const std = @import("std"); const terminal = @import("main.zig"); const Screen = terminal.Screen; // This file contains various types to represent x/y coordinates. We // use different types so that we can lean on type-safety to get the // exact expected type of point. /// Viewport is a point within the viewport of the screen. pub const Viewport = struct { x: usize = 0, y: usize = 0, pub fn toScreen(self: Viewport, screen: *const Screen) ScreenPoint { // x is unchanged, y we have to add the visible offset to // get the full offset from the top. return .{ .x = self.x, .y = screen.viewport + self.y, }; } test "toScreen with no scrollback" { const testing = std.testing; const alloc = testing.allocator; var s = try Screen.init(alloc, 3, 5, 0); defer s.deinit(); try testing.expectEqual(ScreenPoint{ .x = 1, .y = 1, }, (Viewport{ .x = 1, .y = 1 }).toScreen(&s)); } test "toScreen with scrollback" { const testing = std.testing; const alloc = testing.allocator; var s = try Screen.init(alloc, 3, 5, 3); defer s.deinit(); // At the bottom try s.scroll(.{ .delta = 6 }); try testing.expectEqual(ScreenPoint{ .x = 0, .y = 3, }, (Viewport{ .x = 0, .y = 0 }).toScreen(&s)); // Move the viewport a bit up try s.scroll(.{ .delta = -1 }); try testing.expectEqual(ScreenPoint{ .x = 0, .y = 2, }, (Viewport{ .x = 0, .y = 0 }).toScreen(&s)); // Move the viewport to top try s.scroll(.{ .top = {} }); try testing.expectEqual(ScreenPoint{ .x = 0, .y = 0, }, (Viewport{ .x = 0, .y = 0 }).toScreen(&s)); } }; /// A screen point. This is offset from the top of the scrollback /// buffer. If the screen is scrolled or resized, this will have to /// be recomputed. pub const ScreenPoint = struct { x: usize = 0, y: usize = 0, /// Returns if this point is before another point. pub fn before(self: ScreenPoint, other: ScreenPoint) bool { return self.y < other.y or (self.y == other.y and self.x < other.x); } /// Converts this to a viewport point. If the point is above the /// viewport this will move the point to (0, 0) and if it is below /// the viewport it'll move it to (cols - 1, rows - 1). pub fn toViewport(self: ScreenPoint, screen: *const Screen) Viewport { // TODO: test // Before viewport if (self.y < screen.visible_offset) return .{ .x = 0, .y = 0 }; // After viewport if (self.y > screen.visible_offset + screen.rows) return .{ .x = screen.cols - 1, .y = screen.rows - 1, }; return .{ .x = self.x, .y = self.y - screen.visible_offset }; } test "before" { const testing = std.testing; const p: ScreenPoint = .{ .x = 5, .y = 2 }; try testing.expect(p.before(.{ .x = 6, .y = 2 })); try testing.expect(p.before(.{ .x = 3, .y = 3 })); } }; test { std.testing.refAllDecls(@This()); }