Fixes#3953Fixes#3284
This fixes two issues. In fixing one issue, the other became apparent so
I fixed both in this one commit.
The first issue is that on macOS, the `open` command should take the
`-t` flag to open text files in a text editor. To do this, the `os.open`
function now takes a type hint that is used to better do the right
thing.
Second, the order of the paths that we attempt to open when editing a
config on macOS is wrong. Our priority when loading configs is well documented:
https://ghostty.org/docs/config#macos-specific-path-(macos-only). But
open_config does the opposite. This makes it too easy for people to have
configs that are being overridden without them realizing it.
This commit changes the order of the paths to match the documented
order. If neither path exists, we prefer AppSupport.
This sets the macOS QoS class of the renderer thread. Apple
recommends[1] that all threads should have a QoS class set, and there
are many benefits[2] to that, mainly around power management moreso than
performance I'd expect.
In this commit, I start by setting the QoS class of the renderer thread.
By default, the renderer thread is set to user interactive, because it
is a UI thread after all. But under some conditions we downgrade:
- If the surface is not visible at all (i.e. another window is fully
covering it or its minimized), we set the QoS class to utility. This
is lower than the default, previous QoS and should help macOS
unschedule the workload or move it to a different core.
- If the surface is visible but not focused, we set the QoS class to
user initiated. This is lower than user interactive but higher than
default. The renderer should remain responsive but not consume as
much time as it would if it was user interactive.
I'm unable to see any noticable difference in anything from these
changes. Unfortunately it doesn't seem like Apple provides good tools to
play around with this.
We should continue to apply QoS classes to our other threads on macOS.
[1]: https://developer.apple.com/documentation/apple-silicon/tuning-your-code-s-performance-for-apple-silicon?preferredLanguage=occl
[2]: https://blog.xoria.org/macos-tips-threading/