import Cocoa class TerminalWindow: NSWindow { // Both of these must be true for windows without decorations to be able to // still become key/main and receive events. override var canBecomeKey: Bool { return true } override var canBecomeMain: Bool { return true } // MARK: - NSWindow override func becomeKey() { // This is required because the removeTitlebarAccessoryViewControlle hook does not // catch the creation of a new window by "tearing off" a tab from a tabbed window. if let tabGroup = self.tabGroup, tabGroup.windows.count < 2 { hideCustomTabBarViews() } super.becomeKey() } // MARK: - Titlebar Tabs // Used by the window controller to enable/disable titlebar tabs. var titlebarTabs = false { didSet { changedTitlebarTabs(to: titlebarTabs) } } private var windowButtonsBackdrop: NSView? = nil private var windowDragHandle: WindowDragView? = nil // The tab bar controller ID from macOS static private let TabBarController = NSUserInterfaceItemIdentifier("_tabBarController") /// This is called by titlebarTabs changing so that we can setup the rest of our window private func changedTitlebarTabs(to newValue: Bool) { self.titlebarAppearsTransparent = newValue if (newValue) { // We use the toolbar to anchor our tab bar positions in the titlebar, // so we make sure it's the right size/position, and exists. self.toolbarStyle = .unifiedCompact if (self.toolbar == nil) { self.toolbar = TerminalToolbar(identifier: "Toolbar") } // We have to wait before setting the titleVisibility or else it prevents // the window from hiding the tab bar when we get down to a single tab. DispatchQueue.main.async { self.titleVisibility = .hidden } } else { // "expanded" places the toolbar below the titlebar, so setting this style and // removing the toolbar ensures that the titlebar will be the default height. self.toolbarStyle = .expanded self.toolbar = nil // Reset the appearance to whatever our app global value is self.appearance = nil } } // Assign a background color to the titlebar area. func setTitlebarBackground(_ color: CGColor) { guard let titlebarContainer = contentView?.superview?.subviews.first(where: { $0.className == "NSTitlebarContainerView" }) else { return } titlebarContainer.wantsLayer = true titlebarContainer.layer?.backgroundColor = color } // This is called by macOS for native tabbing in order to add the tab bar. We hook into // this, detect the tab bar being added, and override its behavior. override func addTitlebarAccessoryViewController(_ childViewController: NSTitlebarAccessoryViewController) { let isTabBar = self.titlebarTabs && ( childViewController.layoutAttribute == .bottom || childViewController.identifier == Self.TabBarController ) if (isTabBar) { // Ensure it has the right layoutAttribute to force it next to our titlebar childViewController.layoutAttribute = .right // If we don't set titleVisibility to hidden here, the toolbar will display a // "collapsed items" indicator which interferes with the tab bar. titleVisibility = .hidden // Mark the controller for future reference so we can easily find it. Otherwise // the tab bar has no ID by default. childViewController.identifier = Self.TabBarController } super.addTitlebarAccessoryViewController(childViewController) if (isTabBar) { pushTabsToTitlebar(childViewController) } } override func removeTitlebarAccessoryViewController(at index: Int) { let isTabBar = titlebarAccessoryViewControllers[index].identifier == Self.TabBarController super.removeTitlebarAccessoryViewController(at: index) if (isTabBar) { hideCustomTabBarViews() } } // To be called immediately after the tab bar is disabled. private func hideCustomTabBarViews() { // Hide the window buttons backdrop. windowButtonsBackdrop?.isHidden = true // Hide the window drag handle. windowDragHandle?.isHidden = true } private func pushTabsToTitlebar(_ tabBarController: NSTitlebarAccessoryViewController) { let accessoryView = tabBarController.view guard let accessoryClipView = accessoryView.superview else { return } guard let titlebarView = accessoryClipView.superview else { return } guard titlebarView.className == "NSTitlebarView" else { return } guard let toolbarView = titlebarView.subviews.first(where: { $0.className == "NSToolbarView" }) else { return } addWindowButtonsBackdrop(titlebarView: titlebarView, toolbarView: toolbarView) guard let windowButtonsBackdrop = windowButtonsBackdrop else { return } addWindowDragHandle(titlebarView: titlebarView, toolbarView: toolbarView) accessoryClipView.translatesAutoresizingMaskIntoConstraints = false accessoryClipView.leftAnchor.constraint(equalTo: windowButtonsBackdrop.rightAnchor).isActive = true accessoryClipView.rightAnchor.constraint(equalTo: toolbarView.rightAnchor).isActive = true accessoryClipView.topAnchor.constraint(equalTo: toolbarView.topAnchor).isActive = true accessoryClipView.heightAnchor.constraint(equalTo: toolbarView.heightAnchor).isActive = true accessoryClipView.needsLayout = true accessoryView.translatesAutoresizingMaskIntoConstraints = false accessoryView.leftAnchor.constraint(equalTo: accessoryClipView.leftAnchor).isActive = true accessoryView.rightAnchor.constraint(equalTo: accessoryClipView.rightAnchor).isActive = true accessoryView.topAnchor.constraint(equalTo: accessoryClipView.topAnchor).isActive = true accessoryView.heightAnchor.constraint(equalTo: accessoryClipView.heightAnchor).isActive = true accessoryView.needsLayout = true // This is a horrible hack. During the transition while things are resizing to make room for // new tabs or expand existing tabs to fill the empty space after one is closed, the centering // of the tab titles can't be properly calculated, so we wait for 0.2 seconds and then mark // the entire view hierarchy for the tab bar as dirty to fix the positioning... DispatchQueue.main.asyncAfter(deadline: .now() + 0.2) { self.markHierarchyForLayout(accessoryView) } } private func addWindowButtonsBackdrop(titlebarView: NSView, toolbarView: NSView) { // If we already made the view, just make sure it's unhidden and correctly placed as a subview. if let view = windowButtonsBackdrop { view.removeFromSuperview() view.isHidden = false titlebarView.addSubview(view) view.leftAnchor.constraint(equalTo: toolbarView.leftAnchor).isActive = true view.rightAnchor.constraint(equalTo: toolbarView.leftAnchor, constant: 80).isActive = true view.topAnchor.constraint(equalTo: toolbarView.topAnchor).isActive = true view.heightAnchor.constraint(equalTo: toolbarView.heightAnchor).isActive = true return } let view = NSView() view.identifier = NSUserInterfaceItemIdentifier("_windowButtonsBackdrop") titlebarView.addSubview(view) view.translatesAutoresizingMaskIntoConstraints = false view.leftAnchor.constraint(equalTo: toolbarView.leftAnchor).isActive = true view.rightAnchor.constraint(equalTo: toolbarView.leftAnchor, constant: 80).isActive = true view.topAnchor.constraint(equalTo: toolbarView.topAnchor).isActive = true view.heightAnchor.constraint(equalTo: toolbarView.heightAnchor).isActive = true view.wantsLayer = true let topBorder = NSView() view.addSubview(topBorder) topBorder.translatesAutoresizingMaskIntoConstraints = false topBorder.leftAnchor.constraint(equalTo: view.leftAnchor).isActive = true topBorder.rightAnchor.constraint(equalTo: view.rightAnchor).isActive = true topBorder.topAnchor.constraint(equalTo: view.topAnchor).isActive = true topBorder.bottomAnchor.constraint(equalTo: view.topAnchor, constant: 1).isActive = true topBorder.wantsLayer = true // This is jank but this makes the background color for light themes on the button // backdrop look MUCH better. I couldn't figure out a perfect color to use that works // for both so we just check the appearance. if effectiveAppearance.name == .aqua { view.layer?.backgroundColor = CGColor(genericGrayGamma2_2Gray: 0.95, alpha: 1) topBorder.layer?.backgroundColor = CGColor(genericGrayGamma2_2Gray: 0.0, alpha: 0.2) } else { view.layer?.backgroundColor = CGColor(genericGrayGamma2_2Gray: 0.0, alpha: 0.45) topBorder.layer?.backgroundColor = CGColor(genericGrayGamma2_2Gray: 0.0, alpha: 0.85) } windowButtonsBackdrop = view } private func addWindowDragHandle(titlebarView: NSView, toolbarView: NSView) { // If we already made the view, just make sure it's unhidden and correctly placed as a subview. if let view = windowDragHandle { view.removeFromSuperview() view.isHidden = false titlebarView.superview?.addSubview(view) view.leftAnchor.constraint(equalTo: toolbarView.leftAnchor).isActive = true view.rightAnchor.constraint(equalTo: toolbarView.rightAnchor).isActive = true view.topAnchor.constraint(equalTo: toolbarView.topAnchor).isActive = true view.bottomAnchor.constraint(equalTo: toolbarView.topAnchor, constant: 12).isActive = true return } let view = WindowDragView() view.identifier = NSUserInterfaceItemIdentifier("_windowDragHandle") titlebarView.superview?.addSubview(view) view.translatesAutoresizingMaskIntoConstraints = false view.leftAnchor.constraint(equalTo: toolbarView.leftAnchor).isActive = true view.rightAnchor.constraint(equalTo: toolbarView.rightAnchor).isActive = true view.topAnchor.constraint(equalTo: toolbarView.topAnchor).isActive = true view.bottomAnchor.constraint(equalTo: toolbarView.topAnchor, constant: 12).isActive = true windowDragHandle = view } // This forces this view and all subviews to update layout and redraw. This is // a hack (see the caller). private func markHierarchyForLayout(_ view: NSView) { view.needsUpdateConstraints = true view.needsLayout = true view.needsDisplay = true view.setNeedsDisplay(view.bounds) for subview in view.subviews { markHierarchyForLayout(subview) } } } // Passes mouseDown events from this view to window.performDrag so that you can drag the window by it. fileprivate class WindowDragView: NSView { override public func mouseDown(with event: NSEvent) { // Drag the window for single left clicks, double clicks should bypass the drag handle. if (event.type == .leftMouseDown && event.clickCount == 1) { window?.performDrag(with: event) NSCursor.closedHand.set() } else { super.mouseDown(with: event) } } override public func mouseEntered(with event: NSEvent) { super.mouseEntered(with: event) window?.disableCursorRects() NSCursor.openHand.set() } override func mouseExited(with event: NSEvent) { super.mouseExited(with: event) window?.enableCursorRects() NSCursor.arrow.set() } override func resetCursorRects() { addCursorRect(bounds, cursor: .openHand) } }