//! Timer handles are used to schedule callbacks to be called in the future. const Timer = @This(); const std = @import("std"); const Allocator = std.mem.Allocator; const testing = std.testing; const c = @import("c.zig"); const errors = @import("error.zig"); const Loop = @import("Loop.zig"); const Handle = @import("handle.zig").Handle; handle: *c.uv_timer_t, pub usingnamespace Handle(Timer); pub fn init(alloc: Allocator, loop: Loop) !Timer { var timer = try alloc.create(c.uv_timer_t); errdefer alloc.destroy(timer); try errors.convertError(c.uv_timer_init(loop.loop, timer)); return Timer{ .handle = timer }; } pub fn deinit(self: *Timer, alloc: Allocator) void { alloc.destroy(self.handle); self.* = undefined; } test "Timer" { var loop = try Loop.init(testing.allocator); defer loop.deinit(testing.allocator); var timer = try init(testing.allocator, loop); defer timer.deinit(testing.allocator); timer.close(null); _ = try loop.run(.default); } test "Timer: close callback" { var loop = try Loop.init(testing.allocator); defer loop.deinit(testing.allocator); var timer = try init(testing.allocator, loop); defer timer.deinit(testing.allocator); var data: u8 = 42; timer.setData(&data); timer.close((struct { fn callback(v: *Timer) void { var dataPtr = v.getData(u8).?; dataPtr.* = 24; } }).callback); _ = try loop.run(.default); try testing.expectEqual(@as(u8, 24), data); }