.standardTargetOptions(.{}); const optimize = b.standardOptimizeOption(.{}); _ = target; _ = optimize; } /// Add the SDK framework, include, and library paths to the given module. /// The module target is used to determine the SDK to use so it must have /// a resolved target. pub fn addPaths(b: *std.Build, m: *std.Build.Module) !void { // The cache. This always uses b.allocator and never frees memory // (which is idiomatic for a Zig build exe). const Cache = struct { const Key = struct { arch: std.Target.Cpu.Arch, os: std.Target.Os.Tag, abi: std.Target.Abi, }; var map: std.AutoHashMapUnmanaged(Key, ?[]const u8) = .{}; }; const target = m.resolved_target.?.result; const gop = try Cache.map.getOrPut(b.allocator, .{ .arch = target.cpu.arch, .os = target.os.tag, .abi = target.abi, }); // This executes `xcrun` to get the SDK path. We don't want to execute // this multiple times so we cache the value. if (!gop.found_existing) { gop.value_ptr.* = std.zig.system.darwin.getSdk( b.allocator, m.resolved_target.?.result, ); } // The active SDK we want to use const path = gop.value_ptr.* orelse return switch (target.os.tag) { // Return a more descriptive error. Before we just returned the // generic error but this was confusing a lot of community members. // It costs us nothing in the build script to return something better. .macos => error.XcodeMacOSSDKNotFound, .ios => error.XcodeiOSSDKNotFound, .tvos => error.XcodeTVOSSDKNotFound, .watchos => error.XcodeWatchOSSDKNotFound, else => error.XcodeAppleSDKNotFound, }; m.addSystemFrameworkPath(.{ .cwd_relative = b.pathJoin(&.{ path, "/System/Library/Frameworks" }) }); m.addSystemIncludePath(.{ .cwd_relative = b.pathJoin(&.{ path, "/usr/include" }) }); m.addLibraryPath(.{ .cwd_relative = b.pathJoin(&.{ path, "/usr/lib" }) }); }