4 Commits

Author SHA1 Message Date
Qwerasd
371d62a82c renderer: big rework, graphics API abstraction layers, unified logic
This commit is very large, representing about a month of work with many
interdependent changes that don't separate cleanly in to atomic commits.

The main change here is unifying the renderer logic to a single generic
renderer, implemented on top of an abstraction layer over OpenGL/Metal.

I'll write a more complete summary of the changes in the description of
the PR.
2025-06-20 15:18:41 -06:00
Mitchell Hashimoto
f13ea7cace pkg/opengl: yeet usingns 2024-08-16 15:28:22 -07:00
Mitchell Hashimoto
c8a51a2158 renderer/opengl: create the screen texture 2023-11-17 21:51:06 -08:00
Mitchell Hashimoto
3aa217ad2e pkg/opengl: add Framebuffer APIs 2023-11-17 21:51:05 -08:00