const std = @import("std"); const Allocator = std.mem.Allocator; /// A bitmask for all key modifiers. This is taken directly from the /// GLFW representation, but we use this generically. pub const Mods = packed struct { shift: bool = false, ctrl: bool = false, alt: bool = false, super: bool = false, caps_lock: bool = false, num_lock: bool = false, _padding: u2 = 0, }; /// The action associated with an input event. pub const Action = enum { release, press, repeat, }; /// The set of keys that can map to keybindings. These have no fixed enum /// values because we map platform-specific keys to this set. Note that /// this only needs to accomodate what maps to a key. If a key is not bound /// to anything and the key can be mapped to a printable character, then that /// unicode character is sent directly to the pty. pub const Key = enum { invalid, // a-z a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q, r, s, t, u, v, w, x, y, z, // numbers zero, one, two, three, four, five, six, seven, eight, nine, // puncuation semicolon, space, apostrophe, comma, grave_accent, // ` period, slash, minus, equal, left_bracket, // [ right_bracket, // ] backslash, // / // control up, down, right, left, home, end, insert, delete, caps_lock, scroll_lock, num_lock, page_up, page_down, escape, enter, tab, backspace, print_screen, pause, // function keys f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12, f13, f14, f15, f16, f17, f18, f19, f20, f21, f22, f23, f24, f25, // keypad kp_0, kp_1, kp_2, kp_3, kp_4, kp_5, kp_6, kp_7, kp_8, kp_9, kp_decimal, kp_divide, kp_multiply, kp_subtract, kp_add, kp_enter, kp_equal, // modifiers left_shift, left_control, left_alt, left_super, right_shift, right_control, right_alt, right_super, // To support more keys (there are obviously more!) add them here // and ensure the mapping is up to date in the Window key handler. };