import OSLog import SwiftUI import GhosttyKit @main struct GhosttyApp: App { static let logger = Logger( subsystem: Bundle.main.bundleIdentifier!, category: String(describing: GhosttyApp.self) ) /// The ghostty global state. Only one per process. @StateObject private var ghostty = GhosttyState() var body: some Scene { WindowGroup { switch ghostty.readiness { case .loading: Text("Loading") case .error: ErrorView() case .ready: ContentView() } } } } class GhosttyState: ObservableObject { enum Readiness { case loading, error, ready } /// The readiness value of the state. @Published var readiness: Readiness = .loading /// The ghostty global configuration. var config: ghostty_config_t? = nil init() { // Initialize ghostty global state. This happens once per process. guard ghostty_init() == GHOSTTY_SUCCESS else { GhosttyApp.logger.critical("ghostty_init failed") readiness = .error return } // Initialize the global configuration. guard let cfg = ghostty_config_new() else { GhosttyApp.logger.critical("ghostty_config_new failed") readiness = .error return } // TODO: we'd probably do some config loading here... for now we'd // have to do this synchronously. When we support config updating we can do // this async and update later. // Finalize will make our defaults available. ghostty_config_finalize(cfg) config = cfg readiness = .ready } deinit { ghostty_config_free(config) } }