const std = @import("std"); const c = @import("c.zig").c; const testlib = @import("test.zig"); const Shader = @import("shader.zig").Shader; pub const Program = opaque { pub fn create() !*Program { if (c.glslang_program_create()) |ptr| return @ptrCast(ptr); return error.OutOfMemory; } pub fn delete(self: *Program) void { c.glslang_program_delete(@ptrCast(self)); } pub fn addShader(self: *Program, shader: *Shader) void { c.glslang_program_add_shader(@ptrCast(self), @ptrCast(shader)); } pub fn link(self: *Program, messages: c_int) !void { if (c.glslang_program_link(@ptrCast(self), messages) != 0) return; return error.GlslangFailed; } pub fn spirvGenerate(self: *Program, stage: c.glslang_stage_t) void { c.glslang_program_SPIRV_generate(@ptrCast(self), stage); } pub fn spirvGetSize(self: *Program) usize { return @intCast(c.glslang_program_SPIRV_get_size(@ptrCast(self))); } pub fn spirvGet(self: *Program, buf: []u32) void { c.glslang_program_SPIRV_get(@ptrCast(self), buf.ptr); } pub fn spirvGetPtr(self: *Program) ![*]u32 { return @ptrCast(c.glslang_program_SPIRV_get_ptr(@ptrCast(self))); } pub fn spirvGetMessages(self: *Program) ![:0]const u8 { const ptr = c.glslang_program_SPIRV_get_messages(@ptrCast(self)); return std.mem.sliceTo(ptr, 0); } pub fn getInfoLog(self: *Program) ![:0]const u8 { const ptr = c.glslang_program_get_info_log(@ptrCast(self)); return std.mem.sliceTo(ptr, 0); } pub fn getDebugInfoLog(self: *Program) ![:0]const u8 { const ptr = c.glslang_program_get_info_debug_log(@ptrCast(self)); return std.mem.sliceTo(ptr, 0); } }; test { var program = try Program.create(); defer program.delete(); }