Mitchell Hashimoto
ec8f3d036e
renderer/opengl: implement min contrast
2023-12-01 21:55:51 -08:00
Mitchell Hashimoto
8253fc1f31
renderer/opengl: shaders only need one color input
2023-11-17 21:51:07 -08:00
Mitchell Hashimoto
a5066635f0
renderer: do not downsample oversized glyphs
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Fixes #696
We should rely on the rasterizer to create glyphs of the proper size,
including doing CPU resizing if necessary.
2023-10-17 10:55:04 -07:00
Mitchell Hashimoto
e0ee5d1763
Revert "Merge pull request #322 from mitchellh/big-glyphs"
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This reverts commit 0ffbab00a42ba0fb9a3f2aa02428760df61d03d3, reversing
changes made to 6751087bead34efe1684997503c3764a63607397.
2023-08-24 21:05:33 -07:00
Mitchell Hashimoto
aad4bdb32a
renderer/opengl: glyphs that are too wide should be scaled down
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U+226A is 1-char wide according to the Unicode database but renders very
wide in many fonts. This causes it to leak outside of its grid cell. We
should scale down by x the same way we scale down by y.
2023-08-24 14:19:38 -07:00
Mitchell Hashimoto
cf519bcd75
Use procedurally generated sprites for cursors rather than shaders
2023-03-04 15:14:10 -08:00
Mitchell Hashimoto
379072566f
remove underline support from shaders since we now use sprites
2022-11-27 16:18:00 -08:00
Mitchell Hashimoto
18de7cd2ef
Move shaders into the renderer dir
2022-11-15 13:10:43 -08:00