6865 Commits

Author SHA1 Message Date
-k
8b0de9be4a build: fix terminfo location on FreeBSD 2025-06-21 14:11:50 -07:00
Mitchell Hashimoto
2314d3dbf0 ci: run freebsd tests on Namespace 2025-06-21 14:11:50 -07:00
-k
a209494b43 build: comment locale trim 2025-06-21 14:11:50 -07:00
-k
43b8472ad2 style: fix formatting 2025-06-21 14:11:50 -07:00
-k
16348549c4 fix: enable i18n on FreeBSD 2025-06-21 14:11:50 -07:00
-k
3e582a6158 test: fix desktop cases 2025-06-21 14:11:50 -07:00
-k
baa41c3291 fix(config): enable cgroups for linux only 2025-06-21 14:11:50 -07:00
-k
6e190acf31 fix(config): fix quick-terminal-autohide comment 2025-06-21 14:11:50 -07:00
-k
8e7e9cb8ec fix: check DE env var on FreeBSD 2025-06-21 14:11:50 -07:00
-k
e2937448bb fix: get GTK env var on FreeBSD 2025-06-21 14:11:50 -07:00
-k
e2f86f03b8 test: fix desktop cases on BSD 2025-06-21 14:11:50 -07:00
-k
e09657e263 Add FreeBSD support
Following 7aeadb06ee
2025-06-21 14:11:50 -07:00
Mitchell Hashimoto
296f340ff4 macos: the approval dialog is now forever 2025-06-21 06:53:09 -07:00
Mitchell Hashimoto
b6559d0899 macos: add a macos-shortcut config 2025-06-21 06:39:20 -07:00
Mitchell Hashimoto
f8bc9b547c macos: support env vars for surface config, clean up surface config 2025-06-21 06:39:20 -07:00
Mitchell Hashimoto
5259d0fa55 macos: starting to work on new libghostty data models 2025-06-21 06:39:19 -07:00
Qwerasd
ddf1a5b23d renderer: move drawFrame AutoreleasePool handling to GraphicsAPI
Introduces `drawFrameStart`/`drawFrameEnd` for this purpose.
2025-06-20 16:21:44 -06:00
Qwerasd
ab926fc842 naming(GraphicsAPI): repeat -> presentLastTarget 2025-06-20 15:51:48 -06:00
Qwerasd
a802108558 renderer: remove unused surface parameter from updateFrame 2025-06-20 15:49:53 -06:00
Qwerasd
8b9e6641f2 style(renderer): explicit result type
In case of future breaking changes to `options`
2025-06-20 15:48:44 -06:00
Qwerasd
3e7d64b5ce style(renderer): explicit empty error set for OpenGL init 2025-06-20 15:45:43 -06:00
Qwerasd
ea7a91e2ba style(renderer): explicit error sets 2025-06-20 15:18:41 -06:00
Qwerasd
9d00018f8b renderer: minimize initial size of GPU resources
These will all be resized anyway on the first frame, so there's no point
in preallocating sizes that will be too small.
2025-06-20 15:18:41 -06:00
Qwerasd
2f10caec8f renderer: clarify why SwapChain.defunct is required 2025-06-20 15:18:41 -06:00
Qwerasd
6b7d751007 renderer: make GraphicsAPI.swap_chain_count required 2025-06-20 15:18:41 -06:00
Qwerasd
dccbec2283 style(renderer): capture generic consts as decls in returned struct
Out of an abundance of caution, since there have been issues in the past
relating to consts outside of the returned struct.
2025-06-20 15:18:41 -06:00
Qwerasd
b9e35c5970 renderer: uncomment resize message handling
We need this to get info about the padding, even if we do derive the
grid and screen size separately.

In the future this should possibly be changed to a message that only
sends the padding info and nothing else.
2025-06-20 15:18:41 -06:00
Qwerasd
8b23e73d20 metal: retain IOSurfaceLayer ourselves instead of relying on the view
If this was Swift code, we'd be using a strong reference, which would
retain the layer for us and release it when the object is deallocated,
but this is Zig land so we have to do that manually.

NOTE: We don't *have* to do this, but it fits much better with Zig idiom
and hopefully avoids potential future footguns. We should do this to any
autoreleased objects that we persist a reference to in a Zig struct.
2025-06-20 15:18:41 -06:00
Qwerasd
e8460e80b2 docs: update info about runtime change of custom-shader
Also removes incorrect information about OpenGL requirement, since the
minimum required OpenGL is now unconditionally 4.3
2025-06-20 15:18:41 -06:00
Qwerasd
541bb0d4d9 fix window cross-compilation 2025-06-20 15:18:41 -06:00
Qwerasd
6dc5ae7a00 format (remove empty lines) 2025-06-20 15:18:41 -06:00
Qwerasd
ac2eef9aeb renderer: disable multi-buffering for OpenGL
Frames are sequential for OpenGL since the completion handler always
calls `glFinish`, so the extra buffers do nothing but waste memory.
2025-06-20 15:18:41 -06:00
Qwerasd
371d62a82c renderer: big rework, graphics API abstraction layers, unified logic
This commit is very large, representing about a month of work with many
interdependent changes that don't separate cleanly in to atomic commits.

The main change here is unifying the renderer logic to a single generic
renderer, implemented on top of an abstraction layer over OpenGL/Metal.

I'll write a more complete summary of the changes in the description of
the PR.
2025-06-20 15:18:41 -06:00
Qwerasd
7cfc906c60 debug: properly set thread names on macOS 2025-06-20 15:18:41 -06:00
Qwerasd
77c050c156 refactor(Metal): make pipeline handling DRYer 2025-06-20 15:18:41 -06:00
Qwerasd
f40cd3cae3 chore: improve Metal API definitions a bit 2025-06-20 15:18:41 -06:00
Zhaofeng Li
fda08a6999 build: Use correct SDK for iOS Simulator shader build 2025-06-20 14:02:07 -06:00
Mitchell Hashimoto
559fd92295 build: use xcrun --sdk <sdk> metal for metal paths
This wasn't working before but it just requires a restart of the machine
for the changes to take effect. The namespace runners have this prebuilt
so this should work now.

The other workaround was flaky for unknown reasons so I'd prefer to go
back to this.
2025-06-17 16:23:29 -07:00
Jon Parise
b629f3337a bash: remove dependency on $GHOSTTY_RESOURCES_DIR
We were depending on $GHOSTTY_RESOURCES_DIR for two reasons:

1. To locate our script-adjacent bash-preexec.sh script
2. To restrict our script's execution to environments in which
   $GHOSTTY_RESOURCES_DIR is available (i.e. Ghostty-only shells)

For (1), we can instead determine our directory using $BASH_SOURCE[0].
This is slightly differently than our previous behavior, where we'd
always load bash-preexec.sh from the $GHOSTTY_RESOURCES_DIR hierarchy,
even if ghostty.bash from source from somewhere else on the file system
... but we never relied on that behavior, even in development.

For (2), there's no harm in source'ing this script outside of Ghostty,
and if that does become a concern, we can restore this condition or use
something more targeted based on those specific cases.

Historically, I believe (2) was in place to enable (1), so addressing
(1) removes the need for (2).

And lastly, none of the other shell integration scripts depend on
$GHOSTTY_RESOURCES_DIR.
2025-06-16 19:54:27 -04:00
Mitchell Hashimoto
e1ee180172 apprt/embedded: API to read text can get top left/bottom right coords 2025-06-15 13:06:38 -07:00
Mitchell Hashimoto
c5f921bb06 apprt/embedded: improve text reading APIs (selection, random points) 2025-06-15 07:59:19 -07:00
Kristófer R
2f33eee166 fix comptime if statement 2025-06-14 16:26:03 -04:00
Jeffrey C. Ollie
c1d04a6175 gtk: document effect of changing the class on launching Ghostty 2025-06-13 10:22:17 -05:00
Jeffrey C. Ollie
649cca61eb gtk: use exhaustive switch for initial-window 2025-06-13 10:22:16 -05:00
Jeffrey C. Ollie
8824d11e1c linux: add dbus and systemd activation services 2025-06-13 10:22:12 -05:00
Kristófer R
31e386afa6 use else if instead of else { if } 2025-06-10 22:03:33 -04:00
Mitchell Hashimoto
40340e994c font/sprite: add corner pieces from Geometric Shapes block (#7562)
Resolves #3344

Adds ◢ ◣ ◤ ◥ ◸ ◹ ◺ ◿

(The outlined versions aren't perfect, if someone actually uses them and
is dissatisfied they can be improved in the future.)

### Before

![image](https://github.com/user-attachments/assets/72ce8f0a-6109-4c89-b4a9-090ebba401b2)
### After

![image](https://github.com/user-attachments/assets/d10f7569-e476-40e8-9e54-a8d75f2453bb)
2025-06-10 11:57:33 -07:00
Qwerasd
12ad0fa4b6 font/sprite: add corner pieces from Geometric Shapes block
◢ ◣ ◤ ◥ ◸ ◹ ◺ ◿
2025-06-10 12:18:56 -06:00
Qwerasd
3d692e46f4 license: update copyright notices to include contributors
Updates all copyright notices to include "Ghostty contributors" to
reflect the fact that Mitchell is not the sole copyright owner.

Also adds "Ghostty contributors" to the author section in the manpages,
linking https://github.com/ghostty-org/ghostty/graphs/contributors for
proper credit.
2025-06-10 10:20:26 -06:00
Mitchell Hashimoto
b0e0aadaf3 build: Xcode 26, macOS Tahoe support (build tooling only)
This updates our build script and CI to support Xcode 26 and macOS
Tahoe. **This doesn't update the Ghostty app to resolve any Tahoe
issues.**

For CI, we've added a new build job that runs on macOS Tahoe with Xcode
26. I've stopped short of updating our tip release job, since I think I
want to wait until I verify a bit more about Tahoe before we flip that
bit. Also, ideally, we'd run Xcode 26 on Sequoia (macOS 15) for
stability reasons and Namespace doesn't have Xcode 26 on 15 yet.

For builds, this updates our build script to find Metal binaries using
`xcodebuild -find-executable` instead of `xcrun`. The latter doesn't
work with Xcode 26, but the former does and also still works with older
Xcodes. I'm not sure if this is a bug but I did report it: FB17874042.
2025-06-10 07:10:40 -07:00