7 Commits

Author SHA1 Message Date
Mitchell Hashimoto
523307e958 macos: update recommended Xcode settings
I genuinely don't know what they do, but Xcode recommended it and
cursory docs reading seems to indicate its safe. I don't think it'll
result in any noticeable changes.
2024-11-22 12:00:38 -08:00
Mitchell Hashimoto
3392659e1f Revert "macos: enable Metal shader logging"
This reverts commit aad101565abff3368af76e8c2e93cbe7c278a89f.
2024-11-20 15:01:27 -08:00
Mitchell Hashimoto
aad101565a macos: enable Metal shader logging
This enables the compile options and Xcode configuration so that logging
in Metal shaders shows up in our Xcode debug console. This doesn't add
any log messages, but makes it so that when we iterate on the shaders in
the future, we can add and see logs to help us out.
2024-11-19 18:59:41 -08:00
Mitchell Hashimoto
554dd6ff95 macos: enable dead code stripping
This is a recommended Xcode setting, the binary _seems_ to run fine.
It eliminates a warning from builds and reduces the binary size.
2024-09-22 10:21:51 -07:00
Mitchell Hashimoto
a198cc300e macos: add the debug menu item to the xcode run scheme 2024-04-09 21:20:46 -04:00
Gregory Anders
a17fad2da9 macos: use ReleaseLocal build configuration for Profile action 2024-01-02 16:45:26 -06:00
Thorsten Ball
850bf3e945 macos: add support for non-native fullscreen mode
This adds support for what's commonly referred to as "non-native
fullscreen": a fullscreen-mode that doesn't use macOS' native fullscreen
mechanism and thus doesn't use animations and a separate space on which
to display the fullscreen window. Instead it's really fast and it allows
the user to `Cmd+tab` to other windows, with the fullscreen-ed window
staying in the background.

Another name for it is "traditional fullscreen" since it was the default
pre Mac OS X Lion, if I remember correctly.

Other applications that offer macOS non-native fullscreen:

- Kitty: https://sw.kovidgoyal.net/kitty/conf/#opt-kitty.macos_traditional_fullscreen
- wezterm: https://wezfurlong.org/wezterm/config/lua/config/native_macos_fullscreen_mode.html
- MacVim
- IINA: fc66b27d50/iina/MainWindowController.swift (L1401-L1423)
- mpv: https://mpv.io/manual/stable/#options-native-fs
- iTerm2

Adding this wasn't straightforward, as it turned out. Mainly because
SwiftUI's app lifecycle management doesn't allow one to use a custom
class for the windows it creates. And without custom classes we'd always
get a warning when entering/leaving fullscreen mode.

So what I did here is the following:

- remove SwiftUI app lifecycle management
- introduce `MainMenu.xib` to define the main menu via interface builder
- add `GhosttyAppController` to handle requests from the app
- add a `main.swift` file to boot up the app without a storyboard and
  without SwiftUI lifecycle management
- introduce the `FullScreenHandler` to manage non-native fullscreen -
  this is where the "magic" is

But since removing the SwiftUI lifecycle management also means removing
the top-level `App` that means I had to introduce the menu (which I
mentioned), but also tab and window management.

So I also added the `WindowService` which manages open tabs and windows.
It's based on the ideas presented in

    https://christiantietze.de/posts/2019/07/nswindow-tabbing-multiple-nswindowcontroller/

and essentially keeps tracks of windows.

Then there's some auxilliary changes: `CustomWindow` and `WindowController` and so on.

Now everything still works, in addition to non-native fullscreen:

* opening/closing of tabs
* opening/closing of windows
* splits
* `gotoTab`

Worthy of note: when toggling back from non-native fullscreen to
non-fullscreen I had to manually implement the logic to re-add the
window back to a tabgroup. The only other app that supports tabs with
non-native FS is iTerm2 and they have implemented their own tab
management to keep the tab bar even in non-native FS -- that's a bit too
much for me. Every other app has non-native apps and doesn't have to
wory about it.
2023-08-04 14:12:30 -07:00