- Eliminates standalone bash dependency
- Consolidates `+list-ssh-cache` and `+clear-ssh-cache` actions into
single `+ssh-cache` action with args
- Structured cache format with timestamps and expiration support
- Memory-safe entry handling with proper file locking
- Comprehensive hostname validation (IPv4/IPv6/domains)
- Atomic updates via temp file + rename
- Updated shell integrations for improved cross-platform support and
reliability
- Cache operations are now unit-testable
- Clarify that +list-ssh-cache shows shell integration cached hosts
- Add note about +clear-ssh-cache command and when to use it
Addresses mitchellh's feedback on action descriptions.
- Add +list-ssh-cache and +clear-ssh-cache CLI actions
- Remove ghostty() wrapper functions from all shell integrations
- Improve variable naming in shell scripts for readability
Addresses @00-kat's feedback about CLI discoverability and naming
consistency. The new CLI actions follow established Ghostty patterns
and are discoverable via `ghostty --help`, while maintaining clean
separation of concerns between shell logic and cache management.
This adds a new CLI `ghostty +edit-config`. This will open the config
file in the user's specified `$EDITOR`. If Ghostty has never been
configured, this will also create the initial config file with some
default templated contents (the same as that which we introduced back in
Ghostty 1.0.1 or something -- not new behavior here).
This is useful on its own because it will find the correct configuration
path to open. If users are terminal users anyway (not a big stretch
since this is a terminal app), this will allow them to easily edit
config right away.
This is also forward looking: I want to replace our "Open Config" action
to open a Ghostty window executing this command so that users can edit
their config in a terminal editor. This has been heavily requested since
forever (short of a full GUI settings editor, which is not ready yet). I
don't do this in this PR but plan to in a future PR.
Add a `+boo` command to show the animation from the website. The data
for the frames is compressed during the build process. This build step
was added to the SharedDeps object because it is used in both
libghostty and in binaries.
The compression is done as follows:
- All files are concatenated together using \x01 as a combining byte
- The files are compressed to a cached build file
- A zig file is written to stdout which `@embedFile`s the compressed
file and exposes it to the importer
- A new anonymous module "framedata" is added in the SharedDeps object
Any file can import framedata and access the compressed bytes via
`framedata.compressed`. In the `boo` command, we decompress the file and
split it into frames for use in the animation.
The overall addition to the binary size is 348k.
- Output to stdin instead of a file
- Less nesting
- Utilize ranged for loops instead of while loops
- Eliminate unnecessary state tracking
- Put help in a struct