Mitchell Hashimoto
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0ca6957d0c
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renderer/{metal,opengl}: need to premult our cell alpha to have effect
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2023-08-18 18:38:47 -07:00 |
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Mitchell Hashimoto
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cf519bcd75
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Use procedurally generated sprites for cursors rather than shaders
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2023-03-04 15:14:10 -08:00 |
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Mitchell Hashimoto
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35cb9d20b1
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opengl: use premult alpha on fg color to avoid dark edges
This avoids an issue I only see in some renderers where the edges of
textures show up with a blurry border. Reading here:
https://www.realtimerendering.com/blog/gpus-prefer-premultiplication/
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2023-02-24 07:57:50 -08:00 |
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Mitchell Hashimoto
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379072566f
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remove underline support from shaders since we now use sprites
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2022-11-27 16:18:00 -08:00 |
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Mitchell Hashimoto
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18de7cd2ef
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Move shaders into the renderer dir
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2022-11-15 13:10:43 -08:00 |
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