13 Commits

Author SHA1 Message Date
Mitchell Hashimoto
b18309187e Strikethrough (#19)
Not as straightforward as it sounds, but not hard either:

* Read OS/2 sfnt tables from TrueType fonts
* Calculate strikethrough position/thickness (prefer font-advertised if possible, calculate if not)
* Plumb the SGR code through the terminal state -- does not increase cell memory size
* Modify the shader to support it

The shaders are getting pretty nasty after this... there's tons of room for improvement. I chose to follow the existing shader style for this to keep it straightforward but will likely soon refactor the shaders.
2022-10-06 15:03:19 -07:00
Mitchell Hashimoto
8ff98446a9 sgr parsing bright colors now sets color properly 2022-08-27 10:55:10 -07:00
Mitchell Hashimoto
dc6fc5c1c3 implement faint colors (SGR 2) 2022-08-26 11:13:34 -07:00
Mitchell Hashimoto
4ffd5cd994 SGR 39/49 (reset fg/bg, respectively) 2022-08-26 09:56:17 -07:00
Mitchell Hashimoto
a1130095f8 note charsets are TODO 2022-08-26 09:27:51 -07:00
Mitchell Hashimoto
28acd99d7d reset inverse attribute 2022-07-26 09:37:52 -07:00
Mitchell Hashimoto
e325ea1616 parse more SGR attrs 2022-06-26 17:37:08 -07:00
Mitchell Hashimoto
16d4648cf6 implement bright fg/bg 2022-05-19 21:32:00 -07:00
Mitchell Hashimoto
29f88968e9 mistake calculated background 2022-05-19 21:29:49 -07:00
Mitchell Hashimoto
69365b944c implement named 8 colors sgr 2022-05-19 21:29:06 -07:00
Mitchell Hashimoto
043e29b885 sgr parse bold and 256 fg/bg 2022-05-19 20:47:30 -07:00
Mitchell Hashimoto
8400b683c4 sgr parsing can parse multiple 2022-05-12 16:20:30 -07:00
Mitchell Hashimoto
5743d2a232 terminal sgr attribute parsing 2022-05-11 21:40:54 -07:00