862 Commits

Author SHA1 Message Date
Mitchell Hashimoto
dd41a9447d macOS: weak self for event monitor to avoid retain cycle for controllers
Fixes #3219

We were holding a reference cycle to the base terminal controller. This
was preventing the window from ever being fully deallocated.
2024-12-30 13:45:14 -08:00
Mitchell Hashimoto
f8c3dc1bbf fix: quick terminal focus-follows-mouse behaviour (#3814)
# Description

Quick Terminal now focuses on the surface under the mouse pointer when
`focus-follows-mouse` is enabled.

Fixes #3337
2024-12-30 11:10:38 -08:00
Damien Mehala
ade07c4c3c fix: quick terminal focus-follows-mouse behaviour
Quick Terminal now focuses on the surface under the mouse
pointer when `focus-follows-mouse` is enabled.

Fixes #3337
2024-12-30 11:04:21 -08:00
Mitchell Hashimoto
68318e2830 Set alpha component for fullscreen background colour (#3834)
This fixes a bug in the fullscreen behaviour on MacOS.

As per discussion #2840 native fullscreen on MacOS should set the
background to be opaque. Colours are incorrectly set due to the alpha
channel.

## Original behaviour:
When windowed:
<img width="810" alt="Screenshot 2024-12-28 at 9 02 09 PM"
src="https://github.com/user-attachments/assets/59bd4380-2744-42e6-99c7-6d7b19919206"
/>

When fullscreened:
<img width="1470" alt="Screenshot 2024-12-28 at 9 01 46 PM"
src="https://github.com/user-attachments/assets/a18f82ea-8cce-4d9b-8bb2-c279e2a753f0"
/>

## After the fix:
When fullscreened:
<img width="1470" alt="Screenshot 2024-12-28 at 9 13 17 PM"
src="https://github.com/user-attachments/assets/6c3f31ae-c206-4234-8bde-1886ce16c837"
/>
2024-12-30 10:55:48 -08:00
Mitchell Hashimoto
716848cb58 macos: always have terminal fullscreen style (#3831)
~~When processing toggle_fullscreen actions, multiple FullscreenStyle
derived objects would register observers on the same window and
subsequently remove them when the old style was deinited.~~

~~This change passes ownership of the fullscreenNotification observers
to TerminalController while still allowing FullscreenStyles access to
the window for style specific actions.~~

We need to have at least one fullscreen style (even if it is not being
used) to make sure that observers for fullscreen state changes are set
up. An alternative approach would be the first version of this PR (for
which my reasoning was wrong but the end change was correct) which
registers the fullscreen observers at either the TerminalController or
BaseTerminalController level.

Fixes #3553
2024-12-30 08:56:19 -08:00
Mitchell Hashimoto
ff50b5539e fix: quick terminal CPU spikes (#4055)
# Description

The following code is causing an infinite loop that causes a CPU spikes
until the quick terminal is displayed:

87bd0bb744/macos/Sources/Features/QuickTerminal/QuickTerminalController.swift (L314-L317)

## Reproduce steps
1. Open Ghostty.
2. Open the Quick Terminal.
3. Close the Quick Terminal.
4. Reload the configuration (Ghostty > Reload Configuration or
`shift+cmd+,`).
5. Observe CPU spike.

## Fix
Now, `syncAppearance` doesn't postpone the process until it can be
consumed, and the appearance is synchronized once the animation is done
and the quick terminal is visible.

Fixes #3998
2024-12-30 08:21:21 -08:00
Damien Mehala
011c17da41 fix: quick terminal CPU spikes
Fixes #3998
2024-12-30 07:24:35 -08:00
Bryan Lee
c011c4622d macos: add generated Nvim files to app bundle 2024-12-30 17:01:48 +08:00
Mitchell Hashimoto
37c5f5a123 macos: Help menu goes to website docs 2024-12-29 19:27:22 -08:00
Caleb Norton
8607b1f844 macos: correctly save terminal fullscreen style 2024-12-29 21:24:48 -06:00
Jon Parise
074edd3065 macos: disable auto-updates for local builds
The auto-update prompt isn't useful for local (source) builds. Disable
it by default by setting Sparkle's SUEnableAutomaticChecks Info.plist
key to NO (false) for all build configurations.

We then selectively re-enable it by deleting that Info.plist key from
our release workflows. We delete the key instead of setting its value to
YES (true) to give us Sparkle's default behavior of prompting the user
to enable update checks on the second application launch. (YES tells
Sparkle to skip that prompt and silently enable update checks.)

See also: https://sparkle-project.org/documentation/customization/
2024-12-29 15:48:59 -05:00
Mitchell Hashimoto
6508fec945 Revert "macos: disable auto-updates for local (source) builds (#3273)"
This reverts commit b39850fd8b463f78c6fb450cd7a59e43bdf4b622, reversing
changes made to 64ea3a1a29677ca5f094f8058c40c549bb741bc5.
2024-12-29 09:22:54 -08:00
Mitchell Hashimoto
b39850fd8b macos: disable auto-updates for local (source) builds (#3273)
The auto-update prompt isn't useful for local (source) builds so disable
both update checks and automatic downloads for the Debug and Release
configurations.

Fixes #3179
2024-12-29 09:20:07 -08:00
Zein Hajj-Ali
fa83140585 Set alpha component for fullscreen background colour 2024-12-28 21:07:43 -05:00
Finn Voorhees
8cb13bcfad Add MDItemKeywords 2024-12-28 11:21:11 -05:00
Mitchell Hashimoto
e2aee7f75b Handle an empty path to mean no pwd (#3399)
Fixes #3398
2024-12-27 11:55:36 -08:00
Jon Parise
2c3847c9af macos: disable Sparkle checks in Debug and Release
This approach uses Xcode's Info.plist preprocessing to conditionally set
`SUEnableAutomaticChecks=false` for the Debug and Release build schemes.
It is unset for the ReleaseLocal scheme.

When this Info.plist key is explicitly set to false (as it is for these
build schemes), we disable auto-updates at runtime. Otherwise, we apply
the behavior defined by our "auto-update" configuration.
2024-12-27 08:16:18 -05:00
David Leadbeater
9db02fd152 Handle an empty path to mean no pwd
Fixes #3398
2024-12-28 00:09:05 +11:00
Jon Parise
f7a461a85f macos: disable auto-updates for local (source) builds
The auto-update prompt isn't useful for local (source) builds so disable
both update checks and automatic downloads.

There are multiple ways we could check if we've been built for source,
but the easiest and least intrusive approach is to check the value of
the 'GhosttyCommit' Info.plist key. Because it is only set as part of
the release build process, an empty key implies that we've been build
from source.
2024-12-27 07:36:14 -05:00
Trevor Elkins
c1f61b4344 one more 2024-12-26 17:48:14 -05:00
Trevor Elkins
5867fe425f Move notification handling outside of the current render loop 2024-12-26 17:44:06 -05:00
Mitchell Hashimoto
4e47b2ab6b macos: send a cursor position event on mouseEnter
Fixes #3117

On mouseExit we sent a cursor position event with (-1, -1). Negative
values are meant to indicate that the cursor is not on the surface. The
magnitude of the values are irrelevant. However, we never reset the
cursor position on mouseEnter.

This has the effect of the previous cursor position being stuck outside
the viewport which makes certain things such as `button` mouse reporting
not report until the mouse is moved.

This commit sends the correct cursor position event on mouseEnter.
2024-12-26 07:16:43 -08:00
Damien Mehala
44459e93d1 code review 2024-12-25 00:07:12 +01:00
Damien Mehala
1497e90f95 feat: add support for middle position in quick terminal
This update introduces the ability to launch the quick terminal
in the middle position.

Resolves #2494
2024-12-24 14:58:40 +01:00
Mitchell Hashimoto
53ac0aa975 macos: update content scale whenever the screen changes
Related to #2731

I'm not fully sure if this will fix this issue since I can't reproduce
it but I don't see a downside to doing this and it might fix it.
2024-12-23 13:02:22 -08:00
Mitchell Hashimoto
9d6b9d78d8 macos: set NSAppearance on windowDidLoad
Fixes #3072

Previously, when `window-theme = auto`, the appearance was delayed
enough on the DispatchQueue that the window was already visible. This
would result in the window appearing with the wrong appearance before
switching to the correct one.

For annoying reasons, we can't set the NSApplication.shared.appearance
in `applicationDidFinishLaunching` because it results in a deadlock with
AppKit.

This commit moves to set the `NSWindow.appearance` in `windowDidLoad`
(and any config sync) to ensure that the appearance is set before the
window is visible.

This is probably the right solution anyways because this allows windows
with different background colors to each have their own distinct
appearance.
2024-12-22 19:33:01 -08:00
Mitchell Hashimoto
1861a391c8 config: quick terminal auto hide (#3059)
## Description

Introduce a setting allowing to customize the behavior of the quick
terminal when it loses focus. By default, the quick terminal will
automatically hide. However, you can now configure it to remain open by
setting `quick-terminal-autohide: false`.

Resolves #2558
2024-12-22 07:06:10 -08:00
Troels Thomsen
0611ca414f Divide red component of unfocused split fill color 2024-12-22 09:59:15 +01:00
Mitchell Hashimoto
1f468202d4 macos: add macos-icon-frame and some custom frame styles 2024-12-21 19:48:24 -08:00
Mitchell Hashimoto
abf713feec macos: support the macos-icon configurations 2024-12-21 19:31:30 -08:00
Mitchell Hashimoto
29929a473d config: macos-icon configurations 2024-12-21 19:31:30 -08:00
Mitchell Hashimoto
298d6194f4 config: change color to a defined C struct for libghostty 2024-12-21 19:31:30 -08:00
Mitchell Hashimoto
adba2036e3 macos: custom app icon goes into About window 2024-12-21 19:31:30 -08:00
Mitchell Hashimoto
c4bec781b0 macos: colorized Ghostty icon begins! 2024-12-21 19:31:30 -08:00
Damien MEHALA
196af6f2ca config: quick terminal auto hide
Introduce a setting allowing to customize the behavior of the quick terminal
when it loses focus. By default, the quick terminal will automatically hide.
However, you can now configure it to remain open by setting
`quick-terminal-autohide: false`.

Resolves #2558
2024-12-22 01:08:47 +01:00
Mitchell Hashimoto
8f15f1a066 Make Ghostty release channel aware
Ghostty now has a release channel build configuration. Current valid
values are "tip" and "stable" but I imagine more will be added in the
future.

The release channel is inferred whether the version we specify with the
`-Dversion-string` build flag has a prerelease tag or not. If it does,
the release channel is "tip". If it doesn't, the release channel is
"stable".

This also adds a configuration to specify the release channel for
auto-updates for the macOS application.
2024-12-20 14:21:59 -08:00
Mitchell Hashimoto
0abd4ea8a2 ci: release tag workflow
This adds a new workflow for building and releasing _tagged versions_
of Ghostty. The workflow is triggered automatically by new tags in the
format of `vX.Y.Z` but can also be manually triggered by running the
workflow from the GitHub Actions UI.

Release artifacts are uploaded to a completely separate R2 bucket
with its own access policy, retention, API keys, and so on.

There is currently no way to switch between "channels" in the macOS
app. I will follow up with a separate commit to add this feature.
2024-12-20 13:02:05 -08:00
Mitchell Hashimoto
330bbd0502 macos: add "Docs" button to the About window 2024-12-20 09:11:04 -08:00
Mitchell Hashimoto
c74966e07e build: change object story domain to ghostty.org 2024-12-20 08:58:46 -08:00
Jon Parise
717425ca07 macos: add zsh to the application bundle 2024-12-16 19:40:31 -05:00
Jon Parise
f81bb892c0 macos: add bash-completion to the application bundle 2024-12-16 08:38:55 -05:00
Mitchell Hashimoto
4fdf5eb12b macos: move title setting into a function to better encapsulate 2024-12-12 16:43:22 -08:00
Pranav Mangal
e35bd431f4 Move title change timer to SurfaceView and call it from Ghostty.App instead of terminal controllers 2024-12-12 14:58:42 +05:30
Pranav Mangal
146b1f2a1b Add delay before a title change to avoid flicker on macOS 2024-12-12 13:18:15 +05:30
Mitchell Hashimoto
63f77f0c9f macos: fix unwanted resize in non native fullscreen (#2901)
Fixes #2516 

Those changes mean that when we have one ghostty window in non-native
fullscreen and another ghostty window not in fullscreen switching to not
fullscreen window won't cause appearing menu bar and dock. I think it
looks good:
![Screenshot 2024-12-07 at 19 18
33](https://github.com/user-attachments/assets/125eb18f-3b2f-469a-a5ba-0469dd12462a)

If we implement detection and make menu bar and dock appear for not
fullscreen window in this case it will cause the fullscreen window to
change its size and will look bad.

Non-native fullscreen works bad with multiple screens in either way.
E.g. switching to a non-native fullscreen window would cause menubar
disappering on another screen or switching to not fullscreen window
would show menu bar over fullscreen window on another screen. I think
nobody would want non-native fullscreen with multiple screens.
2024-12-11 08:52:25 -08:00
Mitchell Hashimoto
247409d705 New Ghostty icon
❤️👻

This is the icon that we'll launch Ghostty 1.0 with. It was designed by
Michael Flareup at PixelResort. It retains the style of the original
Ghostty icon by Alasdair Monk, but brings in the new Ghost character and
adds details that make it more Apple-like.

The new Ghost character is an important evolution from the original
since it separates us from looking too much like PacMan. The new Ghost
is more unique and recognizable to Ghostty (or, hopefully will be!).

The icon itself has more details: the aluminum around the edge has
texture for the large enough sizes, there are visible scanlines, the
glow of a screen emanates from the ghost.

The icon itself is stylistic more Apple-like than other platforms. I
think Apple icons tend to look very good in more environments than the
reverse and I'm a big fan of the Apple aesthetic so I wanted to bring
that to Ghostty for all platforms.
2024-12-09 10:01:18 -08:00
Mitchell Hashimoto
1825f5d2d6 macos: make non-native fullscreen windows not resizeable (#2903)
I've noticed that I can resize a non-native fullscreen window when
selecting text to copy. I think it shouldn't be resizeable.
2024-12-08 16:35:00 -08:00
Dmitry Zhlobo
49f105cd27 macos: make non-native fullscreen windows not resizeable 2024-12-08 16:34:44 -08:00
Mitchell Hashimoto
eb138930e6 macos: prevent moveFocus from being an infinite loop
Fixes #2900

It's possible for moveFocus to infinite loop if the surface view we're
trying to move focus to NEVER gets attached to a window. This can happen
if the window is destroyed.

I think this issue should be more systemically fixed so it can't happen
but this workaround for now prevents moveFocus from being an infinite
loop source for the time being.
2024-12-08 11:06:00 -08:00
Dmitry Zhlobo
080afce649 found a better explanation for the reason to hide dock before menu 2024-12-08 13:09:37 +01:00