Resolves#4523
More notably this fixes a memory corruption crash that can occur while
resizing the font under Metal while there's a lot of active changes
occurring (e.g. while running DOOM fire). The change where all
background colors are explicitly written exposed this issue, though it
was technically a problem the whole time I'm fairly sure, just that the
corruption it caused before was benign.
This significantly improves the robustness of the renderers since it
prevents synchronization issues from causing memory corruption due to
out of bounds read/writes while building the cells.
TODO: when viewport is narrower than renderer grid size, fill blank
margin with bg color- currently appears as black, this only affects
DECCOLM right now, and possibly could create single-frame artefacts
during poorly managed resizes, but it's not ideal regardless.
This significantly improves the robustness of the renderers since it
prevents synchronization issues from causing memory corruption due to
out of bounds read/writes while building the cells.
TODO: when viewport is narrower than renderer grid size, fill blank
margin with bg color- currently appears as black, this only affects
DECCOLM right now, and possibly could create single-frame artefacts
during poorly managed resizes, but it's not ideal regardless.
#4033 introduced a `ctrl-shift-w` binding to close a tab, but it doesn't
respect the `confirm-close-surface` option. Now `ctrl-shift-w` will ask
for confirmation exactly the same as clicking the close button with the
mouse.
fixes#4729
allows the shaders to sample each other via the fbo texture.
also, a better example would use the full screen e.g.:
"behind.glsl"
```glsl
void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
fragColor = vec4(fragCoord/iResolution.xy, 0.0, 1.0);
}
```
"infront.glsl"
```glsl
void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
fragColor = texture(iChannel0, fragCoord/iResolution.xy);
}
```
`ghostty --custom-shader=behind.glsl --custom-shader=infront.glsl`
|before|after|
|-|-|
|

|
|
Fixes core issue #4957. Adds a bool to `SelectLine` allowing the
`selectLine` function to select lines that are empty. When starting a
triple selection on an empty line the initial `selectLine` returns null
because we don't see any characters, in this case we rerun `selectLine`
but short circuit with the `allow_empty_lines`. We need to run
`selectLine` with out allowing empty lines once because if there are
characters on the line we don't want to select empty space.
## Descriptions
The code was short-circuiting the shell integration setup when
`shell-integration = none`, which prevented the feature environment
variables from being set. These environment variables are needed even
for manual shell integration to work properly.
## Changes
- Extracted feature environment variables setup into a separate
`setup_features` function
- Modified the shell integration initialization to ensure features are
set up even when `shell-integration = none`
<img width="1126" alt="image"
src="https://github.com/user-attachments/assets/ceeb33f5-26ee-4a3b-a6d5-eed57848c96c"
/>
Fixes https://github.com/ghostty-org/ghostty/issues/5046
The variant format string `^aay` is said to be equivalent to
`g_variant_new_bytestring_array`. Given that no length parameter is
provided, glib assumed a null-terminated array, causing a crash as glib
exceed the read boundaries to copy arbitrary memory.
This commit replaces the array construction code to use its arena
equivalents instead of glib, and make sure that the resulting array is
null-terminated.
Fixes#3616.
login(1)'s .hushlogin logic was "fixed" in macOS Sonoma 14.4, so this
comment (and our workaround) is only relevant for versions earlier than
that.
The relevant change to login/login.c is part of system_cmds-979.100.8.
> login.c: look for .hushlogin in home directory (112854361)
-
1bca46ecc5
-
https://github.com/apple-oss-distributions/distribution-macOS/tree/macos-144
The intention of #5075 was to create a less intrusive, more hermetic
environment in which to source the bash startup files. This caused
problems for multiple people, and I believe that's because the general
expectation is that these files are sourced at global (not function)
scope.
For example, when a file is sourced from within a function scope, any
variables that weren't explicitly exported into the global environment
won't be available outside of the scope of the function. Most system and
personal startup files aren't written with that constraint because it's
not how bash itself loads these files.
As a small improvement over the original code, `rcfile` has been renamed
to `__ghostty_rcfile`. Avoiding leaking this variable while sourcing
these files was a goal of #5075, and prefixing it make it much less of a
potential issue.
This change also reverts the $HOME to ~/ change. While the ~/ notation
is more concise, using $HOME is more common and easier to implement
safely with regard to quoting.
login(1)'s .hushlogin logic was "fixed" in macOS Sonoma 14.4, so this
comment (and our workaround) is only relevant for versions earlier than
that.
The relevant change to login/login.c is part of system_cmds-979.100.8.
> login.c: look for .hushlogin in home directory (112854361)
- 1bca46ecc5
- https://github.com/apple-oss-distributions/distribution-macOS/tree/macos-144
The variant format string `^aay` is said to be equivalent to
g_variant_new_bytestring_array. Given that no length parameter is
provided, g_variant_new assumed a null-terminated array, but the array
constructed by the code was not, causing a crash as glib exceed the read
boundaries to copy arbitrary memory.
This commit replaces the array construction code to use its arena
equivalents instead of trying to build one using glib, and make sure
that the resulting array is null-terminated.
This commit fixes two issues with the `list-actions` command:
1. Ensures all actions are listed, including those without individual
documentation but sharing docs with related actions
2. Improves documentation formatting with proper indentation and grouping
Previously, `ghostty +list-actions` would only show actions that had doc
comments, making it difficult for users to discover all available actions.
This change ensures all actions are listed with appropriate documentation.
For actions without doc comments, we now generate a default message
encouraging contribution.
We use `trap` to bootstrap our installation function (__bp_install). We
remove our code upon first execution but need to restore any preexisting
trap calls. We previously used `sed` to process the trap string, but
that had two downsides:
1. `sed` is an external command dependency. It needs to exist on the
system, and we need to invoke it in a subshell (which has some runtime
cost).
2. The regular expression pattern was imperfect and didn't handle
trickier cases like `'` characters in the trap string:
$ (trap "echo 'hello'" DEBUG; trap -p DEBUG)
hello
trap -- 'echo '\''hello'\''' DEBUG
This change removes the dependency on `sed` by locally evaluating the
trap string and extracting any prior trap. This works reliably because
we control the format our trap string, which looks like this (with
newlines expanded):
__bp_trap_string="$(trap -p DEBUG)"
trap - DEBUG
__bp_install
Upstream: https://github.com/rcaloras/bash-preexec/pull/170
We post-process history 1's output to extract the current command. This
processing needs to strip the leading history number, an optional *
character indicating whether the entry was modified (or a space), and
then a space separating character.
We were previously using sed(1) for this, but we can implement an
equivalent transformation using bash's native parameter expansion
syntax.
This also results in ~4x reduction in per-prompt command overhead.
Upstream: https://github.com/rcaloras/bash-preexec/pull/167
We now use a temporary function (__ghostty_bash_startup) to perform the
bash startup sequence. This gives us a local function scope in which to
store some temporary values (like rcfile). This way, they won't leak
into the sourced files' scopes.
Also, use `~/` instead of `$HOME` for home directory paths as a simpler
shorthand notation.
Compositors can actually tell us whether they want to use CSD or SSD!
(Ignore the context menu changes — they will most likely be unified
after #4952 anyway)
We use `trap` to bootstrap our installation function (__bp_install). We
remove our code upon first execution but need to restore any preexisting
trap calls. We previously used `sed` to process the trap string, but
that had two downsides:
1. `sed` is an external command dependency. It needs to exist on the
system, and we need to invoke it in a subshell (which has some
runtime cost).
2. The regular expression pattern was imperfect and didn't handle
trickier cases like `'` characters in the trap string:
$ (trap "echo 'hello'" DEBUG; trap -p DEBUG)
hello
trap -- 'echo '\''hello'\''' DEBUG
This change removes the dependency on `sed` by locally evaluating the
trap string and extracting any prior trap. This works reliably because
we control the format our trap string, which looks like this (with
newlines expanded):
__bp_trap_string="$(trap -p DEBUG)"
trap - DEBUG
__bp_install
We post-process history 1's output to extract the current command. This
processing needs to strip the leading history number, an optional *
character indicating whether the entry was modified (or a space), and
then a space separating character.
We were previously using sed(1) for this, but we can implement an
equivalent transformation using bash's native parameter expansion
syntax.
This also results in ~4x reduction in per-prompt command overhead.
We now use a temporary function (__ghostty_bash_startup) to perform the
bash startup sequence. This gives us a local function scope in which to
store some temporary values (like rcfile). This way, they won't leak
into the sourced files' scopes.
Also, use `~/` instead of `$HOME` for home directory paths as a simpler
shorthand notation.
We were returning bg colors when we shouldn't have since when we have
background color transparency we need to return any bg color cells as
fully transparent rather than their actual color.
Fixes#4516
By using the `CAMetalLayer`'s `backgroundColor` property instead of
drawing the background color in our shader, it is always stretched to
cover the full surface, even when live-resizing, and it doesn't require
us to draw a frame for it to be initialized so there's no transparent
flash when a new surface is created (as in a new split/tab).
This commit also allows for hot reload of `background-opacity`,
`window-vsync`, and `window-colorspace`.
By using the `CAMetalLayer`'s `backgroundColor` property instead of
drawing the background color in our shader, it is always stretched to
cover the full surface, even when live-resizing, and it doesn't require
us to draw a frame for it to be initialized so there's no transparent
flash when a new surface is created (as in a new split/tab).
This commit also allows for hot reload of `background-opacity`,
`window-vsync`, and `window-colorspace`.