//! App is the primary GUI application for ghostty. This builds the window, //! sets up the renderer, etc. The primary run loop is started by calling //! the "run" function. const App = @This(); const std = @import("std"); const glfw = @import("glfw"); const gl = @import("opengl.zig"); const TextRenderer = @import("TextRenderer.zig"); const log = std.log; window: glfw.Window, text: TextRenderer, /// Initialize the main app instance. This creates the main window, sets /// up the renderer state, compiles the shaders, etc. This is the primary /// "startup" logic. pub fn init(alloc: std.mem.Allocator) !App { // Create our window const window = try glfw.Window.create(640, 480, "ghostty", null, null, .{ .context_version_major = 3, .context_version_minor = 3, .opengl_profile = .opengl_core_profile, .opengl_forward_compat = true, }); errdefer window.destroy(); // Setup OpenGL // NOTE(mitchellh): we probably want to extract this to a dedicated // renderer at some point. try glfw.makeContextCurrent(window); try glfw.swapInterval(1); // Load OpenGL bindings const version = try gl.glad.load(glfw.getProcAddress); log.info("loaded OpenGL {}.{}", .{ gl.glad.versionMajor(version), gl.glad.versionMinor(version), }); // Blending for text gl.c.glEnable(gl.c.GL_CULL_FACE); gl.c.glEnable(gl.c.GL_BLEND); gl.c.glBlendFunc(gl.c.GL_SRC_ALPHA, gl.c.GL_ONE_MINUS_SRC_ALPHA); // Setup our text renderer var texter = try TextRenderer.init(alloc); errdefer texter.deinit(); window.setSizeCallback((struct { fn callback(_: glfw.Window, width: i32, height: i32) void { log.info("set viewport {} {}", .{ width, height }); try gl.viewport(0, 0, width, height); } }).callback); return App{ .window = window, .text = texter, }; } pub fn deinit(self: *App) void { self.text.deinit(); self.window.destroy(); self.* = undefined; } pub fn run(self: App) !void { while (!self.window.shouldClose()) { // Setup basic OpenGL settings gl.clearColor(0.2, 0.3, 0.3, 1.0); gl.clear(gl.c.GL_COLOR_BUFFER_BIT); try self.text.render("sh $ /bin/bash -c \"echo hello\"", 25.0, 25.0, .{ 0.5, 0.8, 0.2 }); //try self.text.render("hi", 25.0, 25.0, .{ 0.5, 0.8, 0.2 }); try self.window.swapBuffers(); try glfw.waitEvents(); } } const vs_source = @embedFile("../shaders/shape.v.glsl"); const fs_source = @embedFile("../shaders/shape.f.glsl");