const Ghostty = @This(); const std = @import("std"); const builtin = @import("builtin"); const RunStep = std.Build.Step.Run; const Config = @import("Config.zig"); const Docs = @import("GhosttyDocs.zig"); const I18n = @import("GhosttyI18n.zig"); const Resources = @import("GhosttyResources.zig"); const XCFramework = @import("GhosttyXCFramework.zig"); build: *std.Build.Step.Run, open: *std.Build.Step.Run, copy: *std.Build.Step.Run, pub const Deps = struct { xcframework: *const XCFramework, docs: *const Docs, i18n: *const I18n, resources: *const Resources, }; pub fn init( b: *std.Build, config: *const Config, deps: Deps, ) !Ghostty { const xc_config = switch (config.optimize) { .Debug => "Debug", .ReleaseSafe, .ReleaseSmall, .ReleaseFast, => "Release", }; const app_path = b.fmt("macos/build/{s}/Ghostty.app", .{xc_config}); // Our step to build the Ghostty macOS app. const build = build: { // External environment variables can mess up xcodebuild, so // we create a new empty environment. const env_map = try b.allocator.create(std.process.EnvMap); env_map.* = .init(b.allocator); const build = RunStep.create(b, "xcodebuild"); build.has_side_effects = true; build.cwd = b.path("macos"); build.env_map = env_map; build.addArgs(&.{ "xcodebuild", "-target", "Ghostty", "-configuration", xc_config, }); switch (deps.xcframework.target) { // Universal is our default target, so we don't have to // add anything. .universal => {}, // Native we need to override the architecture in the Xcode // project with the -arch flag. .native => build.addArgs(&.{ "-arch", switch (builtin.cpu.arch) { .aarch64 => "arm64", .x86_64 => "x86_64", else => @panic("unsupported macOS arch"), }, }), } // We need the xcframework deps.xcframework.addStepDependencies(&build.step); // We also need all these resources because the xcode project // references them via symlinks. deps.resources.addStepDependencies(&build.step); deps.i18n.addStepDependencies(&build.step); deps.docs.installDummy(&build.step); // Expect success build.expectExitCode(0); break :build build; }; // Our step to open the resulting Ghostty app. const open = open: { const open = RunStep.create(b, "run Ghostty app"); open.has_side_effects = true; open.cwd = b.path(""); open.addArgs(&.{b.fmt( "{s}/Contents/MacOS/ghostty", .{app_path}, )}); // Open depends on the app open.step.dependOn(&build.step); // This overrides our default behavior and forces logs to show // up on stderr (in addition to the centralized macOS log). open.setEnvironmentVariable("GHOSTTY_LOG", "1"); // This is hack so that we can activate the app and bring it to // the front forcibly even though we're executing directly // via the binary and not launch services. open.setEnvironmentVariable("GHOSTTY_MAC_ACTIVATE", "1"); if (b.args) |args| { open.addArgs(args); } else { // This tricks the app into thinking it's running from the // app bundle so we don't execute our CLI mode. open.setEnvironmentVariable("GHOSTTY_MAC_APP", "1"); } break :open open; }; // Our step to copy the app bundle to the install path. // We have to use `cp -R` because there are symlinks in the // bundle. const copy = copy: { const step = RunStep.create(b, "copy app bundle"); step.addArgs(&.{ "cp", "-R" }); step.addFileArg(b.path(app_path)); step.addArg(b.fmt("{s}", .{b.install_path})); step.step.dependOn(&build.step); break :copy step; }; return .{ .build = build, .open = open, .copy = copy, }; } pub fn install(self: *const Ghostty) void { const b = self.copy.step.owner; b.getInstallStep().dependOn(&self.copy.step); } pub fn installXcframework(self: *const Ghostty) void { const b = self.build.step.owner; b.getInstallStep().dependOn(&self.build.step); }