This was causing discovery to find some odd fonts under certain
scenarios (namely: Recursive Mono). Due to our prior fix in
e08eeb2b2ad810c4db22530a181858caee834b22 we no longer need to set
variations here for them to stick.
This fixes an issue where for the regular style we were picking a
suboptimal style because for some font faces we were choosing more bold
faces (just as chance). This modifies our scoring to take the style
length into account even for regular style. We already had this logic
for explicit styles.
This commit makes CoreText behave a lot like FreeType where we set the
variation axes on the deferred face load. This fixes a bug where the
`slnt` variation axis could not be set with CoreText with the Monaspace
Argon Variable font.
This was a bug found in Discord. Specifically, with the Monaspace Argon
Variable font, the `slnt` variation axis could not be set with CoreText.
I'm not sure _exactly_ what causes this but I suspect it has to do with
the `slnt` axis being a negative value. I'm not sure if this is a bug
with CoreText or not.
What was happening was that with CoreText, we set the variation axes
during discovery and expect them to be preserved in the resulting
discovered faces. That seems to be true with the `wght` axis but not the
`slnt` axis for whatever reason.
Fixes#2499
We rely on CoreText's font discovery to find the best font for a
fallback by using the character set attribute. It appears that for some
codepoints, the character set attribute is not enough to find a font
that supports the codepoint.
In this case, we use CTFontCreateForString to find the font that
CoreText would use. The one subtlety here is we need to ignore the
last resort font, which just has replacement glyphs for all codepoints.
We already had a function to do this for CJK characters (#1637)
thankfully so we can just reuse that!
This also fixes a bug where CTFontCreateForString range param expects
the range length to be utf16 code units, not utf32.
Allows for high dpi displays to get odd numbered pixel sizes, for
example, 13.5pt @ 2px/pt for 27px font. This implementation performs
all the sizing calculations with f32, rounding to the nearest pixel
size when it comes to rendering. In the future this can be enhanced
by adding fractional scaling to support fractional pixel sizes.
Fixes#707
Our scoring algorithm previously did not take into account symbolic
traits, so when `bold = false and italic = false`, regular, bold, italic
would all be equally likely to appear first.
This modifies our scoring algorithm to prioritize matching symbolic
traits. Further, we have a special case for no symbolic traits to
prioritize "Regular" named styles. We can expand this to other styles
too but we do not do this here.
We also modified the algorithm to always prefer fonts with more glyphs
over fonts with less, hopeful that we can load fewer fonts for other
glyphs later.
Fixes#668
We were previously only checking the first font result in the search.
This also fixes our CoreText scoring algorithm to prioritize faces that
have the codepoint we're searching for.
Fontconfig in particular appears unsafe to initialize multiple times.
Font discovery is a singleton object in an application and only ever
accessed from the main thread so we can work around this by only
initializing and caching the font discovery mechanism exactly once on
the app singleton.
This implements font discovery so the `--font-family` flag works for macOS. Fonts are looked up using the Core Text API so any installed font on the Mac system can be used.
We still use FreeType for rendering, and CoreText doesn't _quite_ give us all the information we need to build the exact face in FreeType. So a TODO after this is to now implement glyph _rendering_ using Core Text and Core Graphics. Until then, a couple fonts don't quite work (i.e. Monaco, a big one!) but many do!